View Full Version : NUKE from The Foundry
Pages :
1
2
3
[
4]
5
6
7
8
9
10
11
12
13
14
15
16
17
18
- (Beginer) - NUKE Primatte Node help.
- Need help with script syntax...
- Import discreet lut usage
- nuke 3d system: turn of 3d layers workflow
- (Learning NUKE) - Vector Data / Vray / Motion Blur
- Shake LUTS to Nuke
- Problem with paint node
- correct usage of motionVectors and vectorBlur
- Nuke for 2D animation (beginner)
- Animated Geometry into Nuke
- FBX Tutorial to Nuke - From a Maya point of view
- colorspace? get the same behaviour as in shake.
- Nuke and AdobeRGB
- Render passes
- Nuke: How to create an If statement in Nuke's Expression Node
- newb - getting my head around comp sizing
- Echo effect?
- edge pixel repeat
- Loading image sequences back to back
- weird x-axis offset issue
- SCREEN = A+B-AB - what am i missing in my nodetree?
- Help with exr channel mattes
- Match grain ....?
- Lot of Color Correct into an input layer mask
- Textures on obj and fbx into Nuke
- Real-Time Preview while adjusting?
- Channels and scripting
- matching waveform to animation curves
- Mask exchange question
- IDistort
- monitors
- Nuke camera wiggle
- About Merge node with A, B, A2, A3 etc...
- Might be a silly question, but why is Nuke the only app I cant use while Rendering?
- Lens flare Question
- [learning] - Is there a way to get Custom Node Names?
- HD source to work in Nuke & Boujou(setting up the focal length of the lens)
- Camera export from Maya to Nuke
- Animated Bezier Problem
- Nuke progress bar
- tracking >axis of rotation
- Nukers, did u ever notice this?
- optimizing render
- Shake to Nuke render nodes.
- 3d Lut for Lustre
- wont render.. why?
- Beziers Misaligned in 3D Setup
- lookup table
- Nuke_Comp_problem with masks
- nuke v5.02 and SSF import
- nuke - separating channels
- Expression Help - Nuke
- Making depth fog with Exposure
- tracking data onto paint strokes?
- Tdforum
- recursive cloning in Nuke?
- a problem with detach openexr file
- audio in nuke
- colour changes during keying..??
- node layout
- 3D Comp - Keyed Roto Multi layer Question
- Keying question
- menuitem
- cinema 4d ... nuke workflow
- morph,warp and other questions
- Import question ?
- PixelAnalyzer
- Nuke's buffer vs shake's cache .. not good enough
- Nuke, Nvidia, 64bit and Realtime.
- How do I pull a certain RGB channel and use it as an alpha?
- File paths automation - how?
- nuke + eyeon generation
- nuke obj subdivision
- .mov Error
- colorspace again
- I need help,Thanks
- Hue correct with expression
- Nuke 5.1v2 with x64
- python knob response
- IBK vs IBK Gizmo
- .DPX
- Nuke and EDLs
- Bezier (roto) with 3D Cam workflow question
- Spill Suppression
- Vray and Nuke + Nuke performance
- Nuke and 3D Camera Set extention
- prombelm with rendering
- any way to read and write mov in nuke WIN64
- render all write nodes with different timelines
- need i deinterlace my footage?
- Color shifts with Lightwrap
- Add Channel in Shuffel Node with python
- Quick python question
- Paint Node
- subdividing a 3d card
- Absolute Beginner Question
- motion blur?
- obj sequence import : maya to nuke pb
- edge detect behaves strange?
- FrameCycler and Nuke
- ColorLookup
- "this" in Python script button
- Is anyone using Genarts Plugs?
- What im missing.....
- Noob exr question
- Dot Product
- Tinderbox Set Released For Nuke
- noob question on LUTs and colourspace
- External Monitoring
- Script Update Of Imported Scripts
- nuke on linux
- Problems with RGB to ALPHA channel
- simple question
- DVCPRO HD -> to which format in Nuke?
- Sphere not a sphere.
- Issues with Merge(over) node?
- CornerPin and Masks.... problems... :(
- combining geometry
- Project 3D...baking the texture onto the geometry?
- Copying keys??
- Help with horrible cromakey :(
- anamorph footage in viewer
- default viewer setting, how to set playback rate?
- Stereo Viewing In Nuke
- object edge texture help in NUkE
- Scanned Grain Node...
- Animate noise over every two frames
- link font via expressions
- Text Node Expression Help
- Nuke 5.1v2 'disable node' not working?
- Unable to use Wacom to draw beziers in Nuke 5.1v2
- Set matte?
- curveGens 1.2.0 for v5?
- Write node filename error
- paint node (clone mode) follow tracker node
- fnoise3d nuke equivalent?
- Color Blend Mode in NUKE
- Nuke's pixel Analyzer equivalent????
- Importing track from Shake
- How to isolate which masks are affected
- trackers and stabilizing
- unable to parse
- Nuke autosave problem...
- unifying path to files on different OS
- Color grade render issue
- .edl files and nuke
- need Nuke help documents
- (Mis)Read?
- Displacement in nuke?
- Version up expression
- Text message from Input Expression
- rendering out from 3d viewport camera...
- read node workflow
- FXguide TV #48 - Nuke Demo on Mummy
- question about over operator for images with no alpha/matte channel
- whts the replace node for Rngamma in shake
- publish points in nuke
- Multiple outputs / one gizmo ?
- fbx import not working
- What's e=.28e-006 or e=.00872 below tracker search area?
- Matching up 3D exactly Maya -><- Nuke
- can not copy paste key frames in curve editor
- bezier problem
- Write: You must specify a filename to write to
- REDCINE and tiff's for Nuke
- Channels and nuke
- Pftrack to nuke Camera features.
- remove dv artifacts in nuke
- Rendering in Nuke
- Channels....again
- Colour Correct workflow
- nuke on linux
- is premult necessary after channel merge/shuffle copy?
- how to read render passes from a houdini Exr files
- how to load 3dlut into Nuke viewer?
- any advanced Nodes for compositing cg element into background?
- one more rotation problem
- how to read render passes from a houdini Exr files
- Is there any way to map reflection mapping on Normal image?
- Photoshop alpha doesn't play nice with nuke?
- extracting object ids in nuke
- add operations are not working right can anybody tell me whats wrong with this file?
- want to build 3d set to use in multiple shots from different footage
- Mkv decoder for Nuke?
- Basic 3d comp
- resizing source for 3d card
- 2d stabilize not working
- pivot translation formula
- Ease In Ease Out Expression
- Is there any free renderfarm manager for nuke?
- Merging 'Depth' from two Scanline Renderers?
- bezier mblur
- manipulating an imported *.obj
- Pixel aspect ratio not working...
- how to Link the Tracker data to one of the bezier point
- Nuke color shift
- Get footage resolution using python...
- Import alpha from combustion to nuke
- Can i use combustion splines(rotospline or polygons) in nuke
- reformating question - beziers
- raytracing in Nuke
- nuke.Panel() screen position
- Nuke 5.1v3 released
- ibk
- RHEL
- horizontal+vertical aperture for ccd cameras
- Nuke 5.1v3 and wxPython problems!!
- Z Depth in Nuke
- lens distortion and workflow?
- .Fchan & .Chan data
- Crop changes BB
- motion blur in post -- mental ray for maya with nuke
- stereo
- IBK tutorial on thefoundry.co.uk
- Need help with Matrix Reloaded : Twin Ghost Effect
- nuke Tcl expression resources
- Frame Converting (Film 30fps to 24fps)
- how to setup global working directory?
- Curve interpolation manip using Python?
- Locking Individual Nodes
- LM2DV node and Reelsmart Motion Blur
- Basic question about b/w mattes
- The Foundry’s 2009 Nuke Roadmap
- Script Editor feedback...?
- Nuke Criticisms?
- help setting up enviromental for gizmos
- Uv pass and Texture map in post?
- Properties panel (python)
- How do you premult with white?
- Nuke Master-class scripts now on-line
- God Rays From Ground Grid
- Changing paint stroke order/timing
- st map pixelated..
- Max, Exr format, Object IDs
- Interleaving 2 image sequences together into 1
- Pftrack and nuke compo issue :)
- Color Correction help
- How to change a color in Nuke?
- Propreitory Nuke files? and Gizmos
- Problem on working with Nuke bezier
- change knobValue with python
- Proxy mode
- Changing bezier color in text editor?
- Unable to render after a Card3D node
- Selecting ŕ Nodes, with command
- Chime when render complete
- UV's in Nuke???
- boujou to nuke 5
- JUST FOR FUN: A Gizmo for keying home DV movies
- exr colorspace