View Full Version : PFSource on spline track???
mark_creative
January 9th, 2008, 09:02 AM
hello all, i am trying to move PFsourse particles on my spline path but it's not working when i am applying path follow space warp on it. where am i wrong? wot else i have to do? is any other way to do it?
looking forward for any kind of help
thanks & regards
holycause
January 9th, 2008, 09:30 AM
you have to use a speed by icon operator. and you add path follow to your Speed by Icon
I made this once for a guy
http://www.holycause.com/3dscool/tuto/minituto/pathfollow.mov
mark_creative
January 10th, 2008, 08:55 AM
I have tried speed by icon operator on PFSource and added path follow on my speed by icon but nothing is desired. and given link is simply showing an object on path.... cant you tell me step by stop method by applying speed by icon for PFSource particles. i am waiting for...
ShadowMaker SdR
January 10th, 2008, 09:03 AM
I think it's in the MAX manual in the PFlow section. There is a FAQ that says something like: how do I make my particles follow a spline path. That sounds like what you want to do, doesn't it?
mark_creative
January 11th, 2008, 04:16 AM
Oh wow this is wot i was looking for, and I got it in MAX manual by guiding you, thanks shadowmaker & holycause too. one more thing i would like to add in my Question, is't possible to convert PFsource particles into poly or mesh???????
holycause
January 11th, 2008, 06:41 AM
yes, you have to use a mesher
mark_creative
January 12th, 2008, 05:37 AM
oh yeah. you are the champ. My work is so easy now.
Thanks a lot.
Regards