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View Full Version : Accessing Quickpaint points



Moonsushi
March 26th, 2008, 02:51 PM
Heyo all!

I'm currently trying to create a macro/script that does the following:
- User draws a line with quickpaint
- User uploads an audio file
- Audio file is used to drive a sin wave along the line (so it looks like it beating in time with the music)

I have an idea of how I'd like to do it, but my biggest problem is accessing the data of the points used to draw the quickpaint line. In my mind they must be stored in an array somewhere, but I'm not sure where.

Can anyone give me a point in the right direction? Any help would be most appreciated!

Thanks
Mel

jbidwell
February 20th, 2009, 04:09 PM
I haven't used the audio portion of shake too much, but I know that it can create curves based on the audio waveforms. You could copy this data into a tracker and then attach paint-stroke to the tracker or you could use it to displace a straight line. Many possibilities...