Graylight
May 15th, 2008, 11:09 PM
Im somewhat new to Maya and I am trying to build the ironman suit. I'm not very good with nurbs but I am with polygons and im trying to figure out Subdiv. I looked into it because I could make creases to give the suit sharp edges with smooth faces.
After messing with it a bit I found that it was just easier to make more polygons on my basic mesh then smooth it to get the sharp edges.
Is this a smart way to model? If not, why don't I see sub meshes?
I know modeling is an important step so i want to get that right before I start textures and animations.
Thanks
After messing with it a bit I found that it was just easier to make more polygons on my basic mesh then smooth it to get the sharp edges.
Is this a smart way to model? If not, why don't I see sub meshes?
I know modeling is an important step so i want to get that right before I start textures and animations.
Thanks