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metalrahul
June 15th, 2008, 05:00 AM
Hi Guys,
I just started working on this and I haven't done color correction either. Now I am just checking my composition and scale of elements so any comments would be highly appreciated on that issue.

I am also thinking of giving it a dusky look or even adding some more elements, so please give your valuable suggestions also...

Thanks in advance:),
Rahul

crichard
June 15th, 2008, 05:59 AM
the rocks on the right side is not blending nicely... u finish color correction then it'll look gud.

MartinL
June 15th, 2008, 06:23 AM
Hey Rahul! Good start.
Maybe the cliffs look a little bit to small in height? At least the far right one.

Cheers /Martin

hugo_guerra
June 15th, 2008, 07:49 AM
Very nice, but I think some haze and foggy decolorization can give you more depth in the comp.

Try some Zdepth haze and maybe some Lightwraping to blend the sky in to the rocks.


Nice work

mclawest
June 15th, 2008, 07:59 PM
Is it video? Or is it a static scene?

metalrahul
June 15th, 2008, 08:09 PM
crichard: Thanks for your comments man, yeah I think I need adjust hue on that and anyway I will adding a overall feel later to blend all together.

Martin: Hey, how you doing man? I will look into the issue you have raised and thanks for droping your suggestions. :)

Hugo Guerra: I will surely add them later but now as I said before I need settle these important basic issues.

mclawest: The clean plate is still frame grabbed from the video and I will be comping mattepainting with the video soon.

Dotcommer
June 15th, 2008, 09:33 PM
Yeah, I'd say, color correct that rock some more. It still sticks out as fake. Its darker over all compared to anything else in the scene.

metalrahul
June 16th, 2008, 01:28 AM
Thanks man, I will color corect it soon and post version here.

metalrahul
July 28th, 2008, 08:27 AM
been lazy lately so a late update:rolleyes:.. what you guys think?

thanks for taking a look it..:)

mikeb
July 29th, 2008, 10:24 AM
looks much better than the first..

crichard
July 29th, 2008, 11:21 AM
due to direction of the light, u need to add shadows on the rocks which is on the right hand side..& also, the ship should not be appeared this much clear..(because of distance) I hope it helps. u've done a gud job.I've attched the image for ur ref. I don't know whether my suggestions are correct or wrong, get advice from others also

http://img75.imageshack.us/img75/293/corretionspn7.jpg

Aruna
July 29th, 2008, 12:01 PM
Reference. Study the nuances.

http://www.flickr.com/search/?q=thailand%20beach&w=all

Couple crits:
Reflections, shadow casting, and spill from ocean to rocks, needs work.
Far rocks are a bit too yellow, don't match the sky. Desaturate em, haze em out.
Ship too saturated. Desaturate it more. Lift the blacks on it.

Starjsjswars
July 29th, 2008, 12:27 PM
Looks great man, what programs are you useing?

Dotcommer
July 29th, 2008, 01:21 PM
You also need atmospheric haze. The further an object is away from the viewer, the lighter in tone it needs to be as well as a cooler color.

metalrahul
July 30th, 2008, 08:28 PM
mikeb: Thanks man but still got some work to do..

crichard: Those were great comments dude and the image you posted with yours suggestions would really make my work easier :)

Aruna: Thanks for those Thailand references images! Actually those two rocks on right side, I just grabbed them from one of those real photo because those rocks were kind of main inspiring elements for this mattepainting and also no sci-fi elements this time because I want to make it completely photo realistic without any surrealism.

And thanks for your comments I would definitely look into it.

Starjsjswars: Thanks man, I am using Photoshop for mattepainting and Combustion for 2.5d compositing.

Bryan:Thanks for that comment man, yeah it do needs some more haze and also ship looks too dark now..

Will post the updated version when I will have some free on this weekend :)

mboden
July 31st, 2008, 09:44 AM
So I know that this is still a WIP and keep going I think it will look good. I was just wonder how you were going to deal with the shore and waves, in tems of mtion when you where done?

metalrahul
July 31st, 2008, 10:04 AM
hey there, thanks for the encouragement and for the shores and waves actually its there already in the video. I just added these extra elements to make it look.... ummmm exotic? Take a look at my clean plate on the previous post if you missed it. :)

im.thatoneguy
August 1st, 2008, 03:42 PM
Light on the right foreground rocks seems too blue. doesn't match the rock coloration in the foreground... even with atmospheric haze taken into consideration. It looks like cool cloudy day instead of sunny day.

metalrahul
August 3rd, 2008, 06:14 AM
Yes Gavin, I think thats the most challenging part of this mattepainting because the orginal plate got hard shadows and what I am looking for is something in between sunny and cloudy day. I don't want it too hot or cool either... ;)

Actually I am a little confused about that part whether I should the keep haze or not? Anyway I will post the updated version soon.

metalrahul
August 3rd, 2008, 07:57 AM
Here is my update... Worked on shadows, haze, light, color and depth. Please drop me your comments so that I could take all these layers into Combustion do to the final comp.

Thanks :)

unxetas
August 3rd, 2008, 09:21 AM
Hi, nice job. I still think the rocks need more haze. The blacks on the right hand side rocks are too dark, haze the rocks a bit more (lift the blacks to at least match the shadows on the foreground stuff) and desaturate the rocks a touch..

The ship could also be hazed out a bit more, in my opinion. Keep it up :)

metalrahul
August 3rd, 2008, 10:42 AM
Thanks for the comments dude, I will try to lift the blacks on them but not sure I could add more haze on them because as Gavin said it could make it look more like a cool cloudy day instead of sunny day. Anyway it would have been okay do so if there was no hard shadows on the foreground.

im.thatoneguy
August 3rd, 2008, 12:46 PM
Here is my paintover crit.

I would say yes you can lift the black and haze the foreground rock a bit more but also model thew white levels a lot more to give it significantly more dimension... as well as matching color between all the rocks. All of the rocks in the painiting are probably the same species just weathered differently so they should generally be the same color. I don't think the palm tree rocks match this so they need to be blued to match the Phi Phi island look.

Background objects still need a lot more haze although I think I went too far.

metalrahul
August 5th, 2008, 09:16 AM
Thanks a lot man and here goes my update... I hope its kind of fixed now and its time for me to start working on the final comping with some slight cool camera moves :) But hey, if there is any issues please let me know so I could fix those too.

Dotcommer
August 5th, 2008, 01:28 PM
Well, the boat certainly looks better, but you still need more atmospheric haze on the furthest rock to the left of the palm tree. Also, the split in the rock on the right needs to have shadow in it since the light is coming from upper left. It too needs atomspheric haze. Make sure your shadows are warm like the shadows cast by the palm tree.

metalrahul
August 10th, 2008, 09:23 PM
Still gotta fix some issues on the mattepainting but I couldn't wait to comp this just see how it looks so please do drop some comments.

frost07
August 11th, 2008, 03:36 AM
midground mountain is no true, it looks fake, and also your mountain texture is not so good.