View Full Version : Double oh Seven..
September 3rd, 2008, 05:55 PM
What with the hype of the new Bond film arriving i thought i'd have a bash at doing a bond homage. When i was a kid, Connery was Bond. Massively iconic and helping forge the Bond brand i think it's only fitting i make him as my 3d characture.
I'm think I'm going to make the famous Bond opening sequence, then with a twist.
But first i have to make Sean. Below is my first effort. Modeling heads is a nightmare..
I must stress i work fast but this is very early days.
September 3rd, 2008, 07:02 PM
Here we go I'm jumping straight in with a big style change.
As this will be done cartoon style i've gone for the sketch style t/map and made the face a little more exaggerated..
Usually i make sketches when i embark on a new project but i couldn't get them looking good enough so i've gone straight to the computer.
September 3rd, 2008, 07:03 PM
Moving on, as i like to push things forward.
I've started off with a sort of Rayman approach to my character..
At the moment the gun only consists of 4 polygons and can only be seen from this angle.
September 3rd, 2008, 07:39 PM
Here is another little update, a tidier neck & shoes..
The extreme white and letter boxing is in preparation for the bond gun barrel effect.
September 4th, 2008, 08:37 PM
Here is the next update, now with the hero donning a bow tie and even a set of ears to hear the secret agent things a secret agent has to hear..
I've also cleaned up the head once more, given him a neck (which will help when i get to the animation phase). The texture of the gun has also been updated.
Next up I'm thinking of giving him a proper body, still stumpy, but then with arms..
September 5th, 2008, 07:54 AM
I will post a quicktime vr in my next post to give you a better idea of my guys 3dness.
For now i've changed the style a little, rigged arms etc.
What does everyone think, is the the new or the old body style better???
Next up a sneak preview of my DB5, on it's way and full of gadgets..
September 5th, 2008, 08:40 AM
Not very talkative you lot, are you?
Still not sure about the new or old style, but I've added legs to this version anyway to make him look a little less like ET..
Here is the quicktime vr i mentioned earlier..
You can see my little guy only really works from this side, from the opposite side there is a whole load of Cary Grant going on?!
I've also added the pre-hypnernurbs wireframe.
As for the car, i've been busy with the wheels and starting on the gadgets (not yet visible).
September 5th, 2008, 09:17 AM
This looks fun and I'm definitely going to follow this thread. I like the car style a lot! :)
September 5th, 2008, 04:45 PM
Love the style on the car, I think the character's body is also great. Really clean whereas the head is still a bit messy. Will definitely be watching this thread.
September 6th, 2008, 01:24 PM
Here is the car nearing finished, pretty much rigged, nearly all of the gadgets are working..
Now i have something else to put to the vote, the roof.. What does everyone think?
Normal or lowered???
September 8th, 2008, 10:54 AM
lowered looks cooler, normal kinda fits the style a bit better though!
September 8th, 2008, 11:07 AM
It looks good but I think car is too clear, and maybe you can add some text to car, like car name ..
MEXICO HOTELS (http://mexicohoteles.org)
September 10th, 2008, 11:57 AM
I agree that though the lowered one looks cool, for the purposes of this clip the normal one wins.
Here is a test animation i made to see how the car handles, rendered low model resolution and without driver..
What do you think?
September 11th, 2008, 09:42 AM
Haha, looks like a lot of fun to drive! And it's very "cartoon style":)