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jeet_stevenson
September 4th, 2008, 03:58 AM
i have done a charater roto in shake done @ 25fps. 200 frames.

I want to do the time remap stuff.

I rendered the seq & remaped the footage, it shows a blended frames even in adaptive mode in shake.

I tried to use after effects Time Remap Frame blend on pixel per motion. it generated same output.

Is there is any way to sterch the animation of rotos to about 400 frames. so that it slows down & interpolate automatically between frames.


Need Solution ???

aramos
September 4th, 2008, 04:40 AM
try with "retime shapes" in rotoshape node

DavidW
September 4th, 2008, 05:29 AM
You can do it with the TimeX-node in Shake as well. I usually do it like this: Put the TimeX under the Roto and link it to a free node with a linear curve in it as the reference (normal) time in the script. Then you can change the timing in the TimeX-expression, or alternatively keyframe the free floating node's curve. I'll paste it here for you to make it easy (cut'n'paste to Shake):

roto = RotoShape(2048, 1156, 1, "v4.10", 0, 0, 0, 1, 1, xScale,
width/2, height/2, 0, 0.5, 0, 388);
TimeX1 = TimeX(roto, clock.value*0.5, inPoint, outPoint);
clock = Fade(0, Hermite(1,[1,50,50]@1,[100,50,50]@100));

// User Interface settings

SetKey(
"nodeView.TimeX1.t", "0",
"nodeView.TimeX1.x", "16144",
"nodeView.TimeX1.y", "-7499.91943",
"nodeView.clock.t", "0",
"nodeView.clock.x", "16351.8965",
"nodeView.clock.y", "-7499.91943",
"nodeView.roto.t", "1",
"nodeView.roto.tnChannel", "0",
"nodeView.roto.tnTime", "1",
"nodeView.roto.tnVisible", "1",
"nodeView.roto.x", "16121.8965",
"nodeView.roto.y", "-7431.61572"
);

jeet_stevenson
September 6th, 2008, 10:08 AM
Thx aramos & DavidW Retime shapes works.