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yakuzowner
May 7th, 2010, 02:53 PM
yo :D

I just finished a 3 sec. shot I wanna use in my future compreel. I would kind of call it finished ... BUT... something is missing and I would be glad to see if you could figure it out for me :> ...

For the composite I basically took a day-still and wanted to "nighten" it ... nice word o.O ... First I wanted to do all 3D in Nuke but then I found it was easier to do all the projection and lighting in Maya. The models were for free since I wanted to focus myself on compositing and not modeling or even texturing ^^.

I hold the breakdown fairly short and fast just because later in my reel it's just one shot of a dozen and any professional will know what was done anyway.

Well - I hope you can help me figure out what the last 15% are the shot is missing right now ... and hopefully I can fix them in nuke rather than going back to maya being a 3D artist -.-

Link:


http://www.youtube.com/watch?v=UbNntElcuyI

L-rac
May 9th, 2010, 07:12 AM
The reddish sky looks kinda off to me (is it a single photo?) and it`s hard to see, but is the front landing gear casting a shadow ?

All in all it is nicely done.

PS: maybe you should loop the whole shot a few times... I had to replay it a couple of times just to get a good look at everything.

yakuzowner
May 9th, 2010, 10:06 AM
ah okay.

the sky is a simple matte painting - some clouds as well as that red part added. The front gear is currently just casting contactshadow AO. I felt like the gear is too small to cast a long shadow - maybe I'm wrong.

I'm not sure about the overall saturation - everything looks too painted and artistic. Otherwise it's something like morning and I think it has to be saturated this much - dunno :/

thanks so far :)

JudP
May 10th, 2010, 07:17 AM
Looking good so far! Here's my 2 cents...

The front landing gear should be casting a shadow considering the proximity of the landing light. If the light was further away, then it would have a much more diffuse/almost non-existent shadow.

I think a touch of reddish backlight from the direction of the reddish sky would help bring the scene together.

I think you're right about the saturation... you might want to bring it down a bit and possibly give it a little more of a bluish haze sort of the way the mountains look in the back.

Forgive me for not having a better way of saying this, but the lights on the buildings look a little bit 'computer-y'. There's a very distinct line where the brightness of the light cast on the building begins to falloff. You might want to have the falloff start much closer to the light source so you avoid that distinct line.

But... you did a very nice job!

Hope this helps!
--Jud

yakuzowner
May 10th, 2010, 07:47 AM
Thanks JudP,

I'm going to change it the way you and L-rac said - I am curious about how it will look :) thanks so far.

By the way - since the resolution is quite bad the clouds behind the trees are looking like mountains :D

yaku

zooto
May 10th, 2010, 10:32 AM
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