View Full Version : Some D2 Nuke fun
Tuqui-tuqui
August 7th, 2004, 12:17 PM
Been playing with Nuke for a bit now, but this will be the first project where I try to implement several aspects of the program: ColorCorrect, mask, roto, keying, filters, and apply it all within its 3D workspace.
http://www.cgandlive.com/NukeOrig.jpg
http://www.cgandlive.com/NukeCC.jpg
I will try working on this as much as possible but progress will be slow. But C&Cs are welcome, as always :thanks:
Noted:
1) Change the pixelated sky
2) Work on the water fountain footsteps. The mask is clearly visible
ShadowMaker SdR
August 7th, 2004, 12:32 PM
it would be easier to compare the before/afters if you'd make the images a little smaller. At the moment they don't fit on my screen simultaneously. So I can't really tell what you've done with it already.
Tuqui-tuqui
August 7th, 2004, 12:38 PM
Sorry about that :(
Ill downsize them in a bit
Freak
August 7th, 2004, 02:18 PM
Nice Tuqui-tuqui, I'll subscribe to this one to watch your progress.
So far CC only am I right?
I see some minor details so far, like the "blend" between the street and the botton part of the building walls and a abrupt change in color between the street and staircase "intersection". Also the highlights of the top of the tower are too bright blending with the sky completly.
I'm curious about Nuke and I'll be nice to have a feedback on how the app behaves with all it's gizmos in a concrete test.
Keep us posted :thumbsup:
Tuqui-tuqui
August 7th, 2004, 02:50 PM
Thank you Freak :)
Yes, I'm working on those mistakes right now. All there is now is CC. Later on I will being to add more of Nuke's features into the composite. And of course, post them here.
Freak
August 7th, 2004, 02:53 PM
Cool I'll be tuned into this thread :D
Cheers!