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mr_steel
July 6th, 2011, 03:19 AM
How do we enable materials display in view port.I can see it in the render but not in the viewport.

Please check the following images....

Render : http://screencast.com/t/dokvchdk19k2

Viewport : http://screencast.com/t/iu2K9QF5

ragupasta
July 7th, 2011, 03:07 AM
You need to assign uv's for viewport display.

If your using the voronoi shatter asset to fracture the geometry, there should be groups created called inside and outside. Assign uv's to those groups.

mr_steel
July 8th, 2011, 11:46 AM
Hi ragupasta (http://www.vfxtalk.com/forum/member.php?u=7069), I tried its not working,but it works fine in the render. Even without a uv texture node it shows in the render.

Check This:
http://screencast.com/t/BJMI07K9

I exported my dynamic sim as bgeo sequence and imported it back does this have any thing to with my problem.

I even tried with a simple sphere its still the same texture/material is fine in render flat white color in viewport.