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View Full Version : workaround for NFX multiplyNormals - aka: create object space normals



alexB
November 16th, 2011, 08:46 AM
hi,
in previous projects we used the NFX plugins. especially for creating object space normals. (we multiplied camera normals with the camera´s axis in nuke with "multiplyNormals" from NFX).
we had a version update to nuke 6.3 and therefore the NFX plugins are not available anymore. so: does anyone know another way to achieve the desired result?

in another forum i read that nukepedia should have a gizmo which creates that channel; but i can not find anything. any help highly appreciated
cheers
alex

edit: to answer myself: http://www.nukepedia.com/gizmos/gizmo-downloads/3d/rotatenormals/