View Full Version : Matrix effect
May 20th, 2003, 12:57 PM
I'm not looking to really attempt it at this moment but I was curious as to how they do the matrix effect when they jump in the air and the camera turns. Is this possible with one camera or does you need multiple cameras. I seen that parady from the matrix xp and I see that they were able to accomplish this effect also.
May 20th, 2003, 01:20 PM
well nowadays most of the "matrix effect" is done in 3d applications useing 3d characters......but this effect was created with a circle of cameras around the characters and in sequence they would take pictures real fast moving around the circle.....then you peice the pics together.
May 20th, 2003, 02:55 PM
Yes, they had about 150 still image cameras and two motion picture cameras, all computer controlled for exposure timings. The setup could be arranged in nearly any shape, and cross any variations in timing speeds throughout the whole thing. Missing frames were interpolated in.
There's a pretty good description of something similar in another forum, I think discussing the demo reel of one of the members here.... where the camera moves around a slow motion explosion.
The term for the effect is also referred to as "bullet time", and was also used in "Swordfish" for the explosion sequence.
May 20th, 2003, 03:04 PM
Ok I get it. They are using bullet time in alot of video games now a days such as max payne and die hard vendetta. Would you happen to know which demo that uses these effects? Thanks for the help
May 20th, 2003, 04:02 PM
Yes, I'm trying to remember who it was, and which forum it was in. If you're reading this and know we're talking about you, please respond!
I could probably just sift through my old posts, but I'll try and find it.
May 20th, 2003, 04:13 PM
It was on Aruna's demo reel (power to the Digital Gypsies) and there is a pretty good description of the making of the effect. Well, go ahead and read it, quite interesting.