buddamint
November 13th, 2006, 10:28 PM
hey all,
looking to cut together a compositing app, which will be free, and most likely will have an advanced commercial version added later. it will be entirely based in OpenGL-- the UI, as well as the processing-- to increase speed dramatically over AE/Shake/etc.. The project codename for the app is; *emergence, but that may change. the compositor will be node-based.
I already have much of the code already for processing blurs, blooms, upscaling, image loading, etc., and a base for the UI already implemented. may need a bit of advise about how to cut it all together (haven't made any freestanding apps in many years, this will be my first in OpenGL).
already have code for OpenEXR handling (read and write), and 8 bit, 16 float and 32 float RGBa happening. also already have HDR images able to be loaded with basic gamma correction in the basic app core, but am having problems with the control implementation. i have clocked the ability to load 211 frames of 16bit float images per second on my athlon x2 3800+ in the base app.
as this is my first real app, I'm wondering how many people in this forum would be interested in possibly helping out to get it going.
here is a mockup of the GUI thus far (subject to change alot);
http://img.photobucket.com/albums/v251/buttachunk/emergencemockupcopy.jpg
it is very simple-- designed to take the GUI out of the artist's way. it's monochromatic focus is to draw the attention more to the images rather than the 'overall picture' perceived by the artist. it may include some python scripting capabilities in the pro version, but for now I'm focusing on building the app to work basically first, and to be streamlined and fast as hell.
looking to cut together a compositing app, which will be free, and most likely will have an advanced commercial version added later. it will be entirely based in OpenGL-- the UI, as well as the processing-- to increase speed dramatically over AE/Shake/etc.. The project codename for the app is; *emergence, but that may change. the compositor will be node-based.
I already have much of the code already for processing blurs, blooms, upscaling, image loading, etc., and a base for the UI already implemented. may need a bit of advise about how to cut it all together (haven't made any freestanding apps in many years, this will be my first in OpenGL).
already have code for OpenEXR handling (read and write), and 8 bit, 16 float and 32 float RGBa happening. also already have HDR images able to be loaded with basic gamma correction in the basic app core, but am having problems with the control implementation. i have clocked the ability to load 211 frames of 16bit float images per second on my athlon x2 3800+ in the base app.
as this is my first real app, I'm wondering how many people in this forum would be interested in possibly helping out to get it going.
here is a mockup of the GUI thus far (subject to change alot);
http://img.photobucket.com/albums/v251/buttachunk/emergencemockupcopy.jpg
it is very simple-- designed to take the GUI out of the artist's way. it's monochromatic focus is to draw the attention more to the images rather than the 'overall picture' perceived by the artist. it may include some python scripting capabilities in the pro version, but for now I'm focusing on building the app to work basically first, and to be streamlined and fast as hell.