dreggsy
July 4th, 2003, 12:28 AM
I noticed in your entry for vfx001
that it took 8 hours to render.
It seems as this was due to the amount of particles.
or you have an old PC.
This is presuiming you are using Combustion.
I have a theory I dont know it it really works but
I use it all the time.
Use the commit to disk feature.
this could be long winded but .....here we go.
on one of your particle layers
commit this to disk-
full rez best quality
-this will ask you what type of file you would like
to render out to.
make sure its exactly what you want.
Try renderering it as a .png sequence (its fairly lossless and it supports alpha channels.)
once this has finished rendering
it will give you a new Switcher operator.
this lets you switch between the rendered layers and the original
operators ( so you caan still make changes
delete or switch off the particle layer
and import the newly created .png sequence.
it should import in the right place
Do this to all of your particle layers.
The same goes for displaced layers
and all other layers that have alot of filters applied to them.
and it should give you a final render alot quicker.
as combustion does not have to render every element/ filter in your final output.
good luck and happy rendering.
Jason
that it took 8 hours to render.
It seems as this was due to the amount of particles.
or you have an old PC.
This is presuiming you are using Combustion.
I have a theory I dont know it it really works but
I use it all the time.
Use the commit to disk feature.
this could be long winded but .....here we go.
on one of your particle layers
commit this to disk-
full rez best quality
-this will ask you what type of file you would like
to render out to.
make sure its exactly what you want.
Try renderering it as a .png sequence (its fairly lossless and it supports alpha channels.)
once this has finished rendering
it will give you a new Switcher operator.
this lets you switch between the rendered layers and the original
operators ( so you caan still make changes
delete or switch off the particle layer
and import the newly created .png sequence.
it should import in the right place
Do this to all of your particle layers.
The same goes for displaced layers
and all other layers that have alot of filters applied to them.
and it should give you a final render alot quicker.
as combustion does not have to render every element/ filter in your final output.
good luck and happy rendering.
Jason