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View Full Version : Bad AA in postproduction



renzorosso
February 25th, 2007, 03:18 PM
hello,

a big problem of mine using different render passes (like objectID or zDepth) in post production is the antialiaising problem it leaves me with. i have used the twice resolution solution when the render times allow it, and the bluring of the renderpasses when just a subtle touch is needed, but the problem still stays.

how do you guys approach this and how is NUKE up to it - the using of the coverage channel for example?

thanks for taking the time.