View Full Version : camera motion from max to nuke?
April 25th, 2007, 07:25 AM
can a camera be imported from max to nuke, i found that it can be done from maya but is there a way to import a camera from max?
and can it be used for 2d motion blur purposes?
thanks for taking the time.
April 25th, 2007, 03:13 PM
If you can't find a script to do this for you and decide to create one on your own, the syntax for the camera *.chan file is;
<Frame> <TransX> <TransY> <TransZ> <RotX> <RotY> <RotZ> <VerticalFieldOfView>
Example file attached.
Edit: It can be used for motion blur purposes!
April 26th, 2007, 09:03 AM
thanks a lot fredrik, not much of a scripting person though im afraid :)
will keep digging.
October 1st, 2007, 08:24 AM
how to get the vertical field of view out from the camera information? I assume that I have to calculate it,right?