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  1. Qube! Rewires Render Pipeline at Scandinavia’s Biggest Animation Studio

    Superior Technical Support and Intelligent System Controls Help Norway’s Qvisten Animation AS Increase Efficiency While Working on Film and Commercial Projects

    Los Angeles, CA (April 24, 2013) – With two animated features in production, and a commercial due every month, Qvisten Animation AS is the epitome of a hardworking animation studio. But like most creative organizations, they can only be as good as the tools they have around them. For years their render farm was more burden ...
  2. Chaos Group to Spotlight V-Ray’s Success in ILM Production Pipeline at FMX 2013

    Elite Team of Presenters Offer Major Film Walkthroughs, V-Ray Lighting and Shading Workshop, and Dedicated Day for Students

    FMX 2013, Stuttgart, Germany – April 16, 2013 – At FMX 2013, Chaos Group will demonstrate how V-Ray encourages artistry across every stage of a user’s career through a series of presentations that target the needs of VFX professionals and students.

    The premier presentation features Jeroen Schulte, Image Pipeline Lead at Industrial Light & Magic, ...
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  3. PipelineFX Offers Sneak Preview of Qube! 6.5 at NAB 2013

    New Installer Makes Installation Easier Than Ever on Top Three Platforms; Live Demos of Latest Qube! Features In Hitachi Data Systems (HDS) Booth #SL5816

    Los Angeles, CA (April 5, 2013) – This year at NAB 2013, PipelineFX will be previewing some of the prominent additions coming to its render farm management software, Qube! 6.5 in the Hitachi Data Systems (HDS) booth, #SL5816.

    With a completely new installer that works seamlessly with all platforms and all industry ...
  4. NYC’s Fashion Institute of Technology Puts Qube! Through the Paces

    Remote Capabilities and Reliable Results Make Render Management Software the “Backbone of BFA Program”

    Los Angeles, CA (March 22, 2013) – Free is great until system crashes become more common than polished renders. New York’s Fashion Institute of Technology learned this lesson the hard way after entrusting its render queue to free render farm management solutions. These systems were unable to provide the reliability required to produce quality animations and images for its students’ ...
  5. Allegorithmic’s Substance Engine is Now Available on Sony's PlayStation®4

    Professional Game Texturing Tools Compatible with New Console; Will Reduce File Sizes, Increase Productivity and Enable Faster Data Streaming on Game Dev Projects

    CLERMONT-FERRAND, France – March 7, 2013 – Today Allegorithmic, the creators of the gaming industry’s most advanced parametric texturing solution, have announced a customized version of their Substance™ engine specifically designed for Sony Computer Entertainment’s PlayStation®4 game development. With this engine, the console’s ...
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