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		<title>VFXTalk.com - Blogs - beaker</title>
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			<title>VFXTalk.com - Blogs - beaker</title>
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			<title>Multichannel exr slow to read</title>
			<link>http://www.vfxtalk.com/entries/10-Multichannel-exr-slow-to-read</link>
			<pubDate>Tue, 29 Dec 2009 22:46:12 GMT</pubDate>
			<description><![CDATA[---Quote (Originally by RichardBlank)--- 
ok I will try that, but in Maya I did set it to scanline Zip. 
Is that the same thing? 
---End Quote--- 
right but you can't write out scanline files out of most renderers, only tile based Exr.  
 
Also you can dump a lot of channels out of the vray file. ...]]></description>
			<content:encoded><![CDATA[<blockquote class="blogcontent restore"><div class="bbcode_container">
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				<div class="bbcode_postedby">
					<img src="images/bluefox/misc/quote_icon.png" alt="Quote" /> Originally Posted by <strong>RichardBlank</strong>
					<a href="showthread.php?p=113457#post113457" rel="nofollow"><img class="inlineimg" src="images/bluefox/buttons/viewpost-right.png" alt="View Post" /></a>
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				<div class="message">ok I will try that, but in Maya I did set it to scanline Zip.<br />
Is that the same thing?</div>
			
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</div> right but you can't write out scanline files out of most renderers, only tile based Exr. <br />
<br />
Also you can dump a lot of channels out of the vray file.  Most compositors don't use the raw passes which will let you get rid of a good 3-5 passes.</blockquote>

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