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		<item>
			<title>Particle velocity expression</title>
			<link>http://www.vfxtalk.com/threads/36953-Particle-velocity-expression?goto=newpost</link>
			<pubDate>Mon, 20 May 2013 22:30:18 GMT</pubDate>
			<description>Hi, Id like to use a particle expression node to set the velocity of all particles to straight up in the y. 
 
If I input y=1 into the velocity tab I get what I want visually, but also get an error that i cant tell if its contributing to other bugs so id rather get this part right. 
 
Is there a...</description>
			<content:encoded><![CDATA[<div>Hi, Id like to use a particle expression node to set the velocity of all particles to straight up in the y.<br />
<br />
If I input y=1 into the velocity tab I get what I want visually, but also get an error that i cant tell if its contributing to other bugs so id rather get this part right.<br />
<br />
Is there a proper nomenclature to use to set the 3 axis indepndently?  If i just input the number 1 I get a 1 in each channels velocity with no error.<br />
<br />
I also tried (0,1,0) and some other random guesses to no avail.  Hope someone can help <br />
<br />
thanks.</div>

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			<category domain="http://www.vfxtalk.com/forums/60-NUKE-from-The-Foundry">NUKE from The Foundry</category>
			<dc:creator>sbc04c</dc:creator>
			<guid isPermaLink="true">http://www.vfxtalk.com/threads/36953-Particle-velocity-expression</guid>
		</item>
		<item>
			<title>CloudFX dynamics question</title>
			<link>http://www.vfxtalk.com/threads/36952-CloudFX-dynamics-question?goto=newpost</link>
			<pubDate>Mon, 20 May 2013 18:47:49 GMT</pubDate>
			<description><![CDATA[Hi, 
Does anyone know if it's possible to add dynamics (ie. wind) to the new CloudFX systems?  
 
I've got a single, small cloud set up at the min, I've animated the noise and it's looking cool. But I'd like it to react to a wind system, and I'm going to be animating it to move down a street at...]]></description>
			<content:encoded><![CDATA[<div>Hi,<br />
Does anyone know if it's possible to add dynamics (ie. wind) to the new CloudFX systems? <br />
<br />
I've got a single, small cloud set up at the min, I've animated the noise and it's looking cool. But I'd like it to react to a wind system, and I'm going to be animating it to move down a street at head height, so I'd like the cloud to subtly break up a little as it moves down the street. <br />
Is this even possible? <br />
<br />
Any help would be amazing, and hugely appreciated :) <br />
<br />
Thanks in advance :)</div>

 ]]></content:encoded>
			<category domain="http://www.vfxtalk.com/forums/36-Houdini">Houdini</category>
			<dc:creator>chazfest</dc:creator>
			<guid isPermaLink="true">http://www.vfxtalk.com/threads/36952-CloudFX-dynamics-question</guid>
		</item>
		<item>
			<title><![CDATA[Complete Introduction to Maya 2014 + New CINEMA 4D, ZBrush, 3D-Coat, Unity & More]]></title>
			<link>http://www.vfxtalk.com/threads/36951-Complete-Introduction-to-Maya-2014-New-CINEMA-4D-ZBrush-3D-Coat-Unity-amp-More?goto=newpost</link>
			<pubDate>Mon, 20 May 2013 15:02:42 GMT</pubDate>
			<description><![CDATA[Image: http://assets2.digitaltutors.com/banners/forum_posts/new_05-20-2013.jpg  
  
Maya 2014 has been released with lots of excitement and today we've announced the full Introduction to Maya 2014 (http://www.digitaltutors.com/11/training.php?pid=1147) for subscribers. Watch over 10 hours of...]]></description>
			<content:encoded><![CDATA[<div><img src="http://assets2.digitaltutors.com/banners/forum_posts/new_05-20-2013.jpg" border="0" alt="" /><br />
 <br />
Maya 2014 has been released with lots of excitement and today we've announced the full <a href="http://www.digitaltutors.com/11/training.php?pid=1147" target="_blank">Introduction to Maya 2014</a> for subscribers. Watch over 10 hours of introductory training to get familiar with the latest release and learn about tools and techniques for modeling, texturing, rigging, animation, dynamics, lighting, rendering and more!<br />
 <br />
This week's release also sees some great new courses for game development. Watch a new concepting course for <a href="http://www.digitaltutors.com/11/training.php?pid=1138" target="_blank">creating NPCs</a> (non-player characters), training on <a href="http://www.digitaltutors.com/11/training.php?pid=1122" target="_blank">retopologizing characters and assets with 3D-Coat</a> and a course the Unity crowd has been requesting on an <a href="http://www.digitaltutors.com/11/training.php?pid=1144" target="_blank">Introduction to Mecanim</a>.<br />
 <br />
Take time to watch <a href="http://www.digitaltutors.com/11/training.php?pid=1136" target="_blank">Camera Raw Digital Darkroom Techniques in Photoshop</a> and get a greater understanding of the post production process. Get a detailed look at the tools and techniques you can use on raw images to process them into stunning final products.<br />
 <br />
<b>Here's what's new this week:</b><br />
 <br />
<a href="http://www.digitaltutors.com/11/training.php?pid=1147" target="_blank">Introduction to Maya 2014</a><br />
 <br />
<a href="http://www.digitaltutors.com/11/training.php?pid=1133" target="_blank">Joint-Based Facial Rigging in Maya</a><br />
 <br />
<img src="http://assets2.digitaltutors.com/banners/forum_posts/new_05-20-2013_1.jpg" border="0" alt="" /><br />
 <br />
<a href="http://www.digitaltutors.com/11/training.php?pid=1116" target="_blank">Animating Cellular Behavior in CINEMA 4D</a><br />
 <br />
<a href="http://www.digitaltutors.com/11/training.php?pid=1125" target="_blank">Designing a Scary Female Monster in ZBrush</a><br />
 <br />
<a href="http://www.digitaltutors.com/11/training.php?pid=1136" target="_blank">Camera Raw Digital Darkroom Techniques in Photoshop</a><br />
 <br />
<img src="http://assets2.digitaltutors.com/banners/forum_posts/new_05-20-2013_2.jpg" border="0" alt="" /><br />
 <br />
<a href="http://www.digitaltutors.com/11/training.php?pid=1138" target="_blank">Creating a Goblin Concept in Photoshop</a><br />
 <br />
<a href="http://www.digitaltutors.com/11/training.php?pid=1122" target="_blank">Retopologizing a High-Resolution Sculpt for Games in 3D-Coat</a><br />
 <br />
<a href="http://www.digitaltutors.com/11/training.php?pid=1144" target="_blank">Introduction to Mecanim in Unity</a><br />
 <br />
Make sure to watch the <a href="http://www.digitaltutors.com/11/training.php?cid=2&amp;m=5&amp;y=2013" target="_blank">May new-training video</a> and see all 23 new Tutorials in May <a href="http://www.digitaltutors.com/11/pricing.php" target="_blank">. Subscribe to Digital-Tutors</a> today and access every tutorial in the entire Digital-Tutors training library.<br />
 <br />
Want to try Digital-Tutors for free? <a href="https://www.digitaltutors.com/11/register.php" target="_blank">Open a demo account</a> and access select courses and lessons throughout the library for free.<br />
 <br />
Let us know what training you'd like to see next, <a href="http://www.digitaltutors.com/forum/forumdisplay.php?596-Digital-Tutors-Training-Requests" target="_blank">submit a training request</a>.</div>


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			<category domain="http://www.vfxtalk.com/forums/111-Training-Discussions-and-Tips!">Training Discussions and Tips!</category>
			<dc:creator>Digital-Tutors</dc:creator>
			<guid isPermaLink="true">http://www.vfxtalk.com/threads/36951-Complete-Introduction-to-Maya-2014-New-CINEMA-4D-ZBrush-3D-Coat-Unity-amp-More</guid>
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			<title>Various VFX/Postproduction gigs (Europe)</title>
			<link>http://www.vfxtalk.com/threads/36950-Various-VFX-Postproduction-gigs-(Europe)?goto=newpost</link>
			<pubDate>Mon, 20 May 2013 13:52:15 GMT</pubDate>
			<description>Hi. 
 
Our kickass clients have different open positions (All in Europe). 
Compositors, Riggers, Colorists, Animators, TDs etc. 
Check http://utopiapeople.com/#jobs for listing of positions. 
To register as talent (free of charge, no agency commision): http://utopiapeople.com/#freelancer 
 
*Thank...</description>
			<content:encoded><![CDATA[<div><font color="#ffffff"><span style="font-family: Verdana">Hi.</span><br />
<br />
<span style="font-family: Verdana">Our kickass clients have different open positions (All in Europe).</span><br />
<span style="font-family: Verdana">Compositors, Riggers, Colorists, Animators, TDs etc.</span><br />
<span style="font-family: Verdana">Check </span></font><a href="http://utopiapeople.com/#jobs" target="_blank"><font color="#ffffff">http://utopiapeople.com/#jobs</font></a><font color="#ffffff"><span style="font-family: Verdana"> for listing of positions.</span><br />
<span style="font-family: Verdana">To register as talent (free of charge, no agency commision): </span></font><a href="http://utopiapeople.com/#freelancer" target="_blank"><font color="#ffffff">http://utopiapeople.com/#freelancer</font></a><font color="#ffffff"><br />
<br />
<b>Thank you</b><br />
<i>UtopiaPeople/UtopiaBook <br />
CREW</i></font></div>

 ]]></content:encoded>
			<category domain="http://www.vfxtalk.com/forums/29-The-Job-Lot">The Job Lot</category>
			<dc:creator>UtopiaPeople</dc:creator>
			<guid isPermaLink="true">http://www.vfxtalk.com/threads/36950-Various-VFX-Postproduction-gigs-(Europe)</guid>
		</item>
		<item>
			<title>Rays</title>
			<link>http://www.vfxtalk.com/threads/36949-Rays?goto=newpost</link>
			<pubDate>Mon, 20 May 2013 12:25:23 GMT</pubDate>
			<description>Hi  
Does anyone know is there any plug in for rays which can use it in 3d space?....thanks 
 
Regards</description>
			<content:encoded><![CDATA[<div>Hi <br />
Does anyone know is there any plug in for rays which can use it in 3d space?....thanks<br />
<br />
Regards</div>

 ]]></content:encoded>
			<category domain="http://www.vfxtalk.com/forums/60-NUKE-from-The-Foundry">NUKE from The Foundry</category>
			<dc:creator>LazeeSpec</dc:creator>
			<guid isPermaLink="true">http://www.vfxtalk.com/threads/36949-Rays</guid>
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		<item>
			<title>My new Demoreel and site</title>
			<link>http://www.vfxtalk.com/threads/36948-My-new-Demoreel-and-site?goto=newpost</link>
			<pubDate>Thu, 16 May 2013 12:43:50 GMT</pubDate>
			<description><![CDATA[I recent edit all my latest work of the year of 2012. For this demo i try to use a new way of how i show the jobs.  
 
I have this Introducing cuts in the beginning of demo. A way to show you fast what you will watch in the "Before and After" cuts. For Before and After, i use the wipe method plus a...]]></description>
			<content:encoded><![CDATA[<div><font color="#fff0f5">I recent edit all my latest work of the year of 2012. For this demo i try to use a new way of how i show the jobs. <br />
<br />
I have this Introducing cuts in the beginning of demo. A way to show you fast what you will watch in the &quot;Before and After&quot; cuts. For Before and After, i use the wipe method plus a text box, telling you what technique i use for the shot. Hope you like.   <br />
<br />
Demoreel: <a href="http://www.thiagoporto.com/" target="_blank">http://www.thiagoporto.com/ </a><br />
<br />
<br />
Thank you guys. a lot  <br />
<br />
Looking forward for your comments. Cheers</font></div>

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			<category domain="http://www.vfxtalk.com/forums/146-Demo-Reels!">Demo Reels!</category>
			<dc:creator>tpo</dc:creator>
			<guid isPermaLink="true">http://www.vfxtalk.com/threads/36948-My-new-Demoreel-and-site</guid>
		</item>
		<item>
			<title>Digital Media Industry Ontario (DMIO) - Digital Marketplace Meetup</title>
			<link>http://www.vfxtalk.com/threads/36947-Digital-Media-Industry-Ontario-(DMIO)-Digital-Marketplace-Meetup?goto=newpost</link>
			<pubDate>Wed, 15 May 2013 22:10:14 GMT</pubDate>
			<description><![CDATA[[ATTACH=CONFIG]13193[/ATTACH] 
 
Digital Media Industry Ontario (DMIO)formerly known as Computer Animation Studios of Ontario (CASO) is organizing a Digital Marketplace Meetup on May 31st 2013.The marketplace is designed to create opportunities for graduating students of the Film and Television...]]></description>
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<br />
Digital Media Industry Ontario (DMIO)formerly known as Computer Animation Studios of Ontario (CASO) is organizing a Digital Marketplace Meetup on May 31st 2013.The marketplace is designed to create opportunities for graduating students of the Film and Television community. Our goal is to allow them to meet and mingle with studios from across Ontario. These studios are on the search for new talent!<br />
<br />
Don't miss this opportunity..Be there!<br />
<br />
For more information visit <a href="http://dmiodigitalmarketplace2013.eventbrite.ca/" target="_blank">http://dmiodigitalmarketplace2013.eventbrite.ca/</a></div>


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			<category domain="http://www.vfxtalk.com/forums/29-The-Job-Lot">The Job Lot</category>
			<dc:creator>Spin Productions</dc:creator>
			<guid isPermaLink="true">http://www.vfxtalk.com/threads/36947-Digital-Media-Industry-Ontario-(DMIO)-Digital-Marketplace-Meetup</guid>
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			<title>Prometheus Compositing Reel / 2012 / Nuke</title>
			<link>http://www.vfxtalk.com/threads/36946-Prometheus-Compositing-Reel-2012-Nuke?goto=newpost</link>
			<pubDate>Wed, 15 May 2013 12:28:25 GMT</pubDate>
			<description>One of my last Film projects, in MPC London. Lats year.  
Well, work on some shots, were Fun. But I have not got, that much of them. 
But over all, I think, comp. team in MPC film, did interesting piece of work, in this last Ridley Film.  
All done on Nuke, in stereo. 
...</description>
			<content:encoded><![CDATA[<div><font color="#a9a9a9"><span style="font-family: Verdana">One of my last Film projects, in MPC London. Lats year. <br />
Well, work on some shots, were Fun. But I have not got, that much of them.<br />
But over all, I think, comp. team in MPC film, did interesting piece of work, in this last Ridley Film. <br />
All done on Nuke, in stereo.</span></font><font color="#383838"><span style="font-family: Verdana"><br />
<br />
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</span></font><font color="#a9a9a9"><span style="font-family: Verdana"><a href="http://peternemec.com/2013/02/25/prometheus-showreel-2012/" target="_blank">http://peternemec.com/2013/02/25/pro...showreel-2012/</a></span></font><font color="#383838"><span style="font-family: Verdana"><br />
<br />
</span></font><font color="#a9a9a9"><span style="font-family: Verdana">Enjoy ;-)</span></font></div>


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			<category domain="http://www.vfxtalk.com/forums/60-NUKE-from-The-Foundry">NUKE from The Foundry</category>
			<dc:creator>peter nemec</dc:creator>
			<guid isPermaLink="true">http://www.vfxtalk.com/threads/36946-Prometheus-Compositing-Reel-2012-Nuke</guid>
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			<title>Please help me out with some votes</title>
			<link>http://www.vfxtalk.com/threads/36945-Please-help-me-out-with-some-votes?goto=newpost</link>
			<pubDate>Tue, 14 May 2013 23:54:01 GMT</pubDate>
			<description><![CDATA[Hey guys, 
 
Before I got into compositing I alwasy wanted to be an editor. I used to edit a bit, so to keep my eye in I entered a music video editing competition. A local band "Dear Rouge" shot a load of footage around Vancuver and asked people to edit their own version. 
 
Part of the ranking...]]></description>
			<content:encoded><![CDATA[<div>Hey guys,<br />
<br />
Before I got into compositing I alwasy wanted to be an editor. I used to edit a bit, so to keep my eye in I entered a music video editing competition. A local band &quot;Dear Rouge&quot; shot a load of footage around Vancuver and asked people to edit their own version.<br />
<br />
Part of the ranking process relies on likes on Vimeo. I would really appreaciate it if you could click through to Vimeo and hit like for me.<br />
<br />

<object class="restrain" type="application/x-shockwave-flash" width="640" height="360" data="//vimeo.com/moogaloop.swf?clip_id=66031455">
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	<param name="wmode" value="direct" />
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	<![endif]--></object>
 <br />
<br />
You can see other entries and make an aditional vote for me (Conrad Olson) here <a href="http://exposure-contest.ca/rankings/" target="_blank">exposure-contest.ca/rankings/</a>. I am currently just outside the top 10 so a few votes from you guys would give me a good boost.<br />
<br />
Cheers,<br />
<br />
Conrad</div>

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			<category domain="http://www.vfxtalk.com/forums/26-The-Pad">The Pad</category>
			<dc:creator>radders</dc:creator>
			<guid isPermaLink="true">http://www.vfxtalk.com/threads/36945-Please-help-me-out-with-some-votes</guid>
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			<title>National Guard / Fire 2010  /  commercial</title>
			<link>http://www.vfxtalk.com/threads/36944-National-Guard-Fire-2010-commercial?goto=newpost</link>
			<pubDate>Tue, 14 May 2013 16:01:53 GMT</pubDate>
			<description><![CDATA[Hi Guys .  
 
Just working on new webpage and I find some projects from past years.  
This was the job for US Army, National guard, with director Mikael Salomon.  
 
[ATTACH=CONFIG]13186[/ATTACH] 
 
http://peternemec.com/2013/05/08/nat...uard-usa-fire/...]]></description>
			<content:encoded><![CDATA[<div>Hi Guys . <br />
<br />
Just working on new webpage and I find some projects from past years. <br />
This was the job for US Army, National guard, with director Mikael Salomon. <br />
<br />
<a href="http://www.vfxtalk.com/attachment.php?attachmentid=13186"  title="Name:  
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<br />
<a href="http://peternemec.com/2013/05/08/national-guard-usa-fire/" target="_blank">http://peternemec.com/2013/05/08/nat...uard-usa-fire/</a><br />
<br />
All comp. done on Flame, and 3d done on XSI and Maya. <br />
That time, I was working for Upp post. house in Prague. <br />
<br />
Enjoy ;-)</div>


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			<category domain="http://www.vfxtalk.com/forums/82-Maya">Maya</category>
			<dc:creator>peter nemec</dc:creator>
			<guid isPermaLink="true">http://www.vfxtalk.com/threads/36944-National-Guard-Fire-2010-commercial</guid>
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			<title>National Guard / Fire 2010  /  commercial</title>
			<link>http://www.vfxtalk.com/threads/36943-National-Guard-Fire-2010-commercial?goto=newpost</link>
			<pubDate>Tue, 14 May 2013 15:57:25 GMT</pubDate>
			<description><![CDATA[Hi Guys .  
 
Just working on new webpage and I find some projects from past years.  
This was the job for US Army, National guard, with director Mikael Salomon.  
 
[ATTACH=CONFIG]13185[/ATTACH] 
 
http://peternemec.com/2013/05/08/national-guard-usa-fire/ 
 
All comp. done on Flame, and 3d done on...]]></description>
			<content:encoded><![CDATA[<div>Hi Guys . <br />
<br />
Just working on new webpage and I find some projects from past years. <br />
This was the job for US Army, National guard, with director Mikael Salomon. <br />
<br />
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<a href="http://peternemec.com/2013/05/08/national-guard-usa-fire/" target="_blank">http://peternemec.com/2013/05/08/nat...uard-usa-fire/</a><br />
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All comp. done on Flame, and 3d done on XSI and Maya. <br />
That time, I was working for Upp post. house in Prague. <br />
<br />
Enjoy ;-)</div>


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			<category domain="http://www.vfxtalk.com/forums/144-Gallery">Gallery</category>
			<dc:creator>peter nemec</dc:creator>
			<guid isPermaLink="true">http://www.vfxtalk.com/threads/36943-National-Guard-Fire-2010-commercial</guid>
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			<title>MPC Recruitment Roadshow to Montreal</title>
			<link>http://www.vfxtalk.com/threads/36942-MPC-Recruitment-Roadshow-to-Montreal?goto=newpost</link>
			<pubDate>Tue, 14 May 2013 11:08:33 GMT</pubDate>
			<description><![CDATA[After  the success of recent road shows this year we're going GLOBAL once  again hitting the road in Europe, North America and India. Our aim is to  find the most talented, creative and dynamic individuals across the  globe.  
  	We  have an awesome start to the year with a BAFTA award for Best VFX...]]></description>
			<content:encoded><![CDATA[<div><span style="font-family: arial">After  the success of recent road shows this year we're going GLOBAL once  again hitting the road in Europe, North America and India. Our aim is to  find the most talented, creative and dynamic individuals across the  globe. </span><br />
  	<span style="font-family: arial">We  have an awesome start to the year with a BAFTA award for Best VFX for –  Life of Pi. This has been our second consecutive BAFTA win. We are also  delighted to have two Oscar nominations for, Ridley Scott’s, Prometheus  and Ang Lee’s Life of Pi.</span><br />
  	<span style="font-family: arial">We  want to share with you what we’ve been up to, how the company is  growing and showcase to you some awesome work we have delivered on Life  of Pi and Prometheus. This is a great opportunity to meet and greet key  artists in the studio and for you to showcase your work to us. There  will also an opportunity for us kick back, hang out and catch up on  life.  </span><br />
<ul><li> 		<span style="font-family: arial">28th - 31st May – <b>Canada</b> – all about <b>Montreal </b></span></li>
</ul>  	<span style="font-family: arial">Being  part of MPC our artists have the drive, passion and talent to create  award winning images that bring to life the visions of world renowned  film directors. If this is something you want to be part of then why not  come and visit us. Simply fill in your details by following the link  below, select your location, and we’ll reply with an invitation to  confirm the exact time and venue. Simple! : </span><br />
<br />
<a href="http://www.moving-picture.com/recruitment-roadshow-global" target="_blank">http://www.moving-picture.com/recrui...oadshow-global</a></div>

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			<category domain="http://www.vfxtalk.com/forums/29-The-Job-Lot">The Job Lot</category>
			<dc:creator>mpcrecruitment</dc:creator>
			<guid isPermaLink="true">http://www.vfxtalk.com/threads/36942-MPC-Recruitment-Roadshow-to-Montreal</guid>
		</item>
		<item>
			<title>move fast from frame to frame</title>
			<link>http://www.vfxtalk.com/threads/36941-move-fast-from-frame-to-frame?goto=newpost</link>
			<pubDate>Tue, 14 May 2013 10:16:34 GMT</pubDate>
			<description>Hi folks 
Simple question,  
Let say i have very busy and heavy script 
I do want to set few keyframes in different frames for some fade, so i do not need to see the result. 
I am just pausing the viewer and jumping to needed frames 
problem - i am expecting that pausing the viewer will make it...</description>
			<content:encoded><![CDATA[<div>Hi folks<br />
Simple question, <br />
Let say i have very busy and heavy script<br />
I do want to set few keyframes in different frames for some fade, so i do not need to see the result.<br />
I am just pausing the viewer and jumping to needed frames<br />
problem - i am expecting that pausing the viewer will make it possible to move very quick but i am experience delays and my move in the timeline is still slow (even if i physically disconnecting the viewer<br />
Question - what else is still calculating on bg? can i freeze it too?<br />
thanks in advance<br />
cheers</div>

 ]]></content:encoded>
			<category domain="http://www.vfxtalk.com/forums/60-NUKE-from-The-Foundry">NUKE from The Foundry</category>
			<dc:creator>lamakaha</dc:creator>
			<guid isPermaLink="true">http://www.vfxtalk.com/threads/36941-move-fast-from-frame-to-frame</guid>
		</item>
		<item>
			<title>Advice on Nomadic Lifestyle</title>
			<link>http://www.vfxtalk.com/threads/36940-Advice-on-Nomadic-Lifestyle?goto=newpost</link>
			<pubDate>Mon, 13 May 2013 22:24:23 GMT</pubDate>
			<description><![CDATA[Any insights on how people best deal with jumping from job to job in different countries would be appreciated. I know tons of people live this type of life, but I couldn't find any info/blogs on the resources people use to do this effectively.  
 
 
For example, do you drive to Vancouver from L.A....]]></description>
			<content:encoded><![CDATA[<div>Any insights on how people best deal with jumping from job to job in different countries would be appreciated. I know tons of people live this type of life, but I couldn't find any info/blogs on the resources people use to do this effectively. <br />
<br />
<br />
For example, do you drive to Vancouver from L.A. for the next gig or fly there and live close enough to the facility to walk?<br />
<br />
Do you live out of a hotel, share an apartment, rent a place for yourself?<br />
<br />
Do you take anything with you besides the essentials and a laptop?<br />
<br />
I would imagine most of your time is spent working, so what do you really look for in renting somewhere?</div>

 ]]></content:encoded>
			<category domain="http://www.vfxtalk.com/forums/26-The-Pad">The Pad</category>
			<dc:creator>zinch33</dc:creator>
			<guid isPermaLink="true">http://www.vfxtalk.com/threads/36940-Advice-on-Nomadic-Lifestyle</guid>
		</item>
		<item>
			<title>Preview quality</title>
			<link>http://www.vfxtalk.com/threads/36939-Preview-quality?goto=newpost</link>
			<pubDate>Mon, 13 May 2013 19:15:41 GMT</pubDate>
			<description>I am working on a file that is getting quite heavy and it seems that my preview (or view) is playing it back in full quality. Is there any way to make the quality lees in the view?</description>
			<content:encoded><![CDATA[<div>I am working on a file that is getting quite heavy and it seems that my preview (or view) is playing it back in full quality. Is there any way to make the quality lees in the view?</div>

 ]]></content:encoded>
			<category domain="http://www.vfxtalk.com/forums/60-NUKE-from-The-Foundry">NUKE from The Foundry</category>
			<dc:creator>Hordak</dc:creator>
			<guid isPermaLink="true">http://www.vfxtalk.com/threads/36939-Preview-quality</guid>
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