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		<title>VFXTalk.com</title>
		<link>http://www.vfxtalk.com/</link>
		<description>VFXTalk is a Online Community Dedicated to Digital Compositing, 3D Animation and Visual Effects!</description>
		<language>en</language>
		<lastBuildDate>Wed, 16 May 2012 20:40:26 GMT</lastBuildDate>
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			<url>http://www.vfxtalk.com/images/bluefox/misc/rss.png</url>
			<title>VFXTalk.com</title>
			<link>http://www.vfxtalk.com/</link>
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		<item>
			<title>RODEO FX - Looking for senior matte painters</title>
			<link>http://www.vfxtalk.com/threads/35599-RODEO-FX-Looking-for-senior-matte-painters?goto=newpost</link>
			<pubDate>Wed, 16 May 2012 20:13:33 GMT</pubDate>
			<description>Rodeo FX is looking for talented senior Matte Painters/Environment Artists with a minimum of 5 Years of experience in the film industry. The matte painter will be responsible for creating photo realistic and very stylized backgrounds in 2D or 3D space. A portfolio showcasing strong 2D and 3D skills...</description>
			<content:encoded><![CDATA[<div>Rodeo FX is looking for talented senior Matte Painters/Environment Artists with a minimum of 5 Years of experience in the film industry. The matte painter will be responsible for creating photo realistic and very stylized backgrounds in 2D or 3D space. A portfolio showcasing strong 2D and 3D skills in achieving photorealistic images is a must.<br />
 <br />
<b>Responsibilities and requirements:</b><br />
<ul><li>Use animation software (XSI preferred) and painting skills to create hyper-realistic and stylized backgrounds and environments.</li>
<li>Combine skills in Photoshop and XSI, particularly in modeling, texturing, lighting camera projection techniques to generate 2D or 3D digital environments.</li>
<li>Organize and manage his work to be able to function in a vfx production pipeline.</li>
<li>To be able to receive comments and criticisms and communicate well with members of his team.</li>
<li>Previous experience as a matte painter in a VFX house and/or CG animation house in films.</li>
<li>Skills in design &amp; photography.</li>
<li>Extensive knowledge of matte painting techniques; knowledge of 2D and 3D modeling, rendering in 3D software, lighting, motion, etc.</li>
<li>Advanced knowledge of XSI and Photoshop. Experience with compositing principles is a big plus.</li>
</ul></div>

 ]]></content:encoded>
			<category domain="http://www.vfxtalk.com/forums/29-The-Job-Lot">The Job Lot</category>
			<dc:creator>rodeo</dc:creator>
			<guid isPermaLink="true">http://www.vfxtalk.com/threads/35599-RODEO-FX-Looking-for-senior-matte-painters</guid>
		</item>
		<item>
			<title>NUke export camera</title>
			<link>http://www.vfxtalk.com/threads/35598-NUke-export-camera?goto=newpost</link>
			<pubDate>Wed, 16 May 2012 12:10:14 GMT</pubDate>
			<description><![CDATA[helo.. 
How to export nuke camera into maya software (after trackking).??? 
 
(I used 'export chan file' option... but after import in rmaya showing unrecognized file error )]]></description>
			<content:encoded><![CDATA[<div><font color="#ffffff">helo..<br />
How to export nuke camera into maya software (after trackking).???<br />
<br />
</font><font color="#ff8c00"><font size="2">(</font>I used 'export chan file' option... but after import in rmaya showing unrecognized file error<font size="2"> )</font></font></div>

 ]]></content:encoded>
			<category domain="http://www.vfxtalk.com/forums/60-NUKE-from-The-Foundry">NUKE from The Foundry</category>
			<dc:creator>mithun013</dc:creator>
			<guid isPermaLink="true">http://www.vfxtalk.com/threads/35598-NUke-export-camera</guid>
		</item>
		<item>
			<title>PROJECT COORDINATOR</title>
			<link>http://www.vfxtalk.com/threads/35596-PROJECT-COORDINATOR?goto=newpost</link>
			<pubDate>Tue, 15 May 2012 20:48:50 GMT</pubDate>
			<description>*SPIN VFX TORONTO IS RECRUITING FOR FEATURE FILM* 
  
  
Spin VFX Toronto is currently recruiting for a *PROJECT COORDINATOR*. 
  
This is a full-time position to commence on or about August 6, 2012, or earlier if possible. 
  
*JOB DESCRIPTION AND RESPONSIBILITIES:* 
  
§       Report to Producer...</description>
			<content:encoded><![CDATA[<div><b>SPIN VFX TORONTO IS RECRUITING FOR FEATURE FILM</b><br />
 <br />
 <br />
Spin VFX Toronto is currently recruiting for a <b>PROJECT COORDINATOR</b>.<br />
 <br />
This is a full-time position to commence on or about August 6, 2012, or earlier if possible.<br />
 <br />
<b>JOB DESCRIPTION AND RESPONSIBILITIES:</b><br />
 <br />
§       Report to Producer assigned to project<br />
§       Ensure department producers have up to date bid days and project milestones<br />
§       Determine artist OT requirements on a weekly basis in conjunction with department producers<br />
§       Maintain and send weekly shot status report to client<br />
§       Serve as a client contact for logistical support related to shots (arranging reviews, cinesyncs, reference requirements, editorial support)<br />
§       Arrange dailies and/or rounds with VFX Supervisor<br />
§       Send email to crew with playlist prior to dailies<br />
§       Work with Marketing &amp; PR to flag and archive anything that could be used <br />
§       Must be able to prioritize, be a self-starter, take on required responsibility and be detail oriented<br />
 <br />
<b>REQUIREMENTS:</b><br />
 <br />
§       Minimum of 3-5 years of experience within the film and television industry specifically within live-action Visual Effects <br />
§       Proven track record in project management <br />
§       Knowledge of Shotgun an asset<br />
§       Highly motivated, organized and works well with a team of artists, producers, VFX Supervisor, etc.<br />
§       Excellent listening and writing skills<br />
§       Knowledge of Digital intermediate pipeline a plus<br />
§       Existing contacts within freelance artists within the Visual Effects industry a bonus<br />
§       Experience with Shotgun a plus<br />
§       Calm, organized and methodical in their approach to the work<br />
 <br />
<b>DESIRED SKILLS:</b><br />
 <br />
§       Knowledge of Shotgun and Filemaker Pro an asset<br />
§       Exceptional knowledge of Microsoft Office applications required<br />
 <br />
 <br />
To apply for this position, please submit a cover letter and resume with a link to your online website to: <br />
 <br />
            <u><a href="mailto:toronto-resume@spinpro.com">toronto-resume@spinpro.com</a></u><br />
 <br />
If you are submitting by mail, please send info and to:<br />
 <br />
            Spin VFX Toronto<br />
            620 King Street West <br />
            Toronto, Ontario, Canada    <br />
            M5V 1M6 <br />
            <a href="http://www.spinpro.com" target="_blank">www.spinpro.com</a><br />
 <br />
Due to the high volume of resumes received, please include position applying for in subject of email. <br />
 <br />
Only qualified applicants will be contacted.<br />
 <br />
Canadian residents preferred.<br />
 <br />
No phone calls or drop-ins please.</div>

 ]]></content:encoded>
			<category domain="http://www.vfxtalk.com/forums/29-The-Job-Lot">The Job Lot</category>
			<dc:creator>Spin Productions</dc:creator>
			<guid isPermaLink="true">http://www.vfxtalk.com/threads/35596-PROJECT-COORDINATOR</guid>
		</item>
		<item>
			<title>why Log to Linear conversion..</title>
			<link>http://www.vfxtalk.com/threads/35595-why-Log-to-Linear-conversion..?goto=newpost</link>
			<pubDate>Tue, 15 May 2012 19:50:45 GMT</pubDate>
			<description>1.why we hav to convert log to linear in post production and what are the log to linear conversion values for different compositing softwares.  and why monitor gamma is 1.7 
 
 
 
2. Is it possible to store  100% natural light data (log) in digital format (linear). Because Light in nature is log...</description>
			<content:encoded><![CDATA[<div><font color="#F0FFFF">1.why we hav to convert log to linear in post production and what are the log to linear conversion values for different compositing softwares.  and why monitor gamma is 1.7<br />
<br />
<br />
<br />
2. Is it possible to store  100% natural light data (log) in digital format (linear). Because Light in nature is log format and when it capture with film and scan it,  automatically it ll  convert into digital. But how DPX or CIN are log files.</font></div>

 ]]></content:encoded>
			<category domain="http://www.vfxtalk.com/forums/60-NUKE-from-The-Foundry">NUKE from The Foundry</category>
			<dc:creator>kreesh</dc:creator>
			<guid isPermaLink="true">http://www.vfxtalk.com/threads/35595-why-Log-to-Linear-conversion..</guid>
		</item>
		<item>
			<title>Question regarding workflow</title>
			<link>http://www.vfxtalk.com/threads/35593-Question-regarding-workflow?goto=newpost</link>
			<pubDate>Tue, 15 May 2012 17:29:59 GMT</pubDate>
			<description>So, my dilemma.. 
 
I have matchmoved some handheld footage of a free move with a decent amount of shake involved.  The track is perfect.  I presented the results to my professor inside Maya with some basic geometry to show the matchmove was solid.  They insisted on me minimizing camera...</description>
			<content:encoded><![CDATA[<div>So, my dilemma..<br />
<br />
I have matchmoved some handheld footage of a free move with a decent amount of shake involved.  The track is perfect.  I presented the results to my professor inside Maya with some basic geometry to show the matchmove was solid.  They insisted on me minimizing camera shake/jitter. They told me to stabilize the footage before matchmoving.  I have tried &quot;remove jitter&quot; in nuke with a tracker but the results make the plate seem like its warping a bit in certain areas to compensate.  Now question is, I bring this into a matchmoving software like PFTrack to re-solve.  Won't the new plate(jitter minimzed) give false, if not unworkable results because its been distorted through the stabilize process?<br />
<br />
My thought process was to remove any rolling shutter and small fixes in the plate, matchmove it, add the cg models, render the CG and comp it back onto the original plate and THEN minimze the jitter of the final sequence in Nuke so that everything would line up correctly and the motion blur that was still is baked into the orginal camera move would affect the CG.<br />
<br />
Am I wrong? Looking for help, thanks.<br />
<br />
-Steve</div>

 ]]></content:encoded>
			<category domain="http://www.vfxtalk.com/forums/62-Matchmoving-Software">Matchmoving Software</category>
			<dc:creator>sdinozzi</dc:creator>
			<guid isPermaLink="true">http://www.vfxtalk.com/threads/35593-Question-regarding-workflow</guid>
		</item>
		<item>
			<title>VISUAL EFFECTS PRODUCER - full-time</title>
			<link>http://www.vfxtalk.com/threads/35592-VISUAL-EFFECTS-PRODUCER-full-time?goto=newpost</link>
			<pubDate>Tue, 15 May 2012 16:58:40 GMT</pubDate>
			<description>SPIN VFX TORONTO IS RECRUITING FOR A FEATURE FILM 
 
SPIN VFX Toronto is currently recruiting for a seasoned VISUAL EFFECTS PRODUCER. 
 
This position is to commence on or about August 6, 2012, or earlier if possible. 
 
JOB DESCRIPTION AND RESPONSIBILITIES: 
 
The Visual Effects Producer overseas...</description>
			<content:encoded><![CDATA[<div>SPIN VFX TORONTO IS RECRUITING FOR A FEATURE FILM<br />
<br />
SPIN VFX Toronto is currently recruiting for a seasoned VISUAL EFFECTS PRODUCER.<br />
<br />
This position is to commence on or about August 6, 2012, or earlier if possible.<br />
<br />
JOB DESCRIPTION AND RESPONSIBILITIES:<br />
<br />
The Visual Effects Producer overseas an entire project. They are required to manage all aspects of a show, typically involving: the initial visual effects breakdown and bid, planning and scheduling of facility resources, managing the visual effects team and monitoring their work during the post-production process. They will liaise with the Senior Producers.<br />
<br />
    Quote entire body of work in conjunction with VFX Supervisor and SPIN Executive Producer / President<br />
    Track and record all changes to the scope of work, verify change orders are correct<br />
    Maintain master cost spreadsheet summarizing original shot costs, change orders, turnover dates, etc...<br />
    Work with HR to hire any required resources and ensure staffing requirements are maintained through the duration of the project<br />
    Serve as primary contact for project between client and SPIN as it relates to new work, changes, billing, issues<br />
    Ensure department producers are working with correct bid and delivery schedule<br />
    Ensure all deliverables for project are determined and that all shots are delivered<br />
    Ensure all PO's are received<br />
    Work with accounting to ensure all invoices are sent according to contractual or the pre-determined schedule as set by Executive Producer / President<br />
    Anticipate (as best as you can) any special project requirements (software, hardware, space) are communicated to systems and Executive Producer / President as early as possible<br />
    Report overall project status to the Executive Producer / President as required<br />
    Maintain and report project ETC<br />
    Monitor overall Bid vs Actual<br />
    Assist Marketing &amp; PR with drafting interview responses and press releases<br />
<br />
REQUIREMENTS:<br />
<br />
    Minimum 5-7 years of experience within the film and television industry with combination of Visual Effects coordinating and producing experience <br />
    Familiarity with 2D and 3D VFX pipelines involving Nuke, Maya, Lightwave, Inferno, CineSync, etc. <br />
    Highly motivated and works well with a team of artists, coordinators, VFX Sup, etc. <br />
    Experience with Shotgun Studio, Filemaker Pro and Katana a plus <br />
    Excellent listening, writing and presentation skills <br />
    Strong knowledge of Digital Intermediate pipelines a plus <br />
    Existing contacts with freelance artists within the Visual Effects industry a bonus <br />
<br />
DESIRED SKILLS:<br />
<br />
    Familiarity with 2D and 3D VFX pipelines involving Nuke, Maya, Lightwave, Inferno, CineSync, etc. <br />
    Experience with Shotgun Studio a plus <br />
    Strong knowledge of Digital Intermediate pipelines a plus<br />
    Proven track record in project management<br />
    Capable of motivating and leading teams on various projects with excellent leadership skills, confidence and clarity<br />
    Calm, organized and methodical in their approach to the work<br />
    On-set experience<br />
<br />
Salary:    $75,000 - $100,000 per annum<br />
Plus company paid benefits to include Group Insurance Benefits which include, Medical, Dental, Disability, Life Insurance and Group Insurance Benefits; two weeks vacation and paid sick days<br />
<br />
To apply for this position, please submit a cover letter and resume with a link to your online website to: <br />
<br />
    <a href="mailto:toronto-resume@spinpro.com">toronto-resume@spinpro.com</a><br />
<br />
If you are submitting by mail, please send info and DVD to:<br />
 <br />
    Spin VFX Toronto<br />
    620 King Street West <br />
    Toronto, Ontario, Canada    <br />
    M5V 1M6 <br />
    <a href="http://www.spinpro.com" target="_blank">www.spinpro.com</a><br />
<br />
Please include position applying for in subject of email.<br />
<br />
Due to the high volume of resumes received, please include position applying for in subject of email. <br />
<br />
Only qualified applicants will be contacted.<br />
<br />
No phone calls or drop-ins please.</div>

 ]]></content:encoded>
			<category domain="http://www.vfxtalk.com/forums/29-The-Job-Lot">The Job Lot</category>
			<dc:creator>Spin Productions</dc:creator>
			<guid isPermaLink="true">http://www.vfxtalk.com/threads/35592-VISUAL-EFFECTS-PRODUCER-full-time</guid>
		</item>
		<item>
			<title>VFX EDITOR - full time</title>
			<link>http://www.vfxtalk.com/threads/35591-VFX-EDITOR-full-time?goto=newpost</link>
			<pubDate>Tue, 15 May 2012 16:54:22 GMT</pubDate>
			<description>SPIN VFX TORONTO IS RECRUITING FOR A FEATURE FILM 
 
Spin VFX Toronto is currently recruiting for a seasoned VFX EDITOR.  
 
This position is to commence on or about August 6, 2012, or earlier if possible. 
 
JOB DESCRIPTION AND RESPONSIBILITIES: 
 
The VFX Editor incorporates all required versions...</description>
			<content:encoded><![CDATA[<div>SPIN VFX TORONTO IS RECRUITING FOR A FEATURE FILM<br />
<br />
Spin VFX Toronto is currently recruiting for a seasoned VFX EDITOR. <br />
<br />
This position is to commence on or about August 6, 2012, or earlier if possible.<br />
<br />
JOB DESCRIPTION AND RESPONSIBILITIES:<br />
<br />
The VFX Editor incorporates all required versions (from animatics through to final composites) of visual effects shots into the current cuts of live action sequences.  Also has the ability to create a functioning environment where the Visual Effects Supervisor can evaluate any version of any shot in the current sequences for aesthetic and technical direction.   <br />
<br />
    Maintain sequence edits and inserting visual effect shots into the timeline<br />
    Ensure the production database is maintained with shot counts and lineup<br />
    Ensure that shots cut into the sequence are correct in terms of counts and lineup<br />
    Preparing sequence edits for client approval when required <br />
    Organize and run the dailies session and/or client reviews/cinesyncs<br />
    Perform shot specific color corrections to match avid telecine when required<br />
    Assist VFX Editors in all aspects of a project<br />
    Be the lead in any PR or Showreel work<br />
    Aiding in any pipeline/development issues that surround outsource or Showreel work<br />
    Editing, conforming and managing any reels produced<br />
<br />
<br />
REQUIREMENTS AND DESIRED SKILLS:<br />
<br />
    Minimum 5-7 years of experience within the film and television industry <br />
    Expert knowledge of Final Cut Pro<br />
    Working knowledge of Nuke is considered an asset<br />
    Familiarity using Tweak RV and framecycler<br />
    Be able to convert between key numbers, timecode and frames<br />
    Excellent communication skills<br />
<br />
Spin VFX Toronto is located at:<br />
<br />
        620 King Street West<br />
        Toronto, Ontario<br />
        M5V 1M6<br />
<br />
To apply for this position, please submit a cover letter and resume with a link to your online website to:  <br />
<br />
    <a href="mailto:toronto-resume@spinpro.com">toronto-resume@spinpro.com</a><br />
 <br />
If you are submitting by mail, please send info and DVD to:<br />
<br />
    Spin VFX Toronto<br />
    620 King Street West <br />
    Toronto, Ontario  Canada   M5V 1M6 <br />
    <a href="http://www.spinpro.com" target="_blank">www.spinpro.com</a><br />
<br />
Due to high volume of resumes received, please include position applying for in subject of email.<br />
<br />
Only qualified applicants will be contacted. <br />
<br />
No phone calls or drop-ins please.</div>

 ]]></content:encoded>
			<category domain="http://www.vfxtalk.com/forums/29-The-Job-Lot">The Job Lot</category>
			<dc:creator>Spin Productions</dc:creator>
			<guid isPermaLink="true">http://www.vfxtalk.com/threads/35591-VFX-EDITOR-full-time</guid>
		</item>
		<item>
			<title>3D Generalists wanted at Encore | Vancouver</title>
			<link>http://www.vfxtalk.com/threads/35590-3D-Generalists-wanted-at-Encore-Vancouver?goto=newpost</link>
			<pubDate>Mon, 14 May 2012 23:19:23 GMT</pubDate>
			<description><![CDATA[Encore Vancouver is seeking 3D Generalists with FX skills, 3-5 years experience & BC Residence preferred.  We are building a team to support the Encore brand in Vancouver.  Working in television, you get to use the full range of your visual effects skills.  Mid, Senior and Leadership opportunities ...]]></description>
			<content:encoded><![CDATA[<div>Encore Vancouver is seeking 3D Generalists with FX skills, 3-5 years experience &amp; BC Residence preferred.  We are building a team to support the Encore brand in Vancouver.  Working in television, you get to use the full range of your visual effects skills.  Mid, Senior and Leadership opportunities  - show us what you've got and let's talk!   Please email <a href="mailto:gillian.pearson@encorevancouver.com">gillian.pearson@encorevancouver.com</a>.</div>

 ]]></content:encoded>
			<category domain="http://www.vfxtalk.com/forums/29-The-Job-Lot">The Job Lot</category>
			<dc:creator>gbenard</dc:creator>
			<guid isPermaLink="true">http://www.vfxtalk.com/threads/35590-3D-Generalists-wanted-at-Encore-Vancouver</guid>
		</item>
		<item>
			<title>Digital Texture Artist / 3D Modeler</title>
			<link>http://www.vfxtalk.com/threads/35588-Digital-Texture-Artist-3D-Modeler?goto=newpost</link>
			<pubDate>Mon, 14 May 2012 18:09:19 GMT</pubDate>
			<description>*SPIN PRODUCTIONS (SPIN VFX) IS RECRUITING FOR A FEATURE FILM * 
  
Spin VFX Toronto is accepting applications for:  
  
            Digital Texture Artist / 3D Modeler 
  
Software requirements include:  
  
            Autodesk Maya, Mari, Z-Brush, Mudbox, Photoshop</description>
			<content:encoded><![CDATA[<div><b>SPIN PRODUCTIONS (SPIN VFX) IS RECRUITING FOR A FEATURE FILM </b><br />
 <br />
Spin VFX Toronto is accepting applications for: <br />
 <br />
            Digital Texture Artist / 3D Modeler<br />
 <br />
Software requirements include: <br />
 <br />
            Autodesk Maya, Mari, Z-Brush, Mudbox, Photoshop<br />
 <br />
Spin VFX is looking for a 3D Modeler/Digital Texture Artist to join our Toronto office located at:<br />
 <br />
                        620 King Street West<br />
                        Toronto, Ontario     M5V 1M6<br />
 <br />
With an emphasis on the aesthetics and techniques of photo-realistic effects, the texture artist will be responsible for creating photo-real texture and relevant maps.  These will be rendered using established industry tested rendered software and proprietary renderers.<br />
 <br />
A strong understanding of real world materials is essential and must be demonstrated in the work on your reel.<br />
 <br />
3DModeling and Digital Texture Artists work closely with the shading and lighting artists.   Therefore a thorough knowledge of each discipline must be demonstrated.<br />
 <br />
As a 3D Modeler/Digital Texture Artist you must:<br />
 <br />
-            have a minimum of 7 years experience<br />
-            have the ability to demonstrate proficiency in creating photo-realistic             textures<br />
-            help establish suitable working techniques for the members of your team<br />
-            work in conjunction with the production team (producer, VFX Supervisor,             <br />
            CG supervisor) to establish schedules and technical requirements<br />
-            work in partnership with lighters and compositors to ensure shots are             delivered to the very highest standard<br />
 -            develop and manage textures for production pipeline<br />
-            produce production 3D models in high and low res format<br />
-            manage quality of 3D models and textures for production use<br />
-            experience lighting and rendering 3D objects an asset<br />
 <br />
Requirements include,<br />
 <br />
-            successful completion of a Visual Effects or Computer Animation Program from a             recognized Institution<br />
-            strong artistic skills<br />
-            a traditional arts background with emphasis on photo-realistic character work and             environments would be an asset<br />
-            experience with Maya texturing methodologies<br />
-            working knowledge of multi-pass rendering, lighting, matchmoving and NURBS             modeling would be an asset<br />
-            experience in Mari, zBrush and Mudbox a must<br />
-            photo realistic painter/sculptor experience<br />
-            experienced photoshop layout/texture artist<br />
-            experience working on feature films and/or television series required<br />
 <br />
Salary:              $70,000.00 - $120,000.00 per annum<br />
                        plus company paid benefits to which include, Medical, Dental, Disability, Life                                     Insurance and Group Insurance Benefits; two weeks vacation and paid sick                                     days<br />
 <br />
This is a full time position to commence June 11, 2012.<br />
 <br />
To apply for this position, please submit a cover letter and resume with a link to your online website to:  <br />
 <br />
            <a href="mailto:toronto-resume@spinpro.com">toronto-resume@spinpro.com</a><br />
 <br />
If you are submitting by mail, please send info and DVD to:<br />
 <br />
            Spin VFX Toronto<br />
            620 King Street West <br />
            Toronto, Ontario  Canada <br />
            M5V 1M6 <br />
 <br />
            <a href="http://www.spinpro.com/" target="_blank">www.spinpro.com</a><br />
 <br />
Demo reels must include a shot breakdown that indicates exactly what aspects of the shot were your responsibility.  <br />
 <br />
Canadian residency only please.<br />
 <br />
Due to the number of anticipated responses, only qualified applicants will be contacted.<br />
 <br />
No phone calls or drop-ins please.</div>

 ]]></content:encoded>
			<category domain="http://www.vfxtalk.com/forums/29-The-Job-Lot">The Job Lot</category>
			<dc:creator>Spin Productions</dc:creator>
			<guid isPermaLink="true">http://www.vfxtalk.com/threads/35588-Digital-Texture-Artist-3D-Modeler</guid>
		</item>
		<item>
			<title>CG Society becomes RealFlow Certified!</title>
			<link>http://www.vfxtalk.com/threads/35587-CG-Society-becomes-RealFlow-Certified!?goto=newpost</link>
			<pubDate>Mon, 14 May 2012 15:22:25 GMT</pubDate>
			<description>We are delighted to announce that the CGSociety has become a *fully Certified RealFlow Course Provider* and will be the *first* to offer Certified RealFlow courses online. 
 
Their  latest course - Making a Splash: RealFlow Workflow Revealed will be  taught by RealFlow expert Chris Soyer. As a...</description>
			<content:encoded><![CDATA[<div>We are delighted to announce that the CGSociety has become a <b>fully Certified RealFlow Course Provider</b> and will be the <b>first</b> to offer Certified RealFlow courses online.<br />
<br />
Their  latest course - Making a Splash: RealFlow Workflow Revealed will be  taught by RealFlow expert Chris Soyer. As a Certified course, ALL  students will be offered a FREE ONE YEAR LEARNING EDITION LICENSE.<br />
<br />
More course information: <a href="http://workshops.cgsociety.org/courseinfo.php?id=265" target="_blank">http://workshops.cgsociety.org/courseinfo.php?id=265</a><br />
<br />
More Certification Program information: <a href="http://www.realflow.com/rf_education.php" target="_blank">http://www.realflow.com/rf_education.php</a></div>

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			<category domain="http://www.vfxtalk.com/forums/112-Realflow">Realflow</category>
			<dc:creator>Next Limit-Madrid</dc:creator>
			<guid isPermaLink="true">http://www.vfxtalk.com/threads/35587-CG-Society-becomes-RealFlow-Certified!</guid>
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			<title>Do you find this Ad Offensive?</title>
			<link>http://www.vfxtalk.com/threads/35586-Do-you-find-this-Ad-Offensive?goto=newpost</link>
			<pubDate>Mon, 14 May 2012 13:45:52 GMT</pubDate>
			<description>Just wondering if you find this ad being offensive? As it has alot of positive comments however I find it quite hateful. 
 
http://www.youtube.com/watch?v=ipX2UoWDYlA</description>
			<content:encoded><![CDATA[<div>Just wondering if you find this ad being offensive? As it has alot of positive comments however I find it quite hateful.<br />
<br />

<iframe title="YouTube video player" width="640" height="390" src="//www.youtube.com/embed/ipX2UoWDYlA" frameborder="0" allowfullscreen></iframe>
 </div>

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			<category domain="http://www.vfxtalk.com/forums/26-The-Pad">The Pad</category>
			<dc:creator>ChibiBattleTank</dc:creator>
			<guid isPermaLink="true">http://www.vfxtalk.com/threads/35586-Do-you-find-this-Ad-Offensive</guid>
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		<item>
			<title>need motion capture setup ..</title>
			<link>http://www.vfxtalk.com/threads/35585-need-motion-capture-setup-..?goto=newpost</link>
			<pubDate>Mon, 14 May 2012 12:41:06 GMT</pubDate>
			<description>Hi, 
          everyone. We hav a plan to buy a motion  capture setup. If anyone hav idea to sell the mocap setup please mail me to 
production_03@yahoo.co.in</description>
			<content:encoded><![CDATA[<div><font color="#FFA500">Hi,<br />
          everyone. We hav a plan to buy a motion  capture setup. If anyone hav idea to sell the mocap setup please mail me to<br />
<a href="mailto:production_03@yahoo.co.in"><font color="#ffffff">production_03@yahoo.co.in</font></a></font></div>

 ]]></content:encoded>
			<category domain="http://www.vfxtalk.com/forums/138-VFX-Marketplace">VFX Marketplace</category>
			<dc:creator>kreesh</dc:creator>
			<guid isPermaLink="true">http://www.vfxtalk.com/threads/35585-need-motion-capture-setup-..</guid>
		</item>
		<item>
			<title>Going backwards...</title>
			<link>http://www.vfxtalk.com/threads/35584-Going-backwards...?goto=newpost</link>
			<pubDate>Mon, 14 May 2012 09:26:01 GMT</pubDate>
			<description><![CDATA[Hey guys, 
 
I've got some files I need to send to a friend but he is on an older version of Nuke, we're on a fairly new version compared to his. 
We're also on linux/win and he is on a mac. 
So I'm just wondering what I'd need to do, just thinking there may be some issues.]]></description>
			<content:encoded><![CDATA[<div>Hey guys,<br />
<br />
I've got some files I need to send to a friend but he is on an older version of Nuke, we're on a fairly new version compared to his.<br />
We're also on linux/win and he is on a mac.<br />
So I'm just wondering what I'd need to do, just thinking there may be some issues.</div>

 ]]></content:encoded>
			<category domain="http://www.vfxtalk.com/forums/60-NUKE-from-The-Foundry">NUKE from The Foundry</category>
			<dc:creator>RobPhoboS</dc:creator>
			<guid isPermaLink="true">http://www.vfxtalk.com/threads/35584-Going-backwards...</guid>
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		<item>
			<title>Info on Grading/Look Development</title>
			<link>http://www.vfxtalk.com/threads/35583-Info-on-Grading-Look-Development?goto=newpost</link>
			<pubDate>Sun, 13 May 2012 21:17:23 GMT</pubDate>
			<description>Trying to find detailed info on how to create certain looks, such as Black Hawk Down, Transformers, Bleach Bypass, Old Film, etc.  Familiar with the basics of grading, so looking for more than crush blacks and gamma down kinda stuff. 
Anyone know of any advanced tutorials or articles, and if they...</description>
			<content:encoded><![CDATA[<div>Trying to find detailed info on how to create certain looks, such as Black Hawk Down, Transformers, Bleach Bypass, Old Film, etc.  Familiar with the basics of grading, so looking for more than crush blacks and gamma down kinda stuff.<br />
Anyone know of any advanced tutorials or articles, and if they deal specifically with Nuke that would be awesome.<br />
<br />
Thanks - Chris</div>

 ]]></content:encoded>
			<category domain="http://www.vfxtalk.com/forums/60-NUKE-from-The-Foundry">NUKE from The Foundry</category>
			<dc:creator>Catpowerz2001</dc:creator>
			<guid isPermaLink="true">http://www.vfxtalk.com/threads/35583-Info-on-Grading-Look-Development</guid>
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			<title>get haperture/vaperture and focal length of the current 3d perspective view.</title>
			<link>http://www.vfxtalk.com/threads/35582-get-haperture-vaperture-and-focal-length-of-the-current-3d-perspective-view.?goto=newpost</link>
			<pubDate>Sun, 13 May 2012 07:38:36 GMT</pubDate>
			<description>Does anyone know how to grab haperture/vaperture/focal length of the current 3d perspective view  (current activeViewer) ? Also i want to grab position/rotation of it. How is it possible ? seems to be no accessible attributes. 
 
Thanx</description>
			<content:encoded><![CDATA[<div><font color="#A9A9A9">Does anyone know how to grab haperture/vaperture/focal length of the current 3d perspective view  (current activeViewer) ? Also i want to grab position/rotation of it. How is it possible ? seems to be no accessible attributes.<br />
<br />
Thanx<br />
</font></div>

 ]]></content:encoded>
			<category domain="http://www.vfxtalk.com/forums/60-NUKE-from-The-Foundry">NUKE from The Foundry</category>
			<dc:creator>metaclay</dc:creator>
			<guid isPermaLink="true">http://www.vfxtalk.com/threads/35582-get-haperture-vaperture-and-focal-length-of-the-current-3d-perspective-view.</guid>
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