I've been going over my mesh controlling the increase of the mesh density by the displacement. I also re-worked the back and chest increasing the details to the skull. I'll do a poly count when I'm finished.
I've been fed up with everything i do looking to clinical. I saw an article in 3dworld a few months back about making something look like it was painted, using displacement maps. It gave me an idea. This is one of my first tests.
I'm almost done with rigging and will have him moving very soon.