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  1. What is NUKE... where can i see some stuff ?
  2. Screen Shot of a 3D Displacement Plug In
  3. Nuke keyer
  4. Nuke site up and running
  5. Nuke Wish List.........
  6. NUKE advantages over other apps
  7. H'wood NUKE Demos
  8. NUKE to Support Foundry's OFX
  9. Nuke doubts
  10. Sample NUKE Vid Tut Available
  11. Nuke community...
  12. Hmmm.... tiny question
  13. About the masks
  14. 3D Crop?
  15. http://nuke.throb.net is back up and running
  16. It is here!
  17. whats about nuke ?
  18. Nuke tutorials DVDs
  19. Nuke Hotkeys
  20. Chan file from MAYA
  21. begginer questions
  22. about color matching
  23. Nuke Training DVDs Coming!
  24. Greets Nuke-dom
  25. Siggraph 2005 NUKE Demonstration Schedule
  26. Robs dvds great, extensive
  27. .RC2 file >exr
  28. Nuke video Tutorial
  29. Depth Pass Any help appreciated
  30. Gizmo Help?
  31. Spec pass issue
  32. exr to ftif
  33. Nuke 4.5
  34. The family
  35. Nuke Dev Kit
  36. render multiple nodes
  37. Nuke on OS X
  38. How to change filter type in scanline render?
  39. expression for pulldown choice
  40. How much of an advantage...
  41. maya camera to nuke help
  42. How does Nuke handle cineon, exr & dpx files?
  43. get viewer framerate by tcl command
  44. Nuke and garbage mattes
  45. Aruna
  46. proxy scale?
  47. 3D material and lighting
  48. Maya 2d motion vectors
  49. Physical Sky implementation for nuke
  50. exr workflow in Nuke
  51. Nuke workflow question
  52. Centering the view in 3d space
  53. extra channel in exr ?
  54. Nuke Trial Download is now available
  55. Nuke demo installation; odd Wacom tablet behavior?
  56. Importing folder
  57. 3D-Workspace and Relighting
  58. IMPORTING IN TO NUKE
  59. no arrows between nodes
  60. Viewer Trouble
  61. importing image sequence
  62. drop.tcl
  63. FieldsKit Update
  64. Nuke UV information for vectorblur etc...
  65. Nuke vs Shake
  66. Smoke particle system (Motorola Pebl Commercial)
  67. Video monitoring with a Decklink
  68. expression Nuke
  69. IBK tips?
  70. OS X Demo?
  71. Viewer Update controls
  72. Executable node
  73. Match Color?
  74. generate fake 2D shadows
  75. Changing compiled-in defaults
  76. Bad AA in postproduction
  77. A little problem with Nuke
  78. Gridwarp node stretchi oputput(bug)
  79. D2 Software's Nuke Acquired by The Foundry
  80. Shuffle/ShuffleCopy with 8 channels in a layer?
  81. title safe area in nuke?
  82. a question for aruna
  83. If you're interested in video previewing with Decklink/Aja/Kona/... cards for Nuke...
  84. Write out issues?
  85. General Nuke Questions. Kinda n00bish. =)
  86. Beginner question
  87. things I would like to see in a new DVD
  88. Contactsheet - what is it
  89. A question for anyone using MR and NUKE
  90. Highres Images cause Nuke crash
  91. LM_2DMV gizmo in nuke 4.6
  92. 2d lighting and normal pass
  93. Nuke 4.6
  94. Seeing Zdepth layer, EXR from Max
  95. A noob Question Regarding Pic Sequence.
  96. camera motion from max to nuke?
  97. True defocus
  98. how to draw Bezier shapes
  99. My tool bars are gone
  100. Noise in Nuke
  101. environment maps
  102. 3D Studio Max Camera in Nuke 4.6 OSX
  103. write node - series of individual frames
  104. RPF in NUKE
  105. opss... need solution exporting CHAN frm LW
  106. Bezier Masks
  107. Render Manager for NUKE in MAC OSX
  108. optical flow
  109. Resample in Framecycler 2006?
  110. Nuke 4.6 Import ...
  111. Nuke 3D
  112. Alpha Import
  113. Nuke 4.6 GridWarp, SplineWarp where are the keys
  114. Gizmos in 4.6 not working as they should...?
  115. Time Echo crashes on render
  116. Bojou-track to Nuke via Maya. Mismatch after Maya-export to .chan. =/
  117. Nuke in London
  118. Boujou to Nuke...ummm, how to.
  119. got nuked!!!
  120. MotionBlur3d --> VectorBlur
  121. Any known problems with using "TimeOffset" nodes in comp-trees
  122. shake to nuke (questions)
  123. Nuke + Postgres..
  124. Scale 3d object axis and shortcut for changing backgcolor in 3d view - maya style...?
  125. Premultiply/Unpremultiply problem
  126. IBK
  127. Nuke +rpf
  128. gdm_bokeh aka Updated devblog
  129. Nuke Viper Log to Lin Workflow
  130. Encyclopedia of Visual Effects (
  131. Just interesting why..?
  132. Nuke Zblur?
  133. Nuke time operations
  134. Finishing in Nuke (long-ish timelines)
  135. Nuke 4.7v1
  136. Shouldn't this forum be named Nuke from The foundry?
  137. Corner Pin problem
  138. Concatenation in Nuke?
  139. Change Nuke's 2D Navigation Mode?
  140. Match grain - impossible?..
  141. fxphd July07 term - Nuke added
  142. ibkColor bug?
  143. Nuke 4.7 Stability (or lack thereof...)
  144. OFX plugins in Nuke 4.7v1
  145. Vray to Nuke with EXR
  146. Nuke 4.7v2
  147. NUKE TUTORIALS??
  148. Blooming when defocussing
  149. new plugin download area
  150. Spline Warp demystified...? =)
  151. masking workflow
  152. Work with relative paths?
  153. Calling commands in anmation expressions
  154. Display node name's of Merge-nodes in the node graph view?
  155. the best way to learn nuke
  156. how to add track to the Bziar node
  157. Best performance booster for Nuke. Memory or CPU?
  158. Disabling gizmo
  159. Nuke 4.7v3 Released
  160. Maya Channel file export MEL script ?
  161. Nuke Z-depth
  162. Gizmo: ShakeMask. Mask node ala Shake.
  163. Gain and Gamma: What's the difference?
  164. Apply DOF with zepth?
  165. IBK tutorial??
  166. Are there other keying tools for NUKE?
  167. Camera Matching
  168. cleaning scripts and one control panel question
  169. maya to nuke_3D scene Scale
  170. MAX velocity -> Nuke
  171. questions-cache, 3d,
  172. improve 3d scanline renderer speed?
  173. matte covert
  174. Projection tears / holes ?
  175. Nuke Plugins compiled for the MAC OS X
  176. Nuke with Object ID in EXR
  177. VolumeRays in Nuke - center point in 3D ?
  178. crop/reformat trouble
  179. picking obj id-s
  180. Gnomon Nuke tutorial script doesn't seem to work correctly
  181. OFX system variable path... Not working?
  182. readnode in text expr.
  183. MotionBlur3d on object that moves in Z...
  184. Nuke Warping options ?
  185. Layer Mode Color in Nuke
  186. Zdepth and Vector Blur or the other way around?
  187. Simple Nuke 3d texturing question
  188. Entries in the menu.tcl that's commented out. Buggy? Bad? Evil?
  189. serveral scanline renderers in same script?
  190. Nuke 5 @ IBC2k7. Any words yet? =)
  191. Exprting Z-channel from Nuke
  192. depth blur in nuke's 3d env.
  193. A point in the right direction for automating script creation?... Please =)
  194. Dealing with the lack of particles...
  195. Nuke on a Mac Pro - performance and stability
  196. file formats in nuke ?
  197. 4 core CPU use in Nuke
  198. spline & gridwarp keys ?
  199. menu customization
  200. expression in text knob
  201. Nuke "Trailing" SHAKE
  202. prerendering parts of the tree
  203. switching material\object\node ID's?
  204. Is the textNode verry buggy?
  205. simple questions
  206. MR exposure in Nuke
  207. launching a tcl procedure
  208. Rendering a QT to a network file path
  209. gradient and ramps
  210. Video preview tutorial
  211. Warping Image
  212. Fade node
  213. multiple bezier\masks
  214. Linear Output Max -> sRGB in Nuke
  215. total newbie
  216. Ramp driven defocus/ZBlur
  217. motion blur in Nuke
  218. Gizmo help
  219. Node reference
  220. nuke 5 release date?
  221. Imagemovers Digital and Nuke?
  222. Nuke 4.7v4 released
  223. .nk Attachments
  224. Curve Point Expression Manipulation
  225. Film grain simulation vs Film grain scans
  226. Distortions in MotionBlur2D and VectorBlur.
  227. Rotoscoping Woes
  228. Nuke and OS X Leopard
  229. Buying Nuke: what Hardware to use?
  230. nuke crashing... ?
  231. Retime Bug
  232. Work with extremely large source material in nuke? What approach? What limits?
  233. Nuke Change screen colors??
  234. Nuke 5 Beta soon
  235. Starting layers part way in a script
  236. Copying keys
  237. Inconsistant render times
  238. Shake to Nuke transition guide
  239. Stabilize with 3D Track
  240. Shortcuts in linux interfering with international keyboard?
  241. Gizmo creation in Nuke
  242. Nuke Shrink
  243. Nuke wiki
  244. "Too many files open"
  245. Three Write Nodes - Rendering Once?
  246. Nuke 4.7v5 is released. =)
  247. Nuke 4.7 V.5
  248. "New node not open panel"-setting? Is there one?
  249. adding 2d tracking data to bicubic points
  250. Offset Bezier points