Salatar showed me
this page which details some of the colour process that The Aviator went through....
He challenged me to replicate this and post a tut on how to do it, part of which I have done, and the other part I am in the process of doing now....
The video is quite vague on how to generate the mattes for each channel.... Here is how to do this:
The maths for generating the base for the mattes is:
Red: Red - ((Green + Blue) / 2)
Green: Green - ((Red + Blue) / 2)
Blue: Blue - ((Red + Green) / 2)
These then need to be inverted and 'expanded'
In Shake, I found the best value for the Expand node was a low value of 0.8 and a high value of 1. For those of you not using Shake, this means that what used to be at 0.8 is now at 0, and what used to be at 1 is now at 1. The values in between are stretched accordingly....
To build the final image, you need to multiply the original red channel by the average of the green and blue mattes, and so on and so forth.
Doing it like this, I got the following result"
Original image:
My converted image:
Their converted image:
Mine is slightly different, but a lot of this (the blue of the sky, for example) can be tweaked in the Expand nodes....
I've also attached the Shake script that I used to do this to this post.