VFXTalk.com Register | Blogs | Wiki | Facilities | RSS  
Home Forums The Pad News Gallery Reels Jobs Talent Members List Social Groups Search Today's Posts Mark Forums Read

Get your copy of Taskwise Today!
Use the form below to log on to your account. Dont have a account? Sign Up Now! its free and easy and you will be a part of the largest VFX Commnity on the Planet!


Go Back   VFXTalk.com > Visual Effects Packages > NUKE from The Foundry
Reload this Page Displacement from 3d surface information

Reply
 
Thread Tools Display Modes
Displacement from 3d surface information
Old
  (#1)
JulianS is Offline
Certified User
 
JulianS's Avatar
 
Posts: 26
Join Date: Sep 2007
Location: Los Angeles, CA
   
Displacement from 3d surface information - November 17th, 2007, 08:18 PM

Hello there

Is there a way to displace an image base on surface information coming from 3d?
Here is a little visualization of what I am trying to achieve ( made in photoshop).
Please be aware i am new to nuke.

  
Reply With Quote
VFXTalk Sponsored Links
Old
  (#2)
JulianS is Offline
Certified User
 
JulianS's Avatar
 
Posts: 26
Join Date: Sep 2007
Location: Los Angeles, CA
   
November 18th, 2007, 10:12 PM

So looking around i found this: is almost what i am trying to do but only with one section not with the whole image.

Ideas anyone?



With a little tinkering and the right movie as input, you can make a displacement node perform UV mapping within Shake, putting an ordinary still image into motion.
Instead of mapping an image onto an object, map absolute UV addresses.





By subtracting a reference pattern of untransformed UV addresses from a sequence of transformed addresses, you create an image of relative offsets, which is exactly what a Shake displacement node wants as input.
This means you can render an animation now, and decide later what image you wish to UV map onto that object.








By blurring the transformed UV's you can get some freaky warp effects.
For some additional background,



check out:

http://www.digitalartform.com/archives/2005/07/uv_map_now_or_u.html
http://www.digitalartform.com/archives/2004/10/smear_now_or_sm.html
  
Reply With Quote
Old
  (#3)
rueter is Offline
freelance comp TD
 
Posts: 235
Join Date: Sep 2006
Location: Wellington
 Send a message via ICQ to rueter  
November 20th, 2007, 09:29 AM

this Shake workflow is what Nuke's STMap node will do for you: re-textureing something based on a uv render. here is a simple tutorial for it:
http://www.studiodaily.com/main/trai...hics/7574.html

you could also create a cylinder in nuke, project the original image onto it, then use the displace node and a gradient map to displace the geo to create whatever shaped bump you want.


________
frank rueter
compositor / 2D technical director
www.beingfrank.info
www.ohufx.com
  
Reply With Quote
Old
  (#4)
JulianS is Offline
Certified User
 
JulianS's Avatar
 
Posts: 26
Join Date: Sep 2007
Location: Los Angeles, CA
   
November 20th, 2007, 11:36 AM

That is great that is exactly what i was looking for!

About the cylinder, that was just an easy way to explain what i am trying to do, but at the end it will be a more complex shape.

Can't wait to try this STMap.

Once again thank you ruter.
  
Reply With Quote
Old
  (#5)
Tkaos is Offline
Awesome Man
 
Tkaos's Avatar
 
Posts: 61
Join Date: Feb 2007
Location: France
   
June 1st, 2008, 12:41 PM

Hello,

this post is very interesting, unfortuatly I don't understood how you use the stmap node to deform the geometry (which can be an image.) I mean the stmap is used to map a texture into the ouput image via an uv pass. right ? so how it can deform an image (let say our soda bottle) like in the first example ?
  
Reply With Quote
Old
  (#6)
Diogo Girondi is Offline
Radioactive Monkey
 
Diogo Girondi's Avatar
 
Posts: 1,125
Join Date: Sep 2004
Location: São Paulo - Brazil
  Send a message via Skype™ to Diogo Girondi 
June 1st, 2008, 03:10 PM

Well the STMap will "remap" your image using the coordinates from the UV pass, so if your UV pass has the "displacement" info in it, it will displace your image to fit that information. It's the same process actually.


dg | ••• | imdb
VFXTalk VIP   
Reply With Quote
Old
  (#7)
philmc is Offline
Registered User
 
Posts: 9
Join Date: May 2008
   
June 5th, 2008, 02:04 AM

Attention, a noob question coming up!

I'm trying to do frank rueters tutorial "texture warping": http://www.studiodaily.com/main/trai...inup/7574.html

Now, my question is, what is the "uv.jpg"? Is it actually a normal map?
I'm using 3DS Max 8, so what do i have to use to get this "uv-render" frank is talking about?
I know, that is basic 3d knowledge, but hopefully some one could explain that to me.

Thanks in advance!

- Phil
  
Reply With Quote
UV
Old
  (#8)
hugo_guerra is Online
Certified User
 
hugo_guerra's Avatar
 
Posts: 436
Join Date: Mar 2006
Location: London, UK
  Send a message via Skype™ to hugo_guerra 
UV - June 5th, 2008, 08:50 AM

Quote:
Originally Posted by philmc View Post
Attention, a noob question coming up!

I'm trying to do frank rueters tutorial "texture warping": http://www.studiodaily.com/main/trai...inup/7574.html

Now, my question is, what is the "uv.jpg"? Is it actually a normal map?
I'm using 3DS Max 8, so what do i have to use to get this "uv-render" frank is talking about?
I know, that is basic 3d knowledge, but hopefully some one could explain that to me.

Thanks in advance!

- Phil
To learn how to output a UV, or any pass from MAX just watch these tutorials videos I have made, I think it will help you make a EXR with a UV pass.

For VRAY:

http://www.vfxtalk.com/forum/3ds-max...3.html?t=14683

For Mental Ray or Scanline:

http://www.vfxtalk.com/forum/3ds-max...5.html?t=14675


Hugo Guerra
VFX Art Direction / Lead Compositing

www.hugo-guerra.com
www.vfxvault.com
VFXTalk VIP   
Reply With Quote
Old
  (#9)
philmc is Offline
Registered User
 
Posts: 9
Join Date: May 2008
   
June 5th, 2008, 02:30 PM

to hugo_guerra:

thank you very much. the advice to use OpenEXR for the uv channel was the right thing to do.

Very good video as well.


- Phil
  
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 2 (0 members and 2 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Nuke UV information for vectorblur etc... scott212 NUKE from The Foundry 24 May 20th, 2007 03:23 AM
Hard Surface Modeler, Texture Artist, Lighting, Rendering and Compositing... felixj Freelancer Listings 0 March 4th, 2007 02:57 PM
Control surface for shake? hidefguy Apple Shake 2 January 11th, 2007 11:23 AM
3d warp z displacement Espinal Discreet Combustion 0 August 28th, 2006 09:55 AM
Displacement filter Reezo Adobe After Effects 0 November 5th, 2004 06:19 AM


Get yo
ur copy Today!

Copyright © VFXTalk.com, 2009