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Node Trees from Hell
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Millionflame is Offline
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Node Trees from Hell - November 18th, 2007, 10:26 PM

Well, someone at school bugged me about this, so I am posting my node tree for people since I know there's people out there that like to see this kind of stuff (I know I do). It's still in progress, but it's quite close to being done.

We should have a thread for node trees. I know I've seen a few posts on here, but nothing where they all come together and have a big party.
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November 19th, 2007, 01:58 AM



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November 19th, 2007, 02:50 AM

Here's one of my recent ones.... (well, from the summer)

Once the film's out (next September!), I'll have a breakdown I can use and I'll try to write some note on this image saying what bit of the script did what bit of the comp....
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November 19th, 2007, 09:43 AM

Holy brain aneurysm Batman!!!

Is that a "clean" tree for you, or is that as messy as it looks? :P


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November 19th, 2007, 09:50 AM

That was pretty clean.....

It's made a bit messier by the fact that I'd started pulling off bits for a breakdown.... The duplicated chunk in the middle near the top was purely for the breakdown - only one of those bits was needed for the shot. And there are a few other branches just for the breakdown, but on the whole that's the comp.

There's some bad practice in there too... Down near the bottom are 3 IAdd nodes in a row all with the same mask input... I really should have just done a KeyMix after them.
I did a lot of precomps in there. Quite a few of the ignored (with red line through) nodes are FileOut nodes with a FileIn next to them.


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November 19th, 2007, 12:33 PM

I don't think I'm going to post anything in here..


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November 19th, 2007, 12:52 PM

Awww, go on!

Shame us all with either your massive comps or your complex shots done with 3 nodes. (On that note, have you ever tried the "MindRead" node in Nuke?)


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November 19th, 2007, 03:16 PM

I don't usually go in for this stuff but I happen to be working on a bit of a biggie now. I am amazed at how you guys let your scripts get messy. Anyway, this is in proxy mode so it is only showing 16bit but I have left the thumbnails on the file-in to show the elements. I have definately had harder shots but this is up there for big. !
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November 19th, 2007, 05:53 PM

After seeing all these Shake scripts posted lately I'm reminded of one thing that I don't miss from Shake and thats the curved bezier like node connections.

Using dots in Nuke scripts tends to make them look like electrical boards instead of the curvy line fest you get in Shake. It may not seem like much but for me I find the linear connections a bit easier on the eye. Now you can mess it up if you start connecting things from opposite ends of the tree but for local areas is much cleaner.

Thats just my opinion though .


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November 20th, 2007, 10:00 AM

Quote:
Originally Posted by Hugh View Post
Awww, go on!

Shame us all with either your massive comps or your complex shots done with 3 nodes. (On that note, have you ever tried the "MindRead" node in Nuke?)
Heh heh ... I saw one of Aruna's comps a couple weeks ago.
It looked a lot like what's being posted here ....


.... then he zoomed out on the node view to show the rest of the tree.
  
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November 20th, 2007, 12:52 PM

i tend to go a bit large with mine too, but its organized. i know where everything is. i also can recognize the work of coworkers based on how they set up their tree. its kinda like a visual representation of how your mind thinks about the shot.
  
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Nuke's 3d env - November 29th, 2007, 03:06 AM

Another 3d precomp in nuke from my latest project.
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November 29th, 2007, 03:20 AM

Love the rainbow links! I had to go and figure out how to do that myself when I saw yours....

Very cool!


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November 29th, 2007, 11:17 AM

Wow, ultra cool tree! That's a big one for sure. Reminds me what the Flowchart in AE looks like sometimes with a lot of "nodes" being spread out horizontal.

I'm curious though, what are they all merging into? That many nodes into ONE node??


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November 29th, 2007, 11:30 AM

Quote:
Originally Posted by nrgy View Post
After seeing all these Shake scripts posted lately I'm reminded of one thing that I don't miss from Shake and thats the curved bezier like node connections.

Using dots in Nuke scripts tends to make them look like electrical boards instead of the curvy line fest you get in Shake. It may not seem like much but for me I find the linear connections a bit easier on the eye. Now you can mess it up if you start connecting things from opposite ends of the tree but for local areas is much cleaner.

Thats just my opinion though .
Even if the 'noodles' were still curvy, I would love to see independent inputs on a layer node instead of left over right on every node.

That is a great organization feature that make Fusion flows and Nuke scripts look so nice and un-intimidating.
  
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