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NukeX 6.0 Or Nuke 6.0
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StudioCg3d is Offline
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Talking NukeX 6.0 Or Nuke 6.0 - June 24th, 2009, 02:10 AM

Nuke 6.0 and NukeX 6.0

Nuke 6.0 is due for release later this year.
Nuke 6.0 incorporates a completely new shape rotoscope and paint toolset based on a rewritten core curve library and new RotoPaint node. This release introduces a flexible, non-destructive, layer based paint hierarchy integrated with Nuke’s animation and tracking capabilities and supporting per-object attributes such as blending modes and motion blur.
In addition, The Foundry’s highly acclaimed Keylight keyer will be a standard feature included with Nuke 6.0.
Simultaneously, The Foundry plan to launch NukeX 6.0.
NukeX 6.0 has all of the tools and features of Nuke 6.0, but also aims to bring additional, powerful, technologies within the reach of visual effects artists.
Many of these tools and technologies are expensive to purchase and maintain, but would make a considerable difference to the overall speed, efficiency and quality of work produced by artists if they had access to them.
This first release includes a fully integrated 3D camera tracker. You can do your own camera solves, create 3D geometry and position objects and cards at the right place in the scene whenever you need to.
Lens distortion tools are another example of the advanced technology we are adding to NukeX 6.0 giving you multiple ways to analyse image sequences and lens grids resulting in a lens model and the ability to warp and un-warp in order to compensate for lens distortion.
NukeX will also incorporate FurnaceCore - 12 of The Foundry’s best Furnace tools including Kronos, the optical flow re-timer, grain and de-grain tools, rig-removal and more.
There are many more advances planned for NukeX. Watch this space…
How much will NukeX be?

NukeX will be $6,000/£4,000 and NukeX maintenance will be $1,200/£800 PA. Nuke will remain priced at $3,500/£2,300 with annual maintenance at $1,000/£650.
So what of Nuke?

Offering VFX users two different Nuke products enables facilities of all sizes to implement a Nuke solution to fit a range of artist and production needs. Nuke continues to be an evolving, flexible solution ideal for a multitude of VFX tasks, while NukeX brings previously unaccessible tools and workflow options to compositing artists, saving time and increasing the quality of their work. Will scripts from NukeX be compatible with Nuke?

Yes, Nuke and NukeX are fully script compatible, with Nuke capable of viewing and rendering nodes created using the extended NukeX toolset. If you have any further questions, please email sales@thefoundry.co.uk.





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June 24th, 2009, 08:24 AM

NukeX 6.0
  
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your right
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your right - June 24th, 2009, 04:04 PM

yeah vandal138 it looks to be the best thus far with Furnace tool and all!
  
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June 24th, 2009, 04:08 PM

Which ever fxphd have on the vpn to play with Can nowhere near afford either.


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tru - June 24th, 2009, 09:02 PM

i hear ya but you gotta admit it a lot cheaper then flame or even furnace in which i could buy a house fully loaded
  
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June 25th, 2009, 11:20 AM

The Foundry is the new discreet.
  
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June 25th, 2009, 02:25 PM

meaning there gonna get bought out like the rest?.
  
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June 25th, 2009, 02:28 PM

I sure hope not.
  
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June 26th, 2009, 02:18 PM

hopefully by the time that happens Jahshakah will be the next big thing... and still free I hope.
  
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June 26th, 2009, 02:39 PM

I'm disappointed that they decided to jack the price for the premium version but not give any break at all for the standard. Are they at least planning on selling it ala cart too like it is now? Or is it all or nothing? Hopefully they do it ala cart and still have furnace rental options.

It's about time Keylight is standard...I always thought it was odd that it came with EVERY other compositor...but the one comp package made by the foundry didn't have it....it didnt make sense.
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Talking June 26th, 2009, 03:10 PM

i will have to check out that Jahshakah vandal138 because the way things change i need a backup. ala cart seems to make the most sense with so many faithful users why jack the price up on us? maybe the name NukeX
  
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June 27th, 2009, 10:20 AM

Quote:
Originally Posted by vandal138 View Post
hopefully by the time that happens Jahshakah will be the next big thing... and still free I hope.
What are you mainly using it for right now?
  
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June 29th, 2009, 10:33 AM

I think they need to start including (at least) one slave license with every GUI seat of Nuke, just as a common courtesy, and maybe 5 or 10 with every NukeX seat. I really don't think sales would suffer...


Oh yeah, moose'll jack you up
  
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June 29th, 2009, 11:35 AM

I'm confused, what is wrong with coming out with a higher tiered version with a bunch of plugins included by default that cost well beyond the 3k additional cost and they are adding a full featured 3d tracker on top of it plus some other stuff. Furnace is $4,400/$6600 by itself for node locked/floating respectively.

Gentle Fury: furnace is still being separately sold. The furnace in Nuke.X is only 3/4 of the tools in the full plugin set (the most popular ones). They said there will be a cost to upgrade from Nuke.x to a fully seat of furnace is going to be a smaller price obviously.
  
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June 29th, 2009, 12:14 PM

Quote:
Originally Posted by alkali View Post
I think they need to start including (at least) one slave license with every GUI seat of Nuke, just as a common courtesy, and maybe 5 or 10 with every NukeX seat. I really don't think sales would suffer...
5 or 10 render licenses?

Take into consideration companies that buy 10 + licenses, do a little math and you'll realize that they would suffer for sure for all that generosity. This is a business, not charity work.

Nuke has a pretty honest price for what it provides and is suppose to deal with, specially NukeX.

Not to mention that you're paying a company that actually listens you and it's there for you at any time. Their support and dev team rule, and that's something that you rarely can say about software companies these days.


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