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georgeivan is Online
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December 16th, 2009, 01:50 PM

Well you need to read the manual you are asking basic things.

Particle emiter just fillup the volume,reaflow have particles and a mesh generator.
  
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December 16th, 2009, 01:52 PM

yes its 1 in xyz.

Guys I always happen to face weird kind of problems & now i am adding the dirt to u guys, forgive me if u can but this is the best way for me to learn
  
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December 16th, 2009, 01:58 PM

I think not

As a Vfx artist you main tool its your brain,if you learn following steps doesn´t help you.

Realflow it´s really easy to understand,using it with deadlines its another matter.

Fill emiter just fill the object you need to simulate to generate meshes and of course add a mesh generator adding the fill emiter.

How?,read the manual
  
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December 16th, 2009, 02:09 PM

Georgevian...Dude...i have done few projects in RF before but fill object have never done & since i was trying this on my own thought this is a gud platform.Its never bad to follow sumone's steps until on the way u learn to improvise those sumbody's step & cum up with a better footprint infact I believe tat THAT sumbody shud feel proud to be a guiding light rather than keeping the light to himself. Anyway. Thanks for all the help u gave me
  
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December 16th, 2009, 02:36 PM

Its not about holding torch lights, i have learned more from my errors and clients pressures than dvds or books.

Anyway upload the scene so people could help better

Last edited by georgeivan; December 16th, 2009 at 02:42 PM.
  
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December 18th, 2009, 08:20 AM

Hey Ashita,

I think Georgeivan is right in his way...thats probably the best way to help yourself, but as we can always discuss our problems here so lets cool it down..

All I can say is when you actually fill up a volume in 3D space it seems to fill up,but before simulating the particles u need to settle them rt..there it becomes like what u r saying 10% of the total volume. That happens due to lot of space created between them while no force is acting on it. And when u use gravity and forces like them the inter particle distance becomes less,they compress to a very thinner volume.

So what is more preferable is rather than decreasing the scale in maya..decrease here in RF...say scale=0.1,it wont harm the scene, but now the resolution u need to crank very high say above 5k-10k.

One more cooler way to go about it is, rather than bringing the complex car geometry to rf,make dummy surfaces and attach them to the car parts(parent),and bring their animation, the geometry would be simpler and would give u satisfactory simulation in rf.

And do go through the manual, it would help u instantly.

Hope this will help u.

Last edited by DeepsVfx; December 18th, 2009 at 08:29 AM.
  
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