hey guys occlusion occlusion occlusion, i was rendering Occlusion pass when i realized i should render reflective occlusion as the base on which i it is standing is reflective and it itself has some ,
so first of all i want to know how should i put it in comp , should i do it the same wait i multiply with diffuse, though does that mean i dont need to use ambient occlusion .. in comp
or ther is something i need to know...

Ambeint Occlusion

Reflective Occlusion