Forum: Inferno - Flame - Flint

The ultimate interactive design systems for high-resolution visual effects, post-production, broadcast, design and compositing

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Sticky Thread Sticky: Tutorials

This is where we will build a huge list of Inferno - Flint - Flame Tutorials :D Please email or pm me or the moderator for this forum to add to this list....enjoy :thumbsup: fxguide Flame / Inferno Tutorials

Started by Paul Moran‎, January 7th, 2003 03:36 AM
2 Pages
1 2
Replies: 23
Views: 14,499
August 9th, 2009, 12:18 PM Go to last post

Sticky Thread Sticky: difference between flame and inferno

hey! wats the difference between flame and flint and inferno... why did discreet make 3 different softwares.... for compositing?>

Started by jazzman121‎, July 6th, 2003 11:53 AM
3 Pages
1 2 3
Replies: 39
Views: 26,167
December 14th, 2008, 03:20 PM Go to last post

Sticky Thread Sticky: inferno 5.5 Flame 8.5 flint 8.5

hey! just wanted to know are the new versions of FFI going to be unix based? or irix based? does it come with the new tezro?

Started by jazzman121‎, November 26th, 2003 09:51 AM
2 Pages
1 2
Replies: 16
Views: 10,301
August 3rd, 2005, 11:17 PM Go to last post

Sticky Thread Sticky: What Next?

By now, surely everyone has seen that Inferno and Fire may no longer be for sale after NAB2005. http://www.fxguide.com/article227.html&mode=nested So what do people think Discreet will be doing next? Something exciting, or just letting inferno and fire die until Linux machines get better...

Started by jdboyd‎, February 22nd, 2005 02:33 PM
Replies: 11
Views: 6,076
April 29th, 2005, 07:49 PM Go to last post

NEW BLOG POST: Autodesk Smoke: Motion Animations with the 3D Path

Hi Everyone, I have posted a new video on the Smoke Learning Channel: Autodesk Smoke: Motion Animations with the 3D Path The 3D Path - Another dynamic animation tool in side of Action that allows you to have any object animating along the path in 3D Space. Learn how to set it up...

Started by editwhiz‎, February 16th, 2012 04:00 PM
Replies: 0
Views: 2,030
February 16th, 2012, 04:00 PM Go to last post

NEW BLOG POST: Autodesk Smoke: Extending Clip History in the Timeline

Hi Everyone, I have posted a new Clip History video on the Smoke Learning Channel: Autodesk Smoke: Extending Clip History in the Timeline Clip History is a very powerful feature in Autodesk Smoke. In this video, check out how you can extend the duration of a processed clip with clip...

Started by editwhiz‎, February 10th, 2012 04:09 AM
Replies: 0
Views: 1,987
February 10th, 2012, 04:09 AM Go to last post

NEW BLOG POST: Autodesk Smoke: Action Render Outputs

Hi Everyone, I have posted a new Action video on the Smoke Learning Channel: Autodesk Smoke: Action Render Outputs In the previous videos, we covered creating render passes from Autodesk Maya. But did you know that the Action 3D compositor has the capability to output render passes...

Started by editwhiz‎, February 3rd, 2012 04:36 AM
Replies: 0
Views: 2,243
February 3rd, 2012, 04:36 AM Go to last post

NEW BLOG POST: Autodesk Smoke: Expressions - Ramping Animation

Hi Everyone, I have posted a new expressions video on the Smoke Learning Channel: Autodesk Smoke: Expressions - Ramping Animation Expressions are great for numerous things but normally they apply a "locked out" animation to the curve you apply it to.

Started by editwhiz‎, January 27th, 2012 05:25 AM
Replies: 0
Views: 2,127
January 27th, 2012, 05:25 AM Go to last post

NEW BLOG POST: Creating a Maya Motion Vector Pass for Autodesk Smoke

Hi Everyone, Carry on with the Render Pass videos, I have posted a new video on the Smoke Learning Channel: Creating a Maya Motion Vector Pass for Autodesk Smoke This video shows how you would go about setting up and creating a Motion Vector render pass in Maya to be used to create...

Started by editwhiz‎, January 20th, 2012 07:23 AM
Replies: 0
Views: 2,318
January 20th, 2012, 07:23 AM Go to last post

NEW BLOG POST: Creating a Maya Z-Depth Pass for Autodesk Smoke

Hi Everyone, In answer to some user requests, I have posted a new video on the Smoke Learning Channel: Creating a Maya Z-Depth Pass for Autodesk Smoke This video shows how you would go about setting up and creating a Z-depth render pass in Maya to be used to create depth of field...

Started by editwhiz‎, January 13th, 2012 06:16 AM
Replies: 0
Views: 2,046
January 13th, 2012, 06:16 AM Go to last post

NEW BLOG POST: Autodesk Smoke: Growing Motion Graphics with AutoPaint

Hi Everyone, Happy New Year!!! To keep your with new year enthusiasm at an all time high, I have posted a new video on the Smoke Learning Channel: Autodesk Smoke: Growing Motion Graphics with AutoPaint

Started by editwhiz‎, January 6th, 2012 10:25 AM
Replies: 0
Views: 1,866
January 6th, 2012, 10:25 AM Go to last post

NEW BLOG POST: Autodesk Smoke: Expressions - Linking Objects, The Control Axis & More

Hi Everyone, I hope that you are all well. I have posted a new Expressions video for intermediates on the Smoke Learning Channel: Autodesk Smoke: Expressions - Linking Objects, The Control Axis & Random Generators Following on from the previous expressions video, this video shows 3...

Started by editwhiz‎, December 14th, 2011 05:47 AM
Replies: 0
Views: 4,999
December 14th, 2011, 05:47 AM Go to last post

NEW BLOG POST: Autodesk Smoke: Animating with Expressions

Hi Everyone, I hope that you are all well and I wanted to let you know that I have posted a new video never covered before on the Smoke Learning Channel: Autodesk Smoke: Animating with Expressions Animating with expressions is a very powerful tool in Autodesk Smoke as it can automate...

Started by editwhiz‎, December 9th, 2011 03:36 AM
Replies: 0
Views: 1,501
December 9th, 2011, 03:36 AM Go to last post

NEW BLOG POST: Autodesk Smoke: Capturing from Tape VTRs

Hi Everyone, I hope that you are all well and I wanted to let you know that I have posted a new user-requested video: Autodesk Smoke: Capturing from Tape VTRs Capturing from a VTR tape may be considered "old school" but there are still people using them out there. This video is to...

Started by editwhiz‎, December 2nd, 2011 06:48 AM
Replies: 0
Views: 1,118
December 2nd, 2011, 06:48 AM Go to last post

NEW BLOG POST: Autodesk Smoke: Action – Part 10 - Versioning with Clip History

Hi Everyone, I have released the final video in the Action fundamentals series: Autodesk Smoke: Action – Part 10 - Versioning with Clip History This is video series on Autodesk Smoke’s main 3D Compositor - Action. Starting from the very beginning, we examine the theory and logic...

Started by editwhiz‎, November 25th, 2011 03:57 AM
Replies: 0
Views: 1,655
November 25th, 2011, 03:57 AM Go to last post

NEW BLOG POST: Autodesk Smoke: Action – Part 9 - 3D Tweaking & Rendering

Hi Everyone, I have released a new video in the Action fundamentals series: Autodesk Smoke: Action – Part 9 - 3D Tweaking & Rendering This is video series on Autodesk Smoke's main 3D Compositor - Action. Starting from the very beginning, we examine the theory and logic behind action...

Started by editwhiz‎, November 18th, 2011 05:22 AM
Replies: 0
Views: 1,425
November 18th, 2011, 05:22 AM Go to last post

NEW BLOG POST: Autodesk Smoke: Action – Part 8 - Cameras & 3D Models

Hi Everyone, I have released a new video in the Action fundamentals series: Autodesk Smoke: Action – Part 8 - Cameras & 3D Models This is video series on Autodesk Smoke's main 3D Compositor - Action. Starting from the very beginning, we examine the theory and logic behind action and...

Started by editwhiz‎, November 10th, 2011 04:00 AM
Replies: 0
Views: 1,684
November 10th, 2011, 04:00 AM Go to last post

NEW BLOG POST: Autodesk Smoke: Action – Part 7 - Focused Lighting & Animation

Hi Everyone, I have released a new video in the Action fundamentals series: Autodesk Smoke: Action – Part 7 - Focused Lighting & Animation This is video series on Autodesk Smoke's main 3D Compositor - Action. Starting from the very beginning, we examine the theory and logic behind...

Started by editwhiz‎, November 4th, 2011 05:32 AM
Replies: 0
Views: 1,321
November 4th, 2011, 05:32 AM Go to last post

3D geometry in Flame

hello,i was just wondering after i import 3d geometry in Flame,is it possible to add motion blur on the object?? the cylinder i've created have motion blur only on the mapping but not the object itself.Thanks!

Started by sookeh‎, November 1st, 2011 12:43 AM
Replies: 1
Views: 779
November 1st, 2011, 02:42 AM Go to last post

NEW BLOG POST: Autodesk Smoke:**Action – Part 6 - Photoshop PSD & Instancing*

Hi Everyone, I have released a new video in the Action fundamentals series: Autodesk Smoke: Action – Part 6 - Photoshop PSD & Instancing This is video series on Autodesk Smoke's main 3D Compositor - Action. Starting from the very beginning, we examine the theory and logic behind...

Started by editwhiz‎, October 27th, 2011 04:43 PM
Replies: 0
Views: 1,418
October 27th, 2011, 04:43 PM Go to last post

NEW BLOG POST: Autodesk Smoke: Action – Part 5 - Surfaces & Blend Modes*

Hi Everyone, I have released a new video in the Action fundamentals series: Autodesk Smoke: Action – Part 5 - Surfaces & Blend Modes This is video series on Autodesk Smoke's main 3D Compositor - Action. Starting from the very beginning, we examine the theory and logic behind...

Started by editwhiz‎, October 20th, 2011 04:17 PM
Replies: 0
Views: 1,126
October 20th, 2011, 04:17 PM Go to last post

NEW BLOG POST: Autodesk Smoke: Action – Part 4 - Compositing in 3D Space*

Hi Everyone, I have released a new video in the Action fundamentals series: Autodesk Smoke: Action – Part 4 - Compositing in 3D Space This is video series on Autodesk Smoke's main 3D Compositor - Action. Starting from the very beginning, we examine the theory and logic behind...

Started by editwhiz‎, October 14th, 2011 03:49 AM
Replies: 0
Views: 1,083
October 14th, 2011, 03:49 AM Go to last post

NEW BLOG POST: Autodesk Smoke: Action – Part 3 - Image Objects & Schematic

Hi Everyone, I have released a new video in the Action fundamentals series: Autodesk Smoke: Action – Part 3 - Image Objects & Schematic This is video series on Autodesk Smoke's main 3D Compositor - Action. Starting from the very beginning, we examine the theory and logic behind...

Started by editwhiz‎, October 6th, 2011 03:46 PM
Replies: 0
Views: 1,403
October 6th, 2011, 03:46 PM Go to last post

Flame compositing reel / from "The Company" project.

http://vimeo.com/29312962 The Company (2007) Director / Mikael Salomon Production / Scott Free Productions Post house / UPP prague Supervising at UPP / Viktor Muler Senior Compositor / Peter Nemec ...

Started by peter nemec‎, September 30th, 2011 04:24 PM
Replies: 0
Views: 730
September 30th, 2011, 04:24 PM Go to last post
Post

Postproduction / compositors guys

Come and join us ! Show yourself and your work. http://vimeo.com/groups/102014

Started by peter nemec‎, September 30th, 2011 04:09 PM
Replies: 0
Views: 725
September 30th, 2011, 04:09 PM Go to last post

smoke difference

Hello, what(s the difference between Smoke on Mac and the 'regular' Smoke (linux)? thanks, bern

Started by Bernard‎, September 24th, 2011 01:27 PM
Replies: 1
Views: 751
September 30th, 2011, 09:36 AM Go to last post

NEW BLOG POST: Autodesk Smoke - Action Series – Part 2 - The Media List

Hi Everyone, Today I have posted part 2 of the Action 3D compositor series for Autodesk Smoke. We continue with setting up action as well as the purpose of the media list and how it affects the action pipeline. This is the video series on Autodesk Smoke’s main 3D Compositor - Action....

Started by editwhiz‎, September 30th, 2011 09:33 AM
Replies: 0
Views: 615
September 30th, 2011, 09:33 AM Go to last post

NEW BLOG POST: Autodesk Smoke - The Action 3D compositor – Part 1

Hi Everyone, I have been working on a new video series and I am delighted to finally start releasing them Autodesk Smoke: The Action 3D Compositor - Part 1 This is the start of a new video series on Autodesk Smoke's main 3D Compositor - Action. Starting from the very beginning, we...

Started by editwhiz‎, September 23rd, 2011 05:00 AM
Replies: 0
Views: 1,268
September 23rd, 2011, 05:00 AM Go to last post

render

Hello, Does flame need to render images (like nuke), or does everything go realtime? thx, bern

Started by Bernard‎, September 18th, 2011 03:01 PM
Replies: 3
Views: 598
September 22nd, 2011, 03:44 PM Go to last post

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