The amazing work done by the artists at Lost Boys!
Here's my UFO Project
The Shot is based on The Dropship sequence from District 9.
Programs used: Maya, Nuke, Photoshop.
Critics and Comments are welcome.
Any questions, do not hesitate!
Well this is one of most the challenging piece of work I've done at Lost Boys. The butterflies were modeled and animated in MAYA, and in order to have better control of the wings it was necessary to use set driven keys. The final comp was done in NUKE.
Any comment or critic...
VFX STUDENTS GET GORY AT SPECIAL EFFECTS WOUND WORKSHOP
Ria Ambrose leads the Workshop
As part of the pre-production process for the ghost project shoot at Lost Boys Learning, Ria Ambrose (Lost Boys' Production Manager and owner of Colour FX Specialty Make-up) offered the students a one day...
In trying to work a little bit more with my Still-Life object I decided to make another project where my goals would be to match and combine the reference I used for my Still-Life Project (http://www.vfxtalk.com/forum/lbl-004-still-life-project-t19590.html) and the one I modeled in...
I have 2 and a half more days before this project is due and I'm posting to get a little feed back before then. I'm still tweaking it, timing and such, but I want to consider comments from you guys too.
I'm using Maya and Nuke. Since ultimately I want to be a compositor I...
On November 20th, 2010, the Vancouver Chapter of the Visual Effects Society hosted their 4th Annual Celebration of Animation and Visual Effects at the District 319 theatre and lounge in Vancouver, BC.
The evening began with a catered cocktail party, with guests flowing back and forth between...
Students at Lost Boys Learning: School of Visual Effects participated in a Sculpey Maquette workshop hosted by visiting Vancouver-based artist Ken Meyer in late September.
An opportunity for the students to get off their computers, and create a handmade, tangible art object, the Sculpey...
This is the sixth project of the year.
The primary goal of this project is to create a digital replica of a weathered prop that is indistinguishable from the original. This project puts an emphasis on weathered textures coupled with creating photo-realistic shaders and lighting. We were given 10...
My UFO Project was based on a shot of a jet flying low over a lake.
During this project I tried to be more focused on composting. In nuke i worked on paint out, color correction, reflections and CG integration.
when working on the clean plate i removed rocks from the water and some...
VES Vancouver Celebration of Visual Effects
It was standing room only at the pre-show cocktail party, mingling by the fireplace and bumping elbows and wineglasses with artists, supervisors and producers at the Visual Effects Society (VES) "Celebration of Visual Effects" event in Vancouver on...
To create this comp it was necessary to make a 3D tracker in Boujou. I modeled some hot air balloons using displacement mapping; created some 2D balloons in Photoshop and applied them in cards; and combined all the elements in MAYA. Then color corrected, lens flares and final comp was...
My UFO Project was based on a classic saucer disc combined with sweeping lights.
During this project I tried to be more focused on composting stuff like color correction, reflections, CG integration and create elements like particles and energy.
During the Still-Life Project we have to create Photo-realistic shaders and lighting to match it existing object that we choose, that in my case I worked in model and texture an old mirror.
This is the seventh project of the year.
We were given 8 weeks to create a photo-realistic insect and to animate a believable natural set of motions and then integrate it into a live action or simulated live action shot.
We took a field trip to the Victoria Bug Zoo for some up close (and...
The Product Shot is the forth project of the year.
Create a photo realistic brand-name object for a simulated TV commercial product shot between 5-10 seconds in length. The product must be cleanly established and have suitable text/logo overlays displayed before the commercial ends.
Pictures speak thousands of words.
Lost Boys Learning | School of Visual Effects
Class 4 - Ghost Project Showcase
Just in time for Halloween, the third project at Lost Boys Learning is the popular Ghost project. In order to create a ghostly apparition that is subtle and believable, students worked entirely within our...
Our second project in Term 1 at Lost Boys Learning is the Telekinesis Spoon project, referencing the spoon-bending scene in The Matrix. Students are required to create a three shot sequence of a character with telekinetic power bending a spoon with their mind. The first shot establishes the...
After one week of orientation we dive headfirst into our first project, what better way to start learning!
The Title Project exposes our students to the challenge of taking a project from concept to completion while still operating under a very limited understanding of their new tools.
The Product Shot is the fourth project of the year at Lost Boys. In this project we had to model and texture a product in a five to seven second shot.
Comments or suggestions welcomed :)
This is my third piece of work at Lost Boys, The Ghost Project. In this project we had to shoot our elements on black screen like the character (ghost), particles and fog. The location is an old Japanese cemetery located in Courtenay and the composition was done in NUKE.
This is my second project at Lost Boys .The spoon was modeling and animated in MAYA, the comp in NUKE and some work in Photoshop.
I'm looking for some critiques and comments,
The Ghost project is my third project at Lost Boys.
I worked on it for 4 weeks and most of time I spent shooting because I'm interested in making movies.
The concept is a scary surgical experiment that happened a long time ago at an abandoned research facility.
I used Nuke for compositing...
This is my second project at Lost Boys.
The Ghost Project is the third project of the year. We are given 3 to 4 weeks to create a ghostly apparition that is subtle and believable, working entirely from within our compositing package (Nuke) along with the live action shoot. The goal was to blend together live action, a green screen actor...
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