This forum is for Houdini, Houdini Halo, and all cool things from SideFx
Here will be links to any Houdini Halo tutorials that are available. At the moment, there aren't a huge number around, but there should be some from SideFX coming within the next month or so.
If you know of any Halo tutorials, then do PM or e-mail me.
Please email the admins to add to this list....
SideFX's Halo Compositing tutorials
Does anyone know if it's possible to add dynamics (ie. wind) to the new CloudFX systems?
I've got a single, small cloud set up at the min, I've animated the noise and it's looking cool. But I'd like it to react to a wind system, and I'm going to be animating it to move down a street at...
Hey guys I was thinking about joining the SideFX internship... I was just wondering if there were any of you who have done it before, and could give me some insight on what happened while there? Wondering how much advanced stuff they teach you, or is it more you learn yourself?
I have a problem here with Houdini:
I've set a Roto background video for my camera, but instead of showing the footage in the viewport, it only shows a transparent red square. How can I make the footage appear? Thanks.
This one started off as an experiment to see what I could make if I used some math functions to affect the points of a line to draw out their graph. As I worked with it I found that some of the geometry that was coming out was incredibly complex and looked amazing. They also tended to look...
I am student at Bournemouth University in MSc computer Animation and Visual Effects. For my Master Dissertation I am making a tool in Houdini that allows to develop a effect on transition of matter means gas to liquid.
I am planning to demonstrate it by showing steam evaporating from...
Hey all, I just wanted to let everyone know that I have a new tutorial up on my site. It is a procedural object for creating a string of Christmas lights. The approach would be applicable to many other problems that you might run into along the way. It could be used for ropes, cables or anything...
How do we enable materials display in view port.I can see it in the render but not in the viewport.
Please check the following images....
Render : http://screencast.com/t/dokvchdk19k2
Viewport : http://screencast.com/t/iu2K9QF5
hi, I found this tut and found it really useful. check it out;
Hey guys, another month another tutorial available on my site. I've actually figured out several things I am going to be turning into tutorials, so I may end up coming out with another one sooner than next month. Hurrah. This one is something that I had to figure out how to do for a project I...
I am working on figuring out what I need for my next tutorial, and I am having some trouble with finding the right variables for my functions. I am using a camera on a path with a look at object, and I need the actual position information for the camera. TX/TY/TZ don't work, because I'm not using...
Hey guys, just added my first tutorial for Houdini to my website. I am writing them as I am learning the package, so they will be a journey with me as I learn the systems. I am hoping that people who are just learning will be able to follow along with them and follow them easily. Take a look and...
Just wanted to let everyone know Sphere VFX have just released their new 2 day Mari training course. This is not online training such as fxphd's new Mari course but on-site training.
The course covers:
Customizing the View
need some tutorials in houdini
I am currently working on my thesis which involves flower sprouting and blossoming. I wish to achieve this effect of soil cracking open in the video :
I have researched online, and all I could find was cracking of very dry ground. I was wondering how I might approach this in Houdini to make...
I would like to make a video of a person smoking.Using particles for smoke in houdini.
it will be Live action footage of a persons face,with some stylized smoke coming out of his mouth (possibly slow motion)
I would like the smoke to interact with the persons lips,and nose as it comes out.
I'm trying to figure out if it's possible to convert displacement map into poly mesh using Houdini?....I've seen it done in Max with convert to editable poly, but can't seem to figure out how to do it in Houdini or find if it's even possible....
i tried to get into membership with odforce.net a houdini community site, but to fail. There is one strange "challenge question" on the registration form, it is "what is the answer to life, universe and every thing?(hint something to do with 40+2)". I have tried with some answers, but its shows...
I'm trying to make a controller for a bone in my rig in Houdini.... and finding information about this on the web has been futile. Anyone care to help?
I am looking to convert a volume field generated in pyro fx to a surface.
The problem I am having is that I end up with a lot of extra info due to number of fields involved. Does anyone know how to use VOPs to strip out only the density field and use that to generate a mesh? I have...
I 'm aware of that Gnomon and CMIVFX cover on different topics for Houdini.. and seems like Gnomon will be releasing more DVDs on Houdini so I'm not too sure if I should wait for the Gnomon DVDs or buy the CMIVFX DVDs right now..
I would like some advices thanks.
How much RAM is required for houdini to run smoothly and what graphics card is suggested?
Thanks in advance!
I was jus wondering if it's possible to import a fluid simulation created in Real flow to Houdini. If so can someone help me and please let me know wht kind of file formats are supported to import an animation into Houdini.
Thanks a lot.:niceone:
hi .. i am trying to animate piston's of a train along with other parts of the train . Being new to Houdini, I don know how to drive animation like set driven keys in maya. Can you please suggest some blogs or tutorials which can help me out with rigging of the train .. Thanks a lot!
I've been using Bullet solver for houdini and it is really fast compared to RBD solver or ODE, only thing is that I cant manage to get collisions out of imported geometry. I'm importing some maya geo through fbx and slicing it up with voronoi sop and putting that into dops...gravity works , but I...
Use this control to limit the display of threads to those newer than the specified time frame.
Allows you to choose the data by which the thread list will be sorted.
Order threads in...
Note: when sorting by date, 'descending order' will show the newest results first.