Forum: Maya

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Sticky Thread Sticky: Maya Forums Open!

Welcome to the VFXTalk Maya forums! Since 3D and Compositing go hand in hand these days we figured we would open up somewhere the compositors could help the animators and the animators could help the compositors! This forums is really for 3D when applied to visual effects so please try to...

Started by CGnews‎, January 13th, 2006 10:56 AM
Replies: 4
Views: 5,311
January 28th, 2010, 10:33 PM Go to last post

National Guard / Fire 2010 / commercial

Hi Guys . Just working on new webpage and I find some projects from past years. This was the job for US Army, National guard, with director Mikael Salomon. http://peternemec.com/2013/05/08/nat...uard-usa-fire/ All comp. done on Flame, and 3d done on XSI and Maya.

Started by peter nemec‎, May 14th, 2013 11:01 AM
Replies: 0
Views: 1,774
May 14th, 2013, 11:01 AM Go to last post

need help with shader look

Hello All, I was hoping that someone may be able to help me create or knows how to get this kind of look. http://www.ibrahimdilek.com/wp-content/uploads/2010/02/neurons_big.jpg If there is any documentation out there to create this shader, can you point me to it? thanks in advance!

Started by mikeviera‎, April 29th, 2013 12:49 PM
Replies: 0
Views: 700
April 29th, 2013, 12:49 PM Go to last post

Point Position pass?

Hello all, would anyone happen to know if you are able to create a point position pass with Maya fur using V-Ray?

Started by mikeviera‎, April 1st, 2013 07:50 PM
Replies: 0
Views: 1,432
April 1st, 2013, 07:50 PM Go to last post

HDR merge programs on Linux

What is the industry standard for HDR merge programs? Is it HDR Shop? I'm looking for an HDR merge program for Linux- any suggestions? Any help would be greatly appreciated Thanks!

Started by jvpike‎, March 23rd, 2013 03:25 AM
global, hdr, illumination, lighting, maya
Replies: 1
Views: 773
March 26th, 2013, 01:51 AM Go to last post
Exclamation

Maya Fluid Fire problem

Hey guys i've been working on this fire shot and I keep running into this same problem and i was hoping that someone would be able to help in my shot after a few seconds a very large hole appears in the fire, this has been a reoccurring problem that I keep running into and it would greatly...

Started by XDeci‎, January 28th, 2013 04:33 AM
Replies: 2
Views: 3,277
February 19th, 2013, 09:34 AM Go to last post

HDRI Hub - 30% Discount on Whole HDRI and Textures Collection

HDRI Hub wishes everyone a happy new year. To get a good start in 2013 we have a special offer to you all: We give you a 30% discount on all our HDRI skies and texture maps! This is a time limited promotion that will end on January 31, 2013. Use the promotion code "JAN-2013" during the...

Started by brainspoon‎, January 19th, 2013 06:34 AM
discounts, hdri, rendering, textures
Replies: 0
Views: 829
January 19th, 2013, 06:34 AM Go to last post

render pass problems

Hi all, I want to render out various passes from mental ray to reconstruct a beauty pass in nuke using this formula Beauty = diffuse_level * (diffuse_raw + (indirect_raw * ao_raw)) + spec_level * spec_raw + refl_level * refl_raw + refr_level * refr_raw + tran_level * tran_raw +...

Started by Cjc_fresh‎, January 8th, 2013 06:00 AM
Replies: 2
Views: 1,111
January 16th, 2013, 05:56 AM Go to last post

making ocean and ocean shading in maya

this is a quick question for everyone who ever did an ocean with a boat floating on top of it ... i'm wondering about what should the best way to do that ... is with the dynamic ocean in maya or the new system in realflow "hybrido" or something else ..... i need the boat to be floating on an ocean...

Started by unHuman‎, December 30th, 2012 03:11 PM
Replies: 1
Views: 1,126
January 3rd, 2013, 06:59 PM Go to last post
Question

where in maya is the image format list found in render globals located ?

I want to access the list of image format used to render from maya render globals , I also want to access the renderers in the maya render globals (see attached image), can anyone tell me which mel file may have that or how I can access the whole list using python ?

Started by niceguysan‎, December 9th, 2012 08:28 AM
image format, render globals
Replies: 1
Views: 1,833
December 10th, 2012, 10:49 AM Go to last post

glrender showing 4 views

i have tried window = cmds.window() cmds.paneLayout() cmds.glRenderEditor('name1',lookThru='shotcam' ) cmds.showWindow( window ) cmds.glRender(rs='name1')

Started by knish‎, June 9th, 2012 02:26 AM
Replies: 1
Views: 4,373
August 18th, 2012, 04:02 AM Go to last post

particles with opacityPP attribute not rendering properly

I have a volume emitter set to cloud s/w for the particle type. I have an opacityPP attribute set to use a ramp for the opacity which is using a value of 0 at birth, 1 somewhere in the middle, and 0 at death. When playing my simulation in the timeline, the opacity appears to be working properly...

Started by spectrefish‎, July 18th, 2012 03:41 PM
Replies: 2
Views: 2,645
July 19th, 2012, 02:13 PM Go to last post

Camera based selection not working in 2013

Hi All, I just upgraded to Maya 2013, and I seem to be having a problem. When I turn on viewport 2.0 the camera based selection doesn't work anymore. When I marquee select i.e. some faces, it also selects faces that are not seen by the camera. Am I the only one having this problem? I can't seem...

Started by hanswillem‎, June 27th, 2012 05:38 PM
Replies: 0
Views: 1,834
June 27th, 2012, 05:38 PM Go to last post

Question about camera projection

Can someone explain me how fil type set to camera film gate in projection node works? I know how fil type set to camera resolution works but not quite about camera film gate. When i set fil type to camera film gate then can i use different image resolution than image resolution in render...

Started by Tomasz‎, June 18th, 2012 07:27 PM
Replies: 0
Views: 865
June 18th, 2012, 07:27 PM Go to last post

Extract reflections with alpha-pass?

Hey, I've got a UseBackground-shader and cg objects ontop of it which casts reflections in the UseBackground-shader.. This plane is causing alot of problem (as it is visible in the alpha-channel) so can't have it visible in the reflection pass but when i turn of primary visibility the reflections...

Started by mediahuset‎, May 18th, 2012 02:20 PM
alpha, maya, reflection, usebackground
Replies: 1
Views: 2,092
May 22nd, 2012, 07:10 AM Go to last post

Using the MIA material to create a brushed metal texture

My company is trying to create a 3D version of our laptop, the texture of which is a sort of brushed metal texture. We used the MIA_passes_x feature in the hypershade menu (using Maya 2012), and within that I applied a bump map using a brushed metal image. I scaled this down so I could upload...

Started by Kibouchi‎, February 25th, 2012 02:32 PM
Replies: 1
Views: 1,991
May 22nd, 2012, 07:05 AM Go to last post

searching

is there any site where i can find character modeling tut only in maya tut male and female tut plz

Started by hangkol‎, April 7th, 2012 04:53 AM
Replies: 1
Views: 742
May 22nd, 2012, 06:54 AM Go to last post

emitting from image sequences for f2d fluid is possible

hi, i had some image sequences as black and white, is there a way to emit particle from his brightess?

Started by memetemin‎, May 4th, 2012 01:33 PM
Replies: 0
Views: 1,242
May 4th, 2012, 01:33 PM Go to last post

Fire text!

So ive been messing with maya dynamics, 3d containers and emitters and I cant seem to get a good flame similar to this Im not sure what program was used but it looks kinda like maya or maybe 3dmax. Any help would be greatly appreciated! Thanks!!

Started by SAHMdesigner‎, April 23rd, 2012 10:01 AM
fire text, maya
Replies: 0
Views: 1,167
April 23rd, 2012, 10:01 AM Go to last post

Maya - reliable, or buggy?

Hey all - I'm the technical director at a small agency with big aspirations. We're currently a C4D shop, and while cinema has some great features (mograph, xpresso) I find it wanting in a lot of areas, and I often feel like I'm part of their QA department with the number of bugs I discover and...

Started by tk421storm‎, April 9th, 2012 02:01 PM
Replies: 2
Views: 1,764
April 21st, 2012, 02:48 AM Go to last post

Camera export from Maya

HI, I've imported a Camera Solve from Nukes 3D tracker into my MAYA scene, I've put the camera into a Group so i can position the camera correctly in my scene without altering its embedded animation. Which all works fine. but after Rendering my scene, I've been trying to export the camera...

Started by amj514‎, March 21st, 2012 07:24 AM
camera, export, group, maya, nuke
Replies: 2
Views: 2,497
March 26th, 2012, 10:58 AM Go to last post

Turn off bevel or any other attribute?

Sounds like idiotic question but how can I turn bevel off when I have turned it on? :)

Started by Minatory‎, March 19th, 2012 06:17 PM
Replies: 2
Views: 941
March 24th, 2012, 02:50 PM Go to last post

how do i create a tornado using maya fluid

i'm trying to create a tornado as above by maya fluid. however, i encounter a problem. i use volumeAxis field to control fluid twist and it works fine. but i run out of idea how to get the gigantic fluffy spiral curve in the picture. could anybody help me??

Started by pennychi‎, March 12th, 2012 09:56 PM
Replies: 0
Views: 1,792
March 12th, 2012, 09:56 PM Go to last post

Displacement Map Problem

I'm trying to create a displacement map for a brick/wall texture. The map works perfectly on any of the faces, however when it comes to the corner of the wall it messes up. It appears that mental ray is raising the bricks, whereas I actually want it to leave the bricks, and indent the...

Started by lenbouden‎, January 4th, 2012 09:11 AM
Replies: 1
Views: 1,747
March 1st, 2012, 03:09 PM Go to last post
Talking

Shattering a Glass using ncloth tutorial

Ncloth is a very powerful tool for creating some nice rigid body effect also.Visit the following tutorial and you can get an idea about using ncloth as rigid bodies http://www.fermicg.com/2012/01/shattering-glass-using-ncloth-tutorial.html

Started by samsan8‎, February 12th, 2012 12:25 AM
Replies: 0
Views: 1,832
February 12th, 2012, 12:25 AM Go to last post

How to save from renderview window

proc RenderingBatchRenderMissingFrames ( ) { int $r = {31,32}; for ($i=0; $i < `size $r`; $i++) { currentTime -edit $r ; renderWindowRenderCamera render renderView camera_render; renderWindowMenuCommand keepImageInRenderView renderView;...

Started by nandkishor19‎, February 8th, 2012 04:01 AM
Replies: 0
Views: 1,041
February 8th, 2012, 04:01 AM Go to last post

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