Forum: Maya

This forum is for Maya users or for people looking to get help with Maya!

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Sticky Thread Sticky: Maya Forums Open!

Welcome to the VFXTalk Maya forums! Since 3D and Compositing go hand in hand these days we figured we would open up somewhere the compositors could help the animators and the animators could help the compositors! This forums is really for 3D when applied to visual effects so please try to...

Started by CGnews‎, January 13th, 2006 08:56 AM
Replies: 4
Views: 4,839
January 28th, 2010, 08:33 PM Go to last post

emitting from image sequences for f2d fluid is possible

hi, i had some image sequences as black and white, is there a way to emit particle from his brightess?

Started by memetemin‎, May 4th, 2012 11:33 AM
Replies: 0
Views: 731
May 4th, 2012, 11:33 AM Go to last post

Fire text!

So ive been messing with maya dynamics, 3d containers and emitters and I cant seem to get a good flame similar to this Im not sure what program was used but it looks kinda like maya or maybe 3dmax. Any help would be greatly appreciated! Thanks!!

Started by SAHMdesigner‎, April 23rd, 2012 08:01 AM
fire text, maya
Replies: 0
Views: 704
April 23rd, 2012, 08:01 AM Go to last post

Maya - reliable, or buggy?

Hey all - I'm the technical director at a small agency with big aspirations. We're currently a C4D shop, and while cinema has some great features (mograph, xpresso) I find it wanting in a lot of areas, and I often feel like I'm part of their QA department with the number of bugs I discover and...

Started by tk421storm‎, April 9th, 2012 12:01 PM
Replies: 2
Views: 1,073
April 21st, 2012, 12:48 AM Go to last post

searching

is there any site where i can find character modeling tut only in maya tut male and female tut plz

Started by hangkol‎, April 7th, 2012 02:53 AM
Replies: 0
Views: 321
April 7th, 2012, 02:53 AM Go to last post

Camera export from Maya

HI, I've imported a Camera Solve from Nukes 3D tracker into my MAYA scene, I've put the camera into a Group so i can position the camera correctly in my scene without altering its embedded animation. Which all works fine. but after Rendering my scene, I've been trying to export the camera...

Started by amj514‎, March 21st, 2012 05:24 AM
camera, export, group, maya, nuke
Replies: 2
Views: 1,294
March 26th, 2012, 08:58 AM Go to last post

Turn off bevel or any other attribute?

Sounds like idiotic question but how can I turn bevel off when I have turned it on? :)

Started by Minatory‎, March 19th, 2012 04:17 PM
Replies: 2
Views: 417
March 24th, 2012, 12:50 PM Go to last post

how do i create a tornado using maya fluid

i'm trying to create a tornado as above by maya fluid. however, i encounter a problem. i use volumeAxis field to control fluid twist and it works fine. but i run out of idea how to get the gigantic fluffy spiral curve in the picture. could anybody help me??

Started by pennychi‎, March 12th, 2012 07:56 PM
Replies: 0
Views: 721
March 12th, 2012, 07:56 PM Go to last post

Displacement Map Problem

I'm trying to create a displacement map for a brick/wall texture. The map works perfectly on any of the faces, however when it comes to the corner of the wall it messes up. It appears that mental ray is raising the bricks, whereas I actually want it to leave the bricks, and indent the...

Started by lenbouden‎, January 4th, 2012 07:11 AM
Replies: 1
Views: 1,141
March 1st, 2012, 01:09 PM Go to last post

Using the MIA material to create a brushed metal texture

My company is trying to create a 3D version of our laptop, the texture of which is a sort of brushed metal texture. We used the MIA_passes_x feature in the hypershade menu (using Maya 2012), and within that I applied a bump map using a brushed metal image. I scaled this down so I could upload...

Started by Kibouchi‎, February 25th, 2012 12:32 PM
Replies: 0
Views: 783
February 25th, 2012, 12:32 PM Go to last post
Talking

Shattering a Glass using ncloth tutorial

Ncloth is a very powerful tool for creating some nice rigid body effect also.Visit the following tutorial and you can get an idea about using ncloth as rigid bodies http://www.fermicg.com/2012/01/shattering-glass-using-ncloth-tutorial.html

Started by samsan8‎, February 11th, 2012 10:25 PM
Replies: 0
Views: 1,274
February 11th, 2012, 10:25 PM Go to last post

How to save from renderview window

proc RenderingBatchRenderMissingFrames ( ) { int $r = {31,32}; for ($i=0; $i < `size $r`; $i++) { currentTime -edit $r ; renderWindowRenderCamera render renderView camera_render; renderWindowMenuCommand keepImageInRenderView renderView;...

Started by nandkishor19‎, February 8th, 2012 02:01 AM
Replies: 0
Views: 586
February 8th, 2012, 02:01 AM Go to last post

HOW TO CAPTURE LIGHTING ON AN IMAGE??

Hi All, Iknow that if I want to capture " CG shadows" on an image , I would use the shader "USED BACKGROUND SHADER" But how do you capture "CG Lighting" in Maya? For example, I Have a spot light panning around in a 360 degree. I also have an image of a house set up in the camera image plane....

Started by siuol‎, January 21st, 2012 08:56 PM
Replies: 1
Views: 1,344
February 3rd, 2012, 08:22 AM Go to last post

car modeling - chevrolet impala 1968

software used : autodesk maya 2011 rendered with mental ray check out my other work at my blog http://vfx-artist-yogendra-nagre.blogspot.com or http://yogendra-nagre-portfolio.weebly.com

Started by ynagre‎, January 29th, 2012 04:02 AM
Replies: 0
Views: 703
January 29th, 2012, 04:02 AM Go to last post

Bullet for maya 2012 issues

Hi I am currently trying out the Bullet plugin for maya 2012 Apologies for the noobiness of this post but there are some fundamental points about the solver that are not very clear from the docs firstly it would seem that bullet is more stable when working with the scene scale set to cm....

Started by glassman3d‎, January 27th, 2012 07:01 AM
Replies: 1
Views: 489
January 27th, 2012, 09:41 AM Go to last post

Gllass and scratched chrome ball shader?

Hello everyone; I am in the process of trying to work on some shaders for my thesis project. I have created a pinball machine. Everything has gone well up to this point. I created a glass shader using different methods and ended up with a Mia_Material_X. I feel the glass is feeling realistic...

Started by shunter‎, January 10th, 2012 02:51 PM
Replies: 2
Views: 1,189
January 19th, 2012, 01:33 PM Go to last post

Illuminate a Fire

Hello, I'm working on a project where I have a Fire Torch inside a castle. Everything within the scene is CG, the walls, the torch and of course the fire fluid. My problem is lighting the scene, I did some research and asked around on how to illuminate the fire. Some people said to use Final...

Started by Yanni‎, January 8th, 2012 12:48 PM
fire, fluids, illuminate, light, maya
Replies: 1
Views: 460
January 11th, 2012, 07:42 AM Go to last post

Help with mel to python please

I am super new to python. I am trying to convert the following mel to python : editRenderLayerAdjustment "For_Color_ChangeSG3.vrayColorId"; disconnectAttr test_surfaceShader6.outColor For_Color_ChangeSG3.vrayColorId; what i came up with for python is: ...

Started by ruddiger52‎, January 5th, 2012 02:19 PM
Replies: 2
Views: 483
January 6th, 2012, 06:53 AM Go to last post

Growing/pruning plants upon particle collision—Maya raining dynamics

Hi friends this is a quick tutorial.I was searching for some dynamic effect such as animation of instanced objects according to the particle collision/lifespan.I have found a way to accomplish those effects very quickly with very basic expressions Here is the link to the tutorial ...

Started by samsan8‎, January 3rd, 2012 06:50 AM
collission, dynamics, instancing
Replies: 0
Views: 302
January 3rd, 2012, 06:50 AM Go to last post

Duplicating Fluids and Emitters

Hello, I'm fairly new to Maya Fluids and I'm working on a scene where I have two flame torches in a cave scene. The two flame torches use Maya Fluids to create the fire, one of the two torches was the original, where it has an object setted up as an emitter and a domain where it holds the fire....

Started by Yanni‎, December 5th, 2011 01:12 AM
Replies: 3
Views: 1,190
December 6th, 2011, 09:29 AM Go to last post

Maya 8.5 and lightgen problem

I am trying to import a lightgen script generated with HDRShop and I keep getting this error: Wrong number of arguments on call to defaultDirectionalLight. Anyone run into this, or better yet know how to fix it? Thanks in advance.

Started by ShakeandBake‎, December 15th, 2007 04:08 PM
2 Pages
1 2
Replies: 22
Views: 3,273
December 5th, 2011, 06:08 AM Go to last post
Lightbulb

Maya Normal pass problem

I am using maya 2011 rendering with using normal pass from render Preset but normal pass is rendering with antialine.. jitter edges Anyone have this solution?

Started by pamulighter‎, November 13th, 2011 09:06 PM
Replies: 1
Views: 514
November 26th, 2011, 02:25 PM Go to last post

how to do the following construction animation in maya?????????????

Started by kreesh‎, October 22nd, 2011 02:05 AM
Replies: 1
Views: 556
November 23rd, 2011, 09:43 PM Go to last post

How i create poly plane auto facing camera

Hi all i want to create poly plane tree that always facing to the camera while camera moving how to do that?

Started by pamulighter‎, November 20th, 2011 01:34 AM
Replies: 5
Views: 633
November 22nd, 2011, 03:00 AM Go to last post

Reflaction Problem

Hi all I am rendering one scene in mental ray and using preset passes from render global all the passes coining fine but reflation pss is as a doted attached the image ..i tired to solve this i want smooth reflation not dotted please share the solution thanks..

Started by pamulighter‎, November 12th, 2011 11:07 PM
Replies: 3
Views: 456
November 21st, 2011, 03:40 AM Go to last post
Unhappy

Z depth Problem

hi allI am using maya 2011, and i am facing problem in Z depth Z depth pass is rendering properly on viewport but in batch render is coming blank with alfa if any one have this solution please share

Started by pamulighter‎, November 4th, 2011 04:35 AM
Replies: 5
Views: 843
November 18th, 2011, 05:01 AM Go to last post

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