http://vimeo.com/55461795
ClipExporter is now available for free from the product-website. Read more about the reasons here:
ClipExporter 1.2 is free and open source now
ClipExporter 1.2.2 ...
Type: Posts; User: mtp_thomas; Keyword(s):
http://vimeo.com/55461795
ClipExporter is now available for free from the product-website. Read more about the reasons here:
ClipExporter 1.2 is free and open source now
ClipExporter 1.2.2 ...
http://vimeo.com/42498421
ClipExporter v1.1 is available now.
New Features are:
After Effects export
http://clipexporter.mindtransplant.com/Bilder/FcpxToAE_Banner.jpg
Import your Final Cut...
Hi Marc,
When doing Color Grading in Nuke please take into account that it doesīt support color management based on icc profiles. There are color and gamma shifts between Nuke and FCP X. In that...
I have some news. The bad news are that I wonīt develop this shell script any further.
The good news is that this script has grown up to an application. It is called ClipExporter for Final Cut Pro...
The zip-File on Nukepedia is broken again. I contacted the admins to check this recurring problem. While Iīm waiting for solutions I also make the script available here on VFXTalk.
So feel free to...
@fury: Thatīs exactly what it does. A 30 frame clip that starts at frame 157 in the FCP X Timeline also starts at frame 157 in Nuke (if 0 handle frames were set). In that case the Nuke frame range is...
updated to v1.2: bug fixed. added file serialization. now exports .synInfo-File for Syntheyes too. shot folder creation.
Hope you like it! Please report if any bugs occur.
hey jaden, my script is relatively dumb. It doesnīt recognize any layer-structures. It simply takes all video clips that it finds in the fcpxml and makes a .nk file of it. Layer structures have to be...
@aaron: itīs FCP X only. FCP X and FCP 7 have a completely different XML structure. For previous versions see jadens FCP7 workflow.
http://vimeo.com/32293148
Iīve made a Tutorial, fixed some bugs and added an Automator-workflow for easy right-click usage. Download the new version 1.1 on Nukepedia.
Thomas
Some time ago Diogo Girondi wrote a python-script that does exactly what you need. See attachment. Iīve updated some lines so it works with all current nuke-nodes.
How it works:
Place this...
Hi jaden, I was very inspired from your workflow scripts. Therefore Iīve written something similar in shell for FCP X. So if someone wants to get the videos out of his FCP X timeline should try this...
Hi,
just wanted to let you know, that Iīve uploaded a (shell) script on Nukepedia that letīs you get your FCP X sequence (project) data into Nuke. This script generates separate .nk-files for each...
This is great! How does it work with image sequences?
Hi,
Iīm not sure if this is what you meant, but therefor I copy the alpha into a new channel before applying the texture to a geo.
If you check the output-channels after the scanline-renderer...
Hi,
after some minor modifications on the source code Iīve succesfully compiled the SSAO Plugin using Nukeīs "Makefile". The Makefile was modified too so it uses the MacOSX10.6 SDK.
When I try...
My workflow is this:
1. export each single clip (with handles) as Quicktime Reference to a folder called "QT_Refs"
2. "QT_Refs" has a folder action attached. if a new file gets saved to it, an...
Here are my experiences with Trapcode that I posted some time ago on the Nuke Mail-List:
"I did some tests 3 weeks ago and stumbled on some problems I managed to fix (more or less).
1.) The...
I donīt know if that helps but take a look at this tool: 5DtoRGB. Maybe thatīs a better solution? Itīs restricted to output only ProRes or DPX-sequences.
thomas
take a look at this thread.
Hi, Iīve never done crowd replication but maybe this helps:
Take a look at Duplicator from 2d3d.by. Use Google Translator if you donīt understand russian language (like me).
I also recommend Frank...
Take a look at Autodeskīs "Render Pass Concepts and Techniques White Paper" here. See page 39 "Basic Compositing Arithmetic for Combining Passes".
Maybe this helps.
thomas
good point Void, youīre right.
The problem is, when you do a Lens Distortion Workflow within your matchmove app you have to fix RS before 3D tracking (and distortion calculation). But if you do a...
Hi Rob,
first approach: always fix the RS first. Matchmove your shot. If your using a Matchmover like Syntheyes, Lens Distortion will be calculated for you. Undistort your footage with your...
Please describe your problem more precise. The Shuffle Node does exactly what youīve requested: it creates an alpha (pure white) downstream.
Take a look here, maybe this helps to understand.