I don't know how to do that, I thought there could be an attribute to get that info but seems like there's nothing.
I had a similar problem a few projects ago and I stopped using the internal...
Type: Posts; User: eddgarpv; Keyword(s):
I don't know how to do that, I thought there could be an attribute to get that info but seems like there's nothing.
I had a similar problem a few projects ago and I stopped using the internal...
I was bitching the other day about your linux trial. I had to register to find out there's no linux version at all (yeah, I tried google before but using linux in the search is a bad idea). :/
Take a look at Luminance. The documentation will get you there pretty fast
http://qtpfsgui.sourceforge.net/
Hi there,
I was not sure about the title of this thread, but I will do my best to be clear:
///////////
Any advice will be appreciated :)
Edgar
That pass is "P" (Point of the pixel in camera space).
You can render that with any renderman renderer (Haven't seen mental ray).
And the code (using 3delight and rendermanCode + maya) is pretty...
I'd recommend Jefecheck... loads big sequences (I've been using it with 2k) and you can load your LUTs there as well.
http://jefecheck.jefecorp.com/index.html
maya2nuke MoCon works on linux, but if you're getting that libSharedUI.so error, just source the script, select the camera to be exported and use the script editor:
openMotion...
Thanks for the tip.
I've done something similar using a spline warp (applied to the cg objects). Was a very subtle distortion and works - for now.
I'll take a closer look at your method tho
edit: double post
I was looking for a link where this method (label pass & coverage pass) is explained using shake... couldn't find it tho.
Well, nuke doesn't have anything to extract matte from the label pass...
yeah, your advice still applies :)
I was trying to avoid the undistorted plate since this won't be the only sequence (2K dpx).
Most of my cg objects will be "behind" the real objects in the...
hi all,
I'm comping some cg elements in a distorted plate. This was tracked using SynthEyes
and now it's time to distort the cg elements. I was trying to do it using nuke's lensDistortion...