Glad to announce
Fusion 6.4 build 1111
We recommend to update to this release.
Download Link
Changelog
Type: Posts; User: bfloch; Keyword(s):
Glad to announce
Fusion 6.4 build 1111
We recommend to update to this release.
Download Link
Changelog
In the OFX specs there is no way for a host to tell if a plugin is supported if it matches the architecture.
Ideally all hosts are supported and if not that something like a...
In case you missed it:
Eric Westphal is demoing Fusion at 3DPowerstore in Düsseldorf on November, 30th.
Registration:
http://www.3dpowerstore.de/html.php/modul/HTMLPages/pid/992
We would be...
Eric released Part 2 and 3
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Maybe you have seen the latest interview about Anonymous at fxguide.com with Volume Fog created in Fusion.
The new released Fusion 6.3 implements the functionality of their production tools. Since...
Maybe you should check with a lighter scene (primitives) and also try exporting with an older version of the FBX format like 2009.
There are various users who work from within linux. Someone over at pigsfly wrote some tips on installing it on CentOS.
This sounds like a good start to me. If you have a lot of CPU power to spare you can check "File>Background Render" which will render frames in advance. But as for me I normally don't play around...
New Pricing
eyeon announed a new pricing and new products (source):
Fusion 6.3: $2495 per license, the first year of subscription is included
$495 annual subscription fee.
Dimension 1.0:...
New Pricing
eyeon announed a new pricing and new products (source):
Fusion 6.3: $2495 per license, the first year of subscription is included
$495 annual subscription fee.
Dimension 1.0:...
Here the list of changes:
http://vfxpedia.com/index.php?title=Eyeon:Manual/Fusion_6/Changes_since_Fusion_6.1
EDIT:
Have to add that I'm pretty excited that Fusion picks up any version of python...
In about 3 days we will know more ...
http://www.vfxtalk.com/forum/nuke-archiver-script-t23935p2.html
You can learn some bits from this script. Good luck!
print (nuke.toNode( 'preferences' ).knob("DiskCachePath").value())
I think everything you describe is possible. It's hard helping you without writing the whole thing by accident. But my tax accountant is not to happy about working for free ;P
All you need is...
Actually we could add an option to zip the file and even mail it to someone ... or post it as attachment to vfxtalk or nukepedia. Who wants the cookie?
:)
Try this:
import os.path
path = "show01/shot01/nuke/shot01.nk"
print (os.path.normpath(path + "/../..").replace(os.path.sep, "/"))
Try adding
import nukescripts
at the beginning of the script.
There were a couple of small bugs as far as I can tell.
This should work.
# Check output path Script
# Created by: Sander Jansen - www.Sander-Art.com
# for info: sander@sander-art.com...
I think what they had in mind is that the Fusion SDK exposes all needed parts to make a functional 3D Renderer of any kind (materials, geometry, lights).
The SDK example RIB plugin is a good...
Sets will work on arbitrary layers. So you could e.g. have one layer being part of two different sets. Since it is like a snapshot of the layer selection and state.
Groups on the other hand are...
I dont mind if it is here or the mailing list.
As to the question: It is rather a matter of consistancy and user experience than technical way to make it.
Say you have the same light node in...
In the mailing list the need for something like a 1 level group emerged. I think this would be the right approach to solve your ALL_lights need. Again thing of PS layer groups. They can only switch...
There are buttons for selection but I haven't used them yet in the video. Deleting is something that I might save for the comp itself to not overload the interface.
Merging layers is a good idea....
The following video shows the state of the script ... well it's rather an application/plugin than a script but still .... Im working it on for some months. Since I am freelancing now I have kind of...