http://www.eyeonline.com/Web/EyeonWeb/Products/fusion6/fusion6.aspx
Among the new Fusion 6.2 Features:
* QuickTime support for Fusion x64, with support for Timecode, and greater than...
Type: Posts; User: fudini; Keyword(s):
http://www.eyeonline.com/Web/EyeonWeb/Products/fusion6/fusion6.aspx
Among the new Fusion 6.2 Features:
* QuickTime support for Fusion x64, with support for Timecode, and greater than...
Sure but I'd still rather just use BOLs for all of the functions just to be consistent. Particularly if there is a mistake and you have to change from one function to another. ;)
Anyway there are...
Yes that's a very good tutorial.
In Fusion you'll find all of those functions in the Boolean tool.
:)
I get similar results using virtualbox on linux. Hardware OpenGL used to suck in virtualized environments but that seems to be a thing of the past.
Take a look at Sven Neve's hos_SplitEXR.eyeonscript. It creates separate loaders ready for compositing based on renderpass names from Maya. You will need to name your passes accordingly as described...
To quote Dotcommer:
"Yes.. but there's no IBK in shake.. and this is a shake post";)
Hey Isotropy,
Sorry for the OT but I was checking out your Node Based Compositing for After Effects Users - Part 1
http://vfxhaiku.com/2009/12/node-based-compositing-for-after-effects-users/
...
The first thing I would check is to see if the camera settings in Fusion (FOV, film back, etc.) match the solved camera in your tracking application. If not, it is often possible to export those...
Hi there,
I notice you asked about this in the beginners talk forum where you are getting some good answers. :)
Just to add to that, here is a link to a page that illustrates some of the...
Hi there,
So far on youtube there is only 1 vid on stereo terminology, 3 vids on the stereo shoot and 4 vids on preparing the plates. Are there more videos being hosted elsewhere that I don't know...
The Fusion 6.1 overview looks kind of interesting.;)
http://www.eyeonline.com/web/eyeonweb/products/fusion6/fusion6.aspx
Some teaser videos:
...
Some of the techniques in this Fusion tutorial might help.
Determine the Displacement Vectors from a GridWarp
http://www.youtube.com/watch?v=asHP9le1MaU&
Well, the PREMULT.zip file that you uploaded above isn't premultiplied.
If it was, then the background would be black as expected where the Alpha = 0 as by definition the colour channels are...
Yes.
If you want to upload a similar render we can tale a look at it. Even a sphere over a back ground rendered in the same way as your example would do.
When doing an additive merge you need to multiply the image by its alpha first.
As the docs for the Merge tool say, "The merge tool can handle both additive (post multiplied) and subtractive...
There are some Scratch v5 tutorial movies available from Assimilate's Scratch page:
http://www.assimilateinc.com/scratch.html
In the help folder of your installation you will find "Fusion 5 - Scripting.v03.pdf" and "Fusion_5_1_Online_Help.chm" which is a bit old but still valid for features that haven't changed in v6. If...
That is correct. I thought the topic we were discussing was log2lin.
Why?
Fusion ALREADY converts log2lin automatically in the loader when it detects log (for years). Although you have the option to bypass it on the format tab if you desire.
Have you watched the excellent relighting masterclass that Roy Stelzer did on the Foundry website?
http://www.thefoundry.co.uk/pkg_training.aspx?ui=CBC2593A-2C9F-4EF9-84BE-C198B0171453
I'd go with Jason's suggestion if you haven't already. He is on eyeon's tech support team after all!
Have you guys sent the info to eyeon as Jason requested in post #5? Send a report to support at "tech at eyeonline dot com".
Thanks Linda,
Nice blog. :)
You could try posting this at the fusion forum at pigsfly.com. There are a bunch of guys there using the latest FU6 builds.
Well that displays fine here too but I'm on 5.31 and don't have FU 6.0. You could send the jpg to tech@eyeonline.com and describe your problem but the first thing they will probably ask you to do is...