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    Hi, in the end my final quickfix was to write a...

    Hi, in the end my final quickfix was to write a script in python that executes single frame renderings one after another, because those single frames ended up clean unlike when i rendered a sequence...
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    View Post

    Hi pingking,

    thank you for your input, i´m gonna look into that.

    What really freaks me out is that if i render single frames where i get those artifacts, chances are something like 90 per cent...
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    Hi, this thread is pretty old, but...

    Hi,

    this thread is pretty old, but nonetheless maybe it could help somebody, so i might as well answer it now:

    It depends what you want to do, if you add the Lut via scaffold it acts like a...
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    Hi, thank you for your answer: there s no...

    Hi,

    thank you for your answer:
    there s no $GUI tag in my script and to me it does not seem like an error where something is blended out, more like some kind of weird alpha Problem...
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    black artefacts in final render...

    Hi,

    i encountered some weird artefacts while rendering (see images attachend)1305913060
    Everything seems to be o.k. within Nuke, also while flipbook rendering, but as soon as i render (via...
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    Hi, We use several HP z800 Workstations, and...

    Hi,

    We use several HP z800 Workstations, and they never let us down since we have them.
    They are very well built and you can customize them when ordering.

    And the service seems to be pretty...
  7. o.k. after several hours of pulling my hair out,...

    o.k. after several hours of pulling my hair out, i found the problem...

    i used several Scanline renderers in order to use different transfer modes for some layers and one of the scanline renderers...
  8. Mismatch between 3d camera view and 2d camera view

    Hi,

    i have set up a matte painting in 3d with layers for a virtual camera move.

    I arranged the layers in different z-depths and when i want to align an explosion i get into problems, because...
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    We use the Dulce Raid for a couple of weeks now...

    We use the Dulce Raid for a couple of weeks now and i to say we´re pretty content with it, 2k 10 bit dpx files at max 45 frames per second, half the drives being full, i did not expect that.

    What...
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    Just to let you know: Our reseller offered a...

    Just to let you know:

    Our reseller offered a Dulce PRO DQ -8 Raid system, he said that they had good experience with them and you can play back 2k projects in realtime.

    If you are interested i...
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    Hi fertilizer, you were exactly right, the...

    Hi fertilizer,

    you were exactly right, the artifacts are in the blue channel!
    I don´t know how i didn´t see them, i was just checking channels for separation.

    i also have some h264 ProRes...
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    keylight artifacts

    Hi,

    i´m working on some greenscreen shots, comparing different keyers and settings.Keylight is giving me some headaches. It does a really good job on the edges and for the despilling, but it also...
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    Thank you for all the good input The thing is...

    Thank you for all the good input

    The thing is that i need space for a least feture film length + some spare space, which pretty much leaves SSDs and internal Raids out of the game.

    As a budget...
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    Raid solution for 2k dpx realtime

    Hi,

    we are working with 2k, 10 bit, dpx files, for color grading (single stream)
    We will be working on Resolve on Mac (yep, we have a tight budget ;) )
    I have seen 2k dpx realtime with Resolve...
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    thank you for your input: i did some further...

    thank you for your input:
    i did some further research and i guess you´re right about the fire not disappearing that fast.
    i found this example, although it´s not really an explosion, but a wax...
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    balcony explosion

    Hi,
    i just grabbed some footage i shot in order to improve my matchmoving, 3d, camera projection, roto and compositing skills.

    http://vimeo.com/14065577

    a simple sky replacement, some roto, i...
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    Yes working with the arri scanner, you just use a...

    Yes working with the arri scanner, you just use a pice of clear film as a reference to calculate the color values of the negative. The resulting image should get you pretty close, have no or very...
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    Poll: i remember i saw the skater shot somewhere on a...

    i remember i saw the skater shot somewhere on a roto training dvd. I don´t think it´s a good idea to use that kind of footage. Some people might realize that you maybe used a tutorial to do the roto....
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    Poll: i remember i saw the skater shot somewhere on a...

    i remember i saw the skater shot somewhere on a roto training dvd. I don´t think it´s a good idea to use that kind of footage. Some people might realize that you maybe used a tutorial to do the roto....
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    Help with roto shot

    Hi,

    I´m doing roto on a motion control shot (shot on HD), where i wanna remove all the parts from the set, except the main character. For most of the time the shot is pretty easy, because i can...
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    maybe you give "The Vatican to Vegas: The...

    maybe you give "The Vatican to Vegas: The History of Special Effects" a chance, it might be a little theoretical, but a friend of mine found it really interesting...
    ...
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    Film restoration?

    I will start to work for an organisation that is going to build up a division for film restauration in the next 6 months. Although I won´t be responsible for the restauration part, i want to get as...
  23. question about NVIDIA Quadro FX 540 Video Edition:

    I´m about to buy a new computer and just try to figure out what parts i should get...

    From what i heard the Quadros are pretty good, but instead of an entry level quadro card i would go for a ati...
  24. maybe check out this thread... ...

    maybe check out this thread...

    http://www.vfxtalk.com/forum/showthread.php?t=2201

    good luck
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    as for dv you have 4:1:1 Sampling that means full...

    as for dv you have 4:1:1 Sampling that means full luminance values and a fourth of information in the u and v color information. If you blur the u and v channels you can improve those blocky edges...
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