You can also use the TCL variant which might be a little simpler
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Type: Posts; User: Diogo Girondi; Keyword(s):
You can also use the TCL variant which might be a little simpler
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Of course you can use it.
But if all of your values are above 1 or 1 it will replace everything for 0 since you're using r>=1 and not r>1.
Constant {
inputs 0
channels rgb
name...
Not possible at the moment and I see no plans in changing that behavior in Nuke. If you want custom knobs in the main tab you either have to create your own group/gizmo or create a custom node...
Nop, almost. Nuke uses RAW motion vectors. So a pixel value in a motion vector in Nuke represents the actual pixel displacement value.
Make sure the motion vectors are correctly encoded to suit Nuke's taste and set the alpha on the VectorBlur.
Without seeing the actual motion vectors pass it's hard to say. But if it's to take a wild guess I would say that just by looking at the motion vectors pass postage stamp in the screen grab you've...
And do not forget that is not only your time, but machine time and hardware maintenance costs as well.
But just by the request and suggest price I would say that the client is either looking for...
Because it's all performed in linear space.
Since some apps don't enforce that the math ends up being handled in sRGB space thus looking completely different. If you want something more standard...
The preview feature of the file loader not only works for images/sequences but it's also able to preview font files, so no need for font viewer for that propose alone.
I understand it's a bit...
As a hack you can use the old Paint node. Just create a paint stroke and then edit and animate its vertexes. Far from perfect but can do the job in a way.
The ability to transform open shapes to...
In the example provided by graemaster the NoPremultiplied option would be the correct one since the RGB output of the Radial is already premult and alpha being copied fits perfectly.
If you go...
Premult/Unmult is all about the context (what, where) and the order in which things are being processed. So there is no such rule as always blur before or after pre-multiplication since it will...
If Mocha 2.0 isn't a option just export ssf shapes and use the ssf_import TCL script from Remy Torre available at fxshare.com. It should still work in 6.1 in both 32 and 64 bit flavors.
http://www.thefoundry.co.uk/articles/2010/07/21/99/katana-whats-going-on-by-andy-lomas/
There is also a unsupported fog node on the all plugins menu if you don't want to roll your own.
Found it, but it only mentions OSX and Linux.
All props go to Vilya from The Foundry.
32bit version of Nuke can only have up to 1024 file open at once, and 64bit versions up to 4096.
And some time operations in Nuke that sample multiple frames at once can also trigger this error....
No candy for you I'm afraid.
If you're on XSI just stick with it's crappy EXR implementation that you will be better.
If your target is motion graphics learn After Effects and don't even bother about other applications. But if your target is feature films or compositing of progressive materials in general be it for...
Check out the CurveTool. You can also use the sample expression in either TCL or Python but depending on what you're doing and how much you will push it I don't recommend.
Not without some major scripting.
Exactly. And worths noting that Windows wise the .nuke folder is set on the wrong place, it should be inside the %AppData% and not on the user root.
But personally I like it better that way :)
Take a look at Chapter 10 of the user guide, it should have all the info you need to do this. And if you own NukeX take a look at the Furnace Core docs on the Kronos bit.
They are different because Mult in the Merge class is not doing the same math as Multiply in the Merge2 class. Check the tool tips by pausing the mouse over a knob.
Merge [m] is the old Merge class, Merge [merge] is Merge2 class which is the new one. Color Matrix is a RGB (color) matrix
- R G B
R
G
B
while the Matrix node allows you to manipulate the...