Type: Posts; User: Roary; Keyword(s):
Sounds like you've rendered onto a white background? In nuke flick between your alpha and rgb, is the alpha slightly bigger? If your render time isnt that long, i would just re-render onto a black....
Nice work. Theres alot of repeat shots on there though, it might be worth stripping a few of those out and cutting it down it around 1-2 mins.
Good job man.
Your not going to get a simple answer to that. Considering every aspect of Max was probably used. I think if you have to ask, or are unsure its best to start from the basics, Max101.
I don't know if I would want to solely light in Nuke. Its great for relighting, and lighting 'touch ups' but taking your modelled assets into nuke and lighting them for final? Nah. But maybe i'm...
I'm not much of a Maya user, but looking over the formula i would suggest that the 'level' part of the name is just that, a naming convention. Should be fine with whatever Diffuse pass Maya spits...
I'm sure there's better forums to be asking this question on... but here goes.
I'm trying to generate a multi matte for an object (sphere) that is behind, lets say a sheet of glass.
Superb cheers for the advice guys. I'll get on those after my coffee!
Just a quick question, could someone point me in the direction of some info/plugin whatever, that allows me to queue up multiple scripts to be rendered? Had a little search. Played with some batch...
Ha, that's a really fun short. Thanks for sharing.
That's exactly it, cheers for your reply buddy!
When I was having to use multiple machines (un-networked) I used to add a bit of script at the beginning of all imports. Img's, geo's etc. That basically only looked for the imported material, using...
The best thing I would say is to go rent yourself a load of sci fi's and figure it out from there.
The simple way is to use the 'img' pipe of your ReadGeo's to apply textures. The next to simple way is to fly through the Shader tool menu using all the goodness in there to add textures.
Vfxtalk had a massive amount of downtime recently, so I'm not sure if some people know its back up yet. But if you need answers fast, have you tired vfxnation?
That's great but this is aimed at - and I quote - 'NOTICE TO VIEWERS: (While beginner in Nuke will derive benefit from this lesson, it is intended and presented for intermediate compositors...
I think it's probably worth either splitting that reel into two, one for vfx and one for compositing, or cutting down some of the shots. 3 mins is kinda long for the work you are showing.
Google. Nothing posted on the Internet is really ever gone.
I remember watching this a little while back. I enjoyed it then too! Good job.
Some great roto on there buddy!
Keys as in pulling a key (keylight, keyer, etc) for part or all of the fabric and merged in with the roto shapes.
Congrats of the crowd funding buddy!
Looking good man. Not sure if you want crits for this but... I think the roto in the first shot could be a lot tighter, and some better integration. Possibly look into some lightwraps. Im not sure if...
This any help?