Have some problems with a 3d-track from Boujou. I would add a lil movie to show the problem if it wasnt from the fact that I'm on modem at the moment.
I export the track form Bojou to Maya. In maya I add some dummy objects at some of the locators to see that the track really works ok. THen I use the maya-cam-export-gizmo from fxshare and export the camera to a .chan file. And I export all my dummy objects as .obj. In maya everything looks really good.
In nuke I set up a basci "3d-scene". I load the chan-file in the camera. The motion works and it looks ok at a first glance. Then I add a read-node and load my dummy-objects. Now, all of a sudden, the dummy objects doesn't sit as firm as they did in maya. It almost seems like there“s a different lens or focal length on my Nuke Camera then on my Maya Camera.
The thing is that I have used the same workflow in three different scenes and it is only on this one things go nuts. =( Since it all looks nice and solid in Maya I guess there must be something with the export to nuke or my setup in nuke.
I know it's pretty hard for anyone to give advice when I ain't attaching the stuffs, but as I said. On modem at the moment (yes, modems still exists =)). But maybe someone have some idea of what could be wrong so I try my luck here. =)
Also pretty annoying that the "integration" between NUke and Boujou ain't better. I mean like exporting directly from Boujou to Nuke or that Nuke could import the .ma directly. But I guess there are some inhouse gizmos for this. I kinda feel like what the big company see as a strenght in Nuke really is a weakness for smaller companies that doesn't have their own code monkeys that creates all those in house gizmos. =/ But hey, that was a little sidetrack and just me getting frustrated. =)