Thread: Film box importing help.

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  1. #1 Film box importing help. 
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    Im trying to figure out the best and quickest way to import camera data from maya into Inferno. technically importing it as filmbox should work, correct? well i cant get it to work, it doesnt bring in the camera info at all. anyone get this to work without a hitch?
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  2. #2  
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    has nobody gotten this to work?
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  3. #3  
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    Silly question but you have selected the camera option in the filmbox import options in Flame right?
    Jim Bullard
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    www.jimbullard.com
    Go check out my new reel!
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  4. #4  
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    Quote Originally Posted by jimbullard View Post
    Silly question but you have selected the camera option in the filmbox import options in Flame right?
    yeah thats the only thing i select. i turn all the other things off. im using inferno 2007 by the way.
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  5. #5  
    in action have you panned to see if any additional camera's came in? just to make sure your simply just not looking at the right thing?

    I have done this a few times in the past with flame 2008, and i had no problems from what i can remember. Do you want me to check your FBX to make sure there is animation in the camera channel?
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  6. #6  
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    ill do another test right now but, yes there is animation in the maya camera that is beign exported, and when i try to import it in inferno it just doenst brign the camera in period. maybe i am not exporting it out of maya correctly. what do you exactly when exporting the camera from maya?
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  7. #7  
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    try importing the fbx into a clean scene in maya, or into quickktime to test if it is being exported properly,

    also make sure your fbx plugin versions are compatible. eg, If you are exporting from maya 2008 into flame 8, your export plugin will be newer than your import plugin. In 3dsmax when you export fbx you get a dropdown box and you can select which version of fbx plugin you want the file to be consistent with.
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  8. #8  
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    great thanks pgill ill try those things.
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