Thread: combustion 64 bit

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  1. #1 combustion 64 bit 
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    can anyone please tell me that does combustion has a 64 bit version
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  2. #2  
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    Firstly what do u mean by 64 bit version???

    IF u r refering to a 64 bit system then i think it will run on it as it supports HD and SD footages (not sure).

    And if u were refering to a 64 bit version like Maya and Max then there is nothing like that.

    The Same version of combustion can give u a 32 bit output , 64 bit output(not sure)...


    Cheers,
    Lendl
    Me Against My Work....
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  3. #3  
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    Quote Originally Posted by describe View Post
    can anyone please tell me that does combustion has a 64 bit version
    There is no 64-bit version of Combustion. Combustion will run on 64-bit versions of Windows and on Mac OS X Leopard, all of which have support for 64-bit memory addressing, but Combustion is limited to 4GB of RAM since it is a 32-bit application.
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  4. #4  
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    Thanks zolotrop for the info

    What do u mean by 64-bit memory i.e. RAM
    Does it support 64-bit images and footages
    Me Against My Work....
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  5. #5  
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    Quote Originally Posted by lendl View Post
    Thanks zolotrop for the info

    What do u mean by 64-bit memory i.e. RAM
    Does it support 64-bit images and footages
    I think the original poster was asking if there is a version of Combusiton that is a 64-bit application, i.e. a version that can use more than 4GB of RAM. 32-bit applications are limited to 4GB of RAM or less. Since Combustion uses RAM caching for clip playback, more than 4GB of RAM would be a Very Good Thing. Unfortunately, that isn't possible yet.
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  6. #6  
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    As I have posted across numerous forums, most of you don't realize the issues with making Combustion 64bit. Since neither Adobe nor Apple have adopted 64bit support for their products that means you will have no Quicktime, and no 3rd party plugin support (this includes the RE:Flex modifier that ships with Combustion). To run a 64bit application all plugins, dlls, and libraries called by the program or its tools must be 64bit. Without 64bit SDKs from Apple and Adobe neither Autodesk nor 3rd parties can support 64bit plugins.

    Yes I know Quicktime is able to run on a 64bit OS, but only as a 32bit application and the plugins that developers have to make require Apple to release a 64bit version of the SDK. This is why there is no support for Quicktime in 64bit 3D Programs.

    So is it worth loosing Quicktime and 3rd party support?

    -Eric
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  7. #7  
    Quote Originally Posted by PiXeL_MoNKeY View Post
    ...

    So is it worth loosing Quicktime and 3rd party support?

    -Eric
    Well sometimes yes it is.

    But don't you think that all programs will move to 64bit one day?
    Lazhar Rekik
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  8. #8  
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    I am sure they will all go 64bit at some point, but right now Combustion has other companies that have to take the plunge first. You want combustion to go 64bit then go bitch at apple and adobe for dragging their feet. I would love to see combustion go 64bit, but with its dependencies on 3rd party SDKs that are strictly 32bit I can understand why it hasn't gone 64bit yet. Also, there is the whole issue of Leopard being the first fully 64bit OS for Macs, which was just recently released. Combsution 2008 was one of the first releases were the PC and Mac were available at the same time at release, this probably wouldn't have been possible if they wen't 64bit. It is just about placing blame where it is due, Autodesk deserves some, but so do Apple and Adobe.

    I honestly have no idea why Combsution hasn't gone 64bit since I don't work for Autodesk, but if it means that it would have added a few more years to the development and release of 2008 then I am happy they stuck with just 32bit.

    -Eric
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  9. #9  
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    The way Apple has been treating QT lately I think not having QT support might even be better for some applications.
    Sander de Regt
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  10. #10  
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    Unfortunately the editors I have to deal with and other have to deal with are use to using QT as the go between format. Plus when it comes to editing packages there isn't much support for non-8bit image sequences, where as QT has codecs that do 8bit-32/64bit float color spaces. I agree apple needs to get their act together in a number of places.

    -Eric
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  11. #11  
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    Quote Originally Posted by PiXeL_MoNKeY View Post
    As I have posted across numerous forums, most of you don't realize the issues with making Combustion 64bit. Since neither Adobe nor Apple have adopted 64bit support for their products that means you will have no Quicktime....So is it worth loosing Quicktime and 3rd party support?

    -Eric
    Autodesk Smoke has been my only answer to motion gfx at 64 bit..... which oh by the way has handled quicktime files just fine for about 3 years, and runs in red hat linux. ... Eric, I think you might have been ill-informed wherever you got the "is it worth loosing qt to go 64 bit" mindset. . . besides.. wouldn't this mean that 64 bit macs running 10.5 would loose qt support?

    where you are right is the third-party support... but this still to me is asinine. we have systems like the one mentioned above which have been stocked with 16 gigs of ram WAITING to be used since we bought the machines 3 years back.. if you do motion gfx seriously, it's obvious to you. The straight answer from Adobe's development team for a number of years has been the third party plugins... that all the third party developers would have to "go back" and make 64 bit versions of all their plugins. not really going back at all.. it would be a matter of adding zeros, recompiling and those third party companies would jump quite a ways forward with all the profits made by reselling at the very least an upgrade to almost every plugin sold to their current customers for the past at least five years.

    If you ask me, Autodesk wants people buying smokes and flames, not so much seats of combustion... and both Adobe and Autodesk want to buy the 3rd party plugin developers... they want the money at the cost of keeping a Tesla running like a freakin Kia.
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