Are there some tricks I missed, to speed up working with particles?
I have a flock of particles to decorate my comp. It's only about 500 particles most of the time. But whenever I jump back and forth (in time), the pRender will take about 10 seconds to render. There are computergames with 10 times as much particles that run smoothly in software mode.
I understand the particle pre-roll is rather sophisticated and takes time, but I would applaud some tips on making the particleworks a little less painstaking.
It's nice to have the final render take forever (12 hours for 30 seconds) if it's mandated by quality, but that's completely weird. During render, each frame pRender pre-rolls. During playback, the renderer only pre-rolls once, which makes mathematical sense. Rendering would be 90% faster if it didn't preroll again and again.
I would have my preview faster if I advanced each frame, made a screenshot, cut the screenshot and manually add the screenshot to a flipbook again and again 'till I reach the end of the range.
Why is this continuously prerolling happening?
What happens when no tool updates for 30 seconds even though it's rendering?
Why is render3d rendered 2 times even when motion blur is disabled?