I posted a similar question in the matchmoving forum but it occurred to me that the matchmove was pretty straight forward. This is more of a nuke/maya question.
I am working, by myself on a minute long video of a name Actress dancing on a body of water (cg set). I have 10 days to create A LOT of quick cut shots with set replacements. The comp and sets are pretty simple. The footage was shot DVNTSC 16:9 29.97 on a blue screen with the majority of the footage having been shot with the camera rotated to frame her as completly as possible to maximize resolution both because it was shot interlaced and because the bg is being keyed out.
I am planning on doing the matchmove's as usual in Syntheyes.
What I am a little clue lessabout is taking the shots into maya and reframing them aeshetically for the reflections on the water, while mainting the cameramove, and then exporting out camera/card info to nuke so that I can comp her into the correct position in nuke.
I'm anticipating keeping anything with a large paralax shift framed as-is and expanding the horizontal resolution when necessary to the correct aspect (which I don't entirely know how to do in either program).
For the shots where there is little parralax shift (either locked of or handheld but fairly still) I intend to stabalize them in Syntheyes and add a second camera in maya/nuke to create the camera moves. I'm guessing an animated card is best way to go about this and then exporting that card location to nuke is the best way to go, but the excution is beyond my understanding.
If someone could give me a hand I would be extremely greatful. I am mainly a composer (I am doing the music as well) but for this project I am in a spot of creating everything myself.
Here is a still of the bg I made... Its going to be really wild if I can pull it off.