So, tomorrow is D day (deadline)...
I forgot to check the ocean texture in my scene for animation...
I did a test and the ocean works alright in a test render on a much smaller plane with a 1.0 ocean scale
the scale in this scene is around 2000 and the plane is very large. The foreground waves are not moving at all
We are looking at a nurbs surface mapped with a mia_material_x with a ocean texture bump map. The time is mapped correctly.
Anyone know how to fix this? Perhaps something to do with the procedural texture output size?
I would really appreciate any help. I have all of the shots match moved, layouts done, shots keyed and rotoscoped and renders optimized... This is the last snag (just a little cruise liner in the gears of this wrist watch)