Hi, Im trying to render a sort of nebula type created with fluid but im having problems with the alpha, when I bring in my render into after effects and choose premultiplied, it takes away al the color. I have tried also using that as a alpha trackmatte of a straight image but its chews a lot of my actual image, does anybody know a way around this, or how to proper render the fluid with a proper alpha????
thanks in advance to anyone that can give me a hand.







