View Poll Results: What is your favorite 3d software ?

Voters
278. You may not vote on this poll
  • Autodesk Maya 2009

    112 40.29%
  • Autodesk Max 2009

    61 21.94%
  • Newtek Lightwave 9.5

    17 6.12%
  • SideFX Houdini 9.5

    32 11.51%
  • Softimage XSI 7

    22 7.91%
  • Maxon Cinema 4D R11

    29 10.43%
  • Luxology Modo 302

    5 1.80%

Thread: What is your favorite 3d software

Reply to Thread
Page 5 of 7 FirstFirst ... 3 4 5 6 7 LastLast
Results 61 to 75 of 97
  1. #61  
    Join Date
    Dec 2006
    Posts
    632
    Everything in Houdini is really procedural (like max taken to an extreme) which is conducive to procedurally driven problems like creating a city, particle systems, physics etc. Everything play really nicely with one another. A physics sim that affects a cloth sim which affects a fluid sim which affects the animation of a blade of grass. That kind of thing.

    Think particle flow wrapped inside of cloth wrapped inside of reactor wrapped inside of reaction manager.

    It's not very approachable--although I hear from my animator friends that its tools are excellent for character animation as well.
    Last edited by im.thatoneguy; March 2nd, 2009 at 01:26 PM.
    Gavin Greenwalt
    im.thatoneguy[at]gmail.com
    Reply With Quote  

  2. #62  
    Join Date
    Dec 2007
    Location
    venice
    Posts
    41
    thanks im.thatoneguy, so clear!
    Reply With Quote  

  3. #63  
    Join Date
    Feb 2007
    Posts
    993
    You can't rely on Houdini to be your island of a 3D package... it just does too many things far too inefficiently. It definitely has its strengths (as mentioned, primarily creating procedural effects elements), but anything to do with modeling or mesh manipulation (or just anything simple, for that matter) will make you want to kill yourself, especially coming from 3ds max.
    Reply With Quote  

  4. #64  
    Join Date
    Dec 2007
    Location
    venice
    Posts
    41
    ah..that's a big issue because i have to modelling...so houdiny is realy powerfull "just" with dynamics and physics... to modelling it is better xsi, but to rendering on houdiny i have renderman, isn't it? (xsi -> mentalray vray....)
    Reply With Quote  

  5. #65  
    Join Date
    May 2008
    Location
    Russia, Moscow
    Posts
    375
    Quote Originally Posted by serjl View Post
    ah..that's a big issue because i have to modelling...so houdiny is realy powerfull "just" with dynamics and physics... to modelling it is better xsi, but to rendering on houdiny i have renderman, isn't it? (xsi -> mentalray vray....)
    mental ray, 3delight
    Reply With Quote  

  6. #66  
    Join Date
    Nov 2006
    Location
    Costantinopol
    Posts
    677
    I still have been waiting for Lightwave Core ..



    What is Lightwave Core ?


    LightWave CORE™ is an object oriented framework, written in C++.
    LightWave CORE™ is designed to leverage the modern computing landscape and beyond. It works great in 32-bit, and is a monster in 64-bit. It is fully multi-threaded, multi-processor and GPU aware.

    LightWave CORE™ is multi-platform. LightWave CORE™ operates under all modern Windows flavors, from XP to 7, from 32 to 64. LightWave CORE™ is also a Macintosh COCOA application, and last, but certainly not least, Linux.

    LightWave CORE™ is unified. All functionality is under one roof; that said, users will be able to choose, at any time, if they want to Model in a separate context, or within the unified environment.

    LightWave CORE™ is the best of what LightWave is known for: ease of use, fantastic rendering quality and speed, and a great modeling environment.

    LightWave CORE™ has a unified dynamics environment, which allows dynamics, physics, cloth, hair and other solvers to interact transparently with each other.

    LightWave CORE™ is built upon the concept of FULL ACCESS. The LightWave CORE™ SDK that third parties will use is actually the same SDK that we use to build LightWave CORE™ .

    LightWave CORE™ is flexible, and extensible. Any component created via the LightWave CORE™ SDK can install and become available to any other portion of the application.

    LightWave CORE™ leverages industry standards wherever possible. The SDK and framework are built with C++ and the UI toolkit is built using the industry standard Qt Toolkit from TrollTech/Nokia. We have chosen Python as the LightWave CORE™ language, but other languages can be added via SWIG bindings. The LightWave CORE™ scene file format is based upon COLLADA.

    LightWave CORE™ , by design, will maintain the same tool methods you love in LightWave. We have tremendous flexibility in workflow design, and it is possible for us to support a variety of different workflows as a user preference. While LightWave CORE™ will offer more than LightWave as we move forward, you will still feel at home.

    Watch Video - More Information
    |Foundry Nuke |NewTek Lightwave| |Eyeon Digital Fusion| |SideFX Houdini|

    www.ViperFS.com
    Reply With Quote  

  7. #67  
    Join Date
    Apr 2003
    Location
    Buenos Aires - Argentina
    Posts
    64
    SOFTIMAGE|XSI is the most artist focused tool.
    Martín Elías Iglesias
    Animator / VFX artist
    Buenos Aires - Argentina
    Reply With Quote  

  8. #68  
    Join Date
    Dec 2006
    Posts
    632
    If you don't want to customize your interface.
    Gavin Greenwalt
    im.thatoneguy[at]gmail.com
    Reply With Quote  

  9. #69  
    Join Date
    Jul 2008
    Posts
    21
    Houdini for me!

    Started on Maya, the XSI (for the compositor), then wasted a lot of time with Blender (it's just not vfx!), back to XSI, and then Houdini.
    Reply With Quote  

  10. #70  
    Join Date
    Sep 2008
    Location
    Mozambique
    Posts
    406
    thats simple.....Sidefx houdini
    Reply With Quote  

  11. #71  
    Join Date
    Oct 2007
    Location
    Dallas, TX
    Posts
    10
    We use Cinema 4D where I work (we model in silo, though). I love how quick and easy it is to use, especially the mograph and hair.

    I know it's not the favorite, but I'm surprised that there isn't a cinema 4D forum on here, especially since it beat lightwave in the poll up top.
    Reply With Quote  

  12. #72  
    Join Date
    Feb 2008
    Location
    Trivandrum,Kerala,India
    Posts
    4
    My favorite is Maya and Houdini
    Reply With Quote  

  13. #73  
    Join Date
    Nov 2008
    Location
    HOLLYWOOD
    Posts
    153
    So far Maya for everything. I will eventually get to teaching myself Houdini so i could blow things up. On a side note, has anybody ever interned for SideFX in Santa Monica? or attended any of their LA classroom training??

    ---------------- Now playing: Simian Mobile Disco - Hustler via FoxyTunes
    Reply With Quote  

  14. #74  
    Join Date
    Jan 2008
    Location
    East Coast, USA
    Posts
    86
    Silo is my favorite for 3d modeling. After testing the demo, I had to buy it.
    Reply With Quote  

  15. #75  
    Join Date
    Jun 2009
    Location
    London
    Posts
    484
    I can't see why soo many people actually LIKE Maya (just because you work with it, doesn't mean you have to love it eh)... it's obviously hugely function, and vastly supported BUT my god is it ugly
    Software should be pleasing to the eye at least (like soo many other things in life ).
    It's why I prefer Softimage, functionality of Maya but in a better looking package with some incredible out of the box tools to boot.

    Yet to test out Houdini, I know it's possibly the top gunner now.
    Reply With Quote  

Thread Information
Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

     

Similar Threads

  1. eyeon Software :: July Newsletter
    By eyeonPRDirector in forum Digital Fusion / DFX+
    Replies: 0
    Last Post: July 10th, 2008, 02:42 PM
  2. eyeon Software :: June Newsletter
    By eyeonPRDirector in forum Digital Fusion / DFX+
    Replies: 0
    Last Post: June 9th, 2008, 08:46 AM
  3. Digital Domain : Software Engineer (Venice, CA)
    By Digital Domain in forum The Job Lot
    Replies: 0
    Last Post: May 21st, 2008, 06:32 PM
  4. Software Developer
    By mroberge in forum The Job Lot
    Replies: 0
    Last Post: May 21st, 2008, 12:26 PM
  5. Replies: 0
    Last Post: November 30th, 2004, 03:44 AM
Bookmarks
Bookmarks
Posting Permissions
  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts