December 3rd, 2008,12:44 PM
3dsMax all the way.
Autodesk has not made Max worse. And Autodesk has doubled the size of the development team for future releases. That can only result in great improvements.
The only reason to use Maya is for Renderman. The only reason to use Renderman is if you have a full time team of renderman developers. For anything short of a $50m feature Max is a much faster workflow.
Is anybody ever actually going to use Maya's fluid system in production? It's fun to play with but if you want fluids you're going to use reelflow. If you want atmospherics you're going to use something like fumeFX.
Also. Blender sucks. I could create great renders in photoshop if I spent months working on it. Time is money. I have a friend who has worked a lot with Blender. He was even a core member of the Big Buck Bunny project. I asked him what people on the Big Buck Bunny project thought of blender and he said almost universally the concensus was that it's not ready for production.
Last edited by im.thatoneguy; December 3rd, 2008 at 12:47 PM.
Gavin Greenwalt
im.thatoneguy[at]gmail.com