View Poll Results: What is your favorite 3d software ?

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  • Autodesk Maya 2009

    112 40.29%
  • Autodesk Max 2009

    61 21.94%
  • Newtek Lightwave 9.5

    17 6.12%
  • SideFX Houdini 9.5

    32 11.51%
  • Softimage XSI 7

    22 7.91%
  • Maxon Cinema 4D R11

    29 10.43%
  • Luxology Modo 302

    5 1.80%

Thread: What is your favorite 3d software

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  1. #46  
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    Gavin Greenwalt
    im.thatoneguy[at]gmail.com
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  2. #47  
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    May 2008
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    9 million ... looks very good, what is most important thing for working with hi-poly scene ?
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  3. #48  
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    Dec 2006
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    Asset management.

    Keep all of the detail that's not needed hidden or proxied. Layers, xrefs and the like are invaluable. Looking at a 10 million poly scene means you are doing something wrong in your workflow. Also never underestimate the power of adaptive degradation in a pinch.
    Gavin Greenwalt
    im.thatoneguy[at]gmail.com
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  4. #49  
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    Oh yeah and edit poly vs edit mesh at the end of the modifier stack can make a huge difference. Be frugal with the modifier stack and aware of slowdowns like skin etc.
    Gavin Greenwalt
    im.thatoneguy[at]gmail.com
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  5. #50  
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    May 2008
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    159
    can i render 4k image with v-ray ? when i tried with old version, i can't rendered, now it's possible or still not ?

    Thanks.
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  6. #51  
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    Feb 2006
    Location
    Toronto , Canada
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    96
    Maya( Dynamics,Lighting, ) and Houdini ( Dynamics). And Realflow for fluid sims but render them in Maya.
    ""Life is not measured by the number of breaths we take, but by the moments that take our breath away....."

    Maya |Real Flow|Houdini|Nuke| Shake |
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  7. #52  
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    May 2008
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    Russia, Moscow
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    Softimage XSI, VUE 7, Real Flow.
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  8. #53  
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    Dec 2006
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    Quote Originally Posted by mclawest View Post
    Autodesk XSI, VUE 7, Real Flow.
    There. Fixed it for ya.

    Welcome to the Autodesk family.
    Gavin Greenwalt
    im.thatoneguy[at]gmail.com
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  9. #54  
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    Jun 2007
    Location
    London | Copenhagen
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    697
    efficient and good looking Fluid = a tat of RF, properly rigged and shaded geo, comped with real wather plates...
    Sofus Graae
    Compositor | 3D Generalist
    www.sgraae.net
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  10. #55  
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    Quote Originally Posted by im.thatoneguy View Post
    There. Fixed it for ya.

    Welcome to the Autodesk family.
    I came to XSI from 3DMax.. Autodesk is my 3d home for a 6 years long
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  11. #56  
    xsi for modelling and animation, maya for dynamics and lighting. I just started to learn houdini, so i dont want to compare with maya and xsi
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  12. #57  
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    Jan 2008
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    East Coast, USA
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    Maya, Blender then Max.

    To me, Maya is simple, guess anyone could say that about any app.
    Blender is free so you have to put that in there... other than a few tools, its a great app.
    Max is great too but I hate the cut tool.
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  13. #58  
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    Dec 2007
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    hi everybody
    i have a question... i'm a max user since 7 years, but now i'd like to try a new 3d software. my idea was to start with xsi or houdiny, i use max to make architectural animations so mainly hard surface modelling, animation and rendering (but also particles).
    what's your suggestion on it? Thanks!
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  14. #59  
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    Quote Originally Posted by serjl View Post
    hi everybody
    i have a question... i'm a max user since 7 years, but now i'd like to try a new 3d software. my idea was to start with xsi or houdiny, i use max to make architectural animations so mainly hard surface modelling, animation and rendering (but also particles).
    what's your suggestion on it? Thanks!
    You don't want Maya. Maya is for the user with a scripting support team. Out of the box Maya ships without an interface. It took me 6 months to get Maya beaten into a working form.

    XSI would be your best choice. It's got excellent Mental Ray Integration and it's better tuned for the 'one man shop' workflow.
    Gavin Greenwalt
    im.thatoneguy[at]gmail.com
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  15. #60  
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    Dec 2007
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    thanks im.thatoneguy
    i tried maya few years ago, but the general interface was not so friendly... and also i think isn't a software for the "one man shop" like, as you say, houdiny..
    so what's the real power of houdiny? (actually i would like to move my interests form architecture viz to cinema/commercials so i think maya and houdiny are the most common/powerful in that market)
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