Autodesk Maya 2009
Autodesk Max 2009
Newtek Lightwave 9.5
SideFX Houdini 9.5
Softimage XSI 7
Maxon Cinema 4D R11
Luxology Modo 302
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9 million ... looks very good, what is most important thing for working with hi-poly scene ?
Asset management.
Keep all of the detail that's not needed hidden or proxied. Layers, xrefs and the like are invaluable. Looking at a 10 million poly scene means you are doing something wrong in your workflow. Also never underestimate the power of adaptive degradation in a pinch.
Oh yeah and edit poly vs edit mesh at the end of the modifier stack can make a huge difference. Be frugal with the modifier stack and aware of slowdowns like skin etc.
can i render 4k image with v-ray ? when i tried with old version, i can't rendered, now it's possible or still not ?
Thanks.
Maya( Dynamics,Lighting, ) and Houdini ( Dynamics). And Realflow for fluid sims but render them in Maya.

efficient and good looking Fluid = a tat of RF, properly rigged and shaded geo, comped with real wather plates...
xsi for modelling and animation, maya for dynamics and lighting. I just started to learn houdini, so i dont want to compare with maya and xsi
Maya, Blender then Max.
To me, Maya is simple, guess anyone could say that about any app.
Blender is free so you have to put that in there... other than a few tools, its a great app.
Max is great too but I hate the cut tool.
hi everybody
i have a question... i'm a max user since 7 years, but now i'd like to try a new 3d software. my idea was to start with xsi or houdiny, i use max to make architectural animations so mainly hard surface modelling, animation and rendering (but also particles).
what's your suggestion on it? Thanks!
You don't want Maya. Maya is for the user with a scripting support team. Out of the box Maya ships without an interface. It took me 6 months to get Maya beaten into a working form.
XSI would be your best choice. It's got excellent Mental Ray Integration and it's better tuned for the 'one man shop' workflow.
thanks im.thatoneguy
i tried maya few years ago, but the general interface was not so friendly... and also i think isn't a software for the "one man shop" like, as you say, houdiny..
so what's the real power of houdiny? (actually i would like to move my interests form architecture viz to cinema/commercials so i think maya and houdiny are the most common/powerful in that market)
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