Thread: Merging 'Depth' from two Scanline Renderers?

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  1. #1 Merging 'Depth' from two Scanline Renderers? 
    Hi,

    I'm having some trouble merging the Depth output of two scanline renderers. I'm using a standard Merge node but it's taking the Depth from the B stream and ignoring the A side.

    Is there a way of merging both the RGBA and Depth, or a way of just merging the depth channels separately and I'll shuffle them in later.

    Any help would be great.

    Thanks in advance,

    Matt
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  2. #2  
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    have you tried checking the include all channels? If not just copy the z to the merge from the original.
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  3. #3  
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    it depends the scene but you can shuffle the z into the rgb, and then use the alpha to put one z over another.
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  4. #4  
    Hiya,

    Thanks for everyone's help !

    Under the Channels tab there is 'also merge', switched that to depth or all and everything works.

    Thanks again Nuke has a great community !

    Matt
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