Thread: Nuke 5.1v3 released

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  1. #1 Nuke 5.1v3 released 
    Join Date
    Feb 2008
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    Toronto, Canada
    Posts
    38
    Version
    Nuke 5.1v3


    Release Date
    21 January 2009

    Supported Operating Systems
    • Mac OS X 10.5 “Leopard” (32-bit only)
    • Windows XP SP2, XP64
    • Linux CentOS 4.5 (32- and 64-bit)

    New Features

    • On Windows and Linux, you can use PyQt to write custom Qt applications or GUIs in Python and use them within Nuke. This was tracked as feature request 4961. For more information on using PyQt in Nuke, please see Using PyQt in Nuke to Write Custom GUIs in chapter 18, The Script Editor and Python, of the User Guide.
    • You can use wxPython to write custom wxWidgets applications or GUIs in Python and use them within Nuke. This was tracked as feature request 5784. For more information on using wxPython in Nuke, please see Using wxPython in Nuke to Write Custom GUIs in chapter 18,
    The Script Editor and Python, of the User Guide.

    Improvements
    • General increase in render performance on 2-, 4-, and 8-core CPU configurations, including
    significant improvements to Scanline render and Gridwarp.
    • When opening properties panels, Ctrl/Cmd+click now acts the same as double-click, opening
    the panel in the default place (Properties Bin if it exists, otherwise floating). You now need
    to Alt+Ctrl/Cmd+click to force Nuke to open a panel in a floating window when the Properties
    Bin is present (BUG ID 5961).

    More: Release Notes Nuke 5.1v3

    Product Webpage


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  2. #2  
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    And hitting a number key without a node selected still doesn't create a Viewer
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  3. #3  
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    Hmmm, I looked at the release notes, as well as the main features page on the Foundry www site, and correct me if I'm wrong, but does Nuke have a particle system yet?
    ----------
    Izzy
    Motion and Title Design for Broadcast-Film-DS
    ragecg.com
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  4. #4  
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    Quote Originally Posted by ragecgi View Post
    Hmmm, I looked at the release notes, as well as the main features page on the Foundry www site, and correct me if I'm wrong, but does Nuke have a particle system yet?
    Not in 5.1v2, so if there's nothing about it in the release list then no. Not yet. I think when it does it'll be focused on as one of the main new additions.

    -Matt
    Feel free to add me on Twitter : MattWBP
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  5. #5  
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    Sweet, thanks!
    Practicing my channel work till then
    ----------
    Izzy
    Motion and Title Design for Broadcast-Film-DS
    ragecg.com
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  6. #6  
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    General increase in render performance on 2-, 4-, and 8-core CPU configurations, including
    significant improvements to Scanline render and Gridwarp.
    nice
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  7. #7  
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    Feb 2007
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    1
    Has anyone tried to use the wxPython new feature to create custom GUIs??

    I had installed python and wxpython as told in the User Guide. Then I created a hello world app, and I saved it in a folder that is in the sys.path variable, but it fails when I try to run it.

    The Hello World app:
    Code:
    import wx
    
    class Application(wx.Frame):
        def __init__(self, parent):
            wx.Frame.__init__(self, parent, -1, 'My GUI', size=(300, 200))
            panel = wx.Panel(self)
            sizer = wx.BoxSizer(wx.VERTICAL)
            panel.SetSizer(sizer)
            txt = wx.StaticText(panel, -1, 'Hello World!')
            sizer.Add(txt, 0, wx.TOP|wx.LEFT, 20)
            self.Centre()
            self.Show(True)
    
    app = wx.App(0)
    Application(None)
    app.MainLoop()
    and then in the script editor:
    Code:
    from nukescripts import utils, pyWxAppUtils 
    MyApp = "help.py"
    pyWxApp = pyWxAppUtils.pyWxAppHelper(MyApp, start = True)
    ... but Nuke does nothing.

    I don't know what is going wrong.
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  8. #8  
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    And hitting a number key without a node selected still doesn't create a Viewer
    Surely you would have to go through the motions of selecting a node at some point to view something? Why the need for a blank viewer?

    (asked out of curiosity )
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  9. #9  
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    Quote Originally Posted by doodle View Post
    Surely you would have to go through the motions of selecting a node at some point to view something? Why the need for a blank viewer?

    (asked out of curiosity )
    Every version predating 5.1 would create a Viewer node if no selection existed. There are plenty of reasons why you would want to create a Viewer node without the need to look at something. The popup box that displays when you hit a number key without anything selected is irritating.

    This issue arose because they changed menu.py to use nuke.selectedNode() when creating a Viewer node. Sure its something I or anyone else can change but thats not a valid excuse for it to exist. The question should be why this way now .
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  10. #10  
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    -now if they could just get that new viewer to land on the last place I clicked....
    ----------------------------------------
    Mike Beckman
    beckmanVFX
    Fusion 5 / Nuke /Cinema 4D/ Avid/ AE/ flash
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  11. #11  
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    No external monitoring? Guess that rumor was false then. awww mannn
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  12. #12  
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    Quote Originally Posted by nrgy View Post
    And hitting a number key without a node selected still doesn't create a Viewer
    ctrl+i works fine for that tho.
    dg | ••• | imdb
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  13. #13  
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    Hallelujah! Real interface extensions!
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